| ChronotriggerJM said: @Jereel I get what your saying about forge, but it doesn't change the premise of a generic game, just it's movement and pace o.O; Take these games for example, I'll explain to you what really sets them apart, and what makes then no where near as popular. Resistance/Resistance 2. The "click" to that game, is that each and every weapon has an alternate fire, but this effectively means for this game, is that your standard run and gun stuff has limited effect. There is a gun, where if you "tag" someone with it's secondary, all the shots fired after with it's primary hone in and hit that target. Even if your around cover @_@;;; Don't get tagged... They have a gun that shoots through walls, so camping has limited effect, a gun that shoots blades that bounce off walls :P The "generic" strategy has almost no effect, if you stay in one place for too long, your going to die. Snipers often get raped in this game. The games learning curve is in it's weaponry, if you can't get a hold of how to use them/ how to protect against them, your going to die. And quite painfully :) Unreal Tournament, first off, it's a mature game :x So that wards off some purchases right off the bat. Secondly, it's regular pace, is far to fast for many to play. It's the definition of twitch shooter. Kills are easy, and getting killed is even easier. It requires extremely fast reflexes on your part to make it far in that game as far as rankings are concerned. Not much of a strategy game at all. The vehicles in 3 are pretty much just there for some of the game types, no real "need" for them. But the secondary fires, and the fact that every and I mean EVERY weapon is absolutely lethal in one way or another makes the game SUPER hard sometimes :P You will die ALOT. But being on top, turning, fire, kill, turn, fire, kill. If you can get to the point where you feel godlike, you are on top of the world :P Still a bit "generic" for my taste, but skill REALLY matters here. Kills are too easy. Warhawk. This game was centered around vehicles, not just added :P Every game mode makes vehicles necesarry, and the vehicles in this game follow a VERY set predatory circle. Tanks will take out jeeps, Warhawks will take out tanks, people with rockets will take out warhawks, jeeps will get past people :P It's SO strategic. This game isn't your standard run and gun at all. It's very centralized around strategy as opposed to frag fests. The real skill comes from your ability to know the field, as opposed to bam head shot heheheheh... Halo as a shooter, is VERY generic in what defines it as a game. You can pick and mix SOME strategy with what weapons you pick, but for the most part they're very "get the enemy in your sights, and shoot". Hell, even grenades are more fun when you line of sight someone :P The vehicles are definitely not focused on, and the overall playing mechanics are VERY easy to pick up on. If your good at any other FPS, chances are your great at halo. Stuff like the shield mechanics only add to that survivability of getting to play it longer without dying as frequently. It's far more accessible for the casual player to have a good time with it. And while it's a good thing for sales and overall ratings, it bores many people who are used to games with more oomph to them. Myself being one of them. Overall with the features they included with the game, it's plenty of fun with friends. I just could never get into it otherwise :/ If it didn't have 4 player split screen I'd probably never even have opted to play it otherwise. |
Kills being "too easy" makes skill matter more than kills being hard due to shielding? I would think opponents with increased survivability increases the difficulty.
As for Warhawk's "set predatory cycle" where the skill is "knowing the field" as opposed to "bam head shot", you're argument is that this game takes experience/thought over speed/reflexes, which isn't the purpose of a shooter. (Sounds like Halo wars may be more your cup fo tea)
While much of what Halo offers may seem generic today if you do not look at it's many features. Shooters in general tend to bore me after a short time, but playing with friends on different settings... Oddball, Juggernaut, CTF, territories, and my personal favorite - Infection. They all change the game substantially, and move it far away from "generic".







