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Forums - Sony - Killzone = Halokiller ?

ChronotriggerJM said:
@Jereel I get what your saying about forge, but it doesn't change the premise of a generic game, just it's movement and pace o.O;

Take these games for example, I'll explain to you what really sets them apart, and what makes then no where near as popular.

Resistance/Resistance 2. The "click" to that game, is that each and every weapon has an alternate fire, but this effectively means for this game, is that your standard run and gun stuff has limited effect. There is a gun, where if you "tag" someone with it's secondary, all the shots fired after with it's primary hone in and hit that target. Even if your around cover @_@;;; Don't get tagged... They have a gun that shoots through walls, so camping has limited effect, a gun that shoots blades that bounce off walls :P The "generic" strategy has almost no effect, if you stay in one place for too long, your going to die. Snipers often get raped in this game. The games learning curve is in it's weaponry, if you can't get a hold of how to use them/ how to protect against them, your going to die. And quite painfully :)

Unreal Tournament, first off, it's a mature game :x So that wards off some purchases right off the bat. Secondly, it's regular pace, is far to fast for many to play. It's the definition of twitch shooter. Kills are easy, and getting killed is even easier. It requires extremely fast reflexes on your part to make it far in that game as far as rankings are concerned. Not much of a strategy game at all. The vehicles in 3 are pretty much just there for some of the game types, no real "need" for them. But the secondary fires, and the fact that every and I mean EVERY weapon is absolutely lethal in one way or another makes the game SUPER hard sometimes :P You will die ALOT. But being on top, turning, fire, kill, turn, fire, kill. If you can get to the point where you feel godlike, you are on top of the world :P Still a bit "generic" for my taste, but skill REALLY matters here. Kills are too easy.

Warhawk. This game was centered around vehicles, not just added :P Every game mode makes vehicles necesarry, and the vehicles in this game follow a VERY set predatory circle. Tanks will take out jeeps, Warhawks will take out tanks, people with rockets will take out warhawks, jeeps will get past people :P It's SO strategic. This game isn't your standard run and gun at all. It's very centralized around strategy as opposed to frag fests. The real skill comes from your ability to know the field, as opposed to bam head shot heheheheh...

Halo as a shooter, is VERY generic in what defines it as a game. You can pick and mix SOME strategy with what weapons you pick, but for the most part they're very "get the enemy in your sights, and shoot". Hell, even grenades are more fun when you line of sight someone :P The vehicles are definitely not focused on, and the overall playing mechanics are VERY easy to pick up on. If your good at any other FPS, chances are your great at halo. Stuff like the shield mechanics only add to that survivability of getting to play it longer without dying as frequently. It's far more accessible for the casual player to have a good time with it. And while it's a good thing for sales and overall ratings, it bores many people who are used to games with more oomph to them. Myself being one of them.

Overall with the features they included with the game, it's plenty of fun with friends. I just could never get into it otherwise :/ If it didn't have 4 player split screen I'd probably never even have opted to play it otherwise.

 

Kills being "too easy" makes skill matter more than kills being hard due to shielding? I would think opponents with increased survivability increases the difficulty.

As for Warhawk's "set predatory cycle" where the skill is "knowing the field" as opposed to "bam head shot", you're argument is that this game takes experience/thought over speed/reflexes, which isn't the purpose of a shooter. (Sounds like Halo wars may be more your cup fo tea)

While much of what Halo offers may seem generic today if you do not look at it's many features. Shooters in general tend to bore me after a short time, but playing with friends on different settings... Oddball, Juggernaut, CTF, territories, and my personal favorite - Infection. They all change the game substantially, and move it far away from "generic".



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@Jereel, Yes the shielding mechanics make it way more of a casual fest to me then anything :P My friend was playing the game, and he got a shotgun to his body at almost point blank, he lived through it long enough to turn the corner xD His shield regenerated and the match went on just fine :P Dying from getting looked at strangely can make the game a very frustrating experience, having essentially no safety on makes every shot matter. I've emptied clips into people before in halo and had them not die xD

Warhawks has little to do with speed an or reflexes :P The person with the most kills is rarely the person with the most points, knowing which areas are occupied with people, knowing which vehicles to use to take over bases, knowing where to lay traps to ambush people with flags, "knowing" the pace of the match is crucial. Warhawk isn't a game that got popular through it's death match modes. Whereas I could definitely argue that it's a favorite in Halo. In most FPS's, the person with the bigger gun is a landslide winner, in warhawk, you'd be amazed at what you can do with a knife :) Staying off the radar will net you so many usefulness points. This is a VERY vehicular centralized game. And picking favorites is still fun, but sometimes extremely to your disadvantage. Outsmarting your opponent is where I find the most fun with this title ^^

I find that most of the features Halo has to offer, are generally there to make it more customizable for the overall experience yes, but that experience is what's lacking to me. Halo is not alone with this style of classic gameplay, there are many franchises I just don't have a taste for because of it, but what makes it such a great seller is the fact that it's so accessible. Halo by it'self has to stay simple, it has to be playable by anyone who picks up the controller, it's not really allowed to try anything too risky, and because of that I simply find it boring. The moment you alienate some of the people playing by putting in a more complicated game mechanic, the less you'll manage to sell in the long run :P Halo is a game that will add TONS of "safe" features to a game to make it more appealing, and that's not a bad thing :) Just... safe :P



From 0 to KICKASS in .stupid seconds.

I am anticipating KZ2's release and think it will be stupendous; however, I would not label it a "Halo killer." Nothing will "kill Halo" for me.



Halo is too big a franchise to be killed by the sequel to the original "Halo killer" that for the most part bombed, even if Killzone 2 turns out to be a good game.



I postulate that the labeling of the original KZ as a "Halo killer" is the reason the Xbots claim Sony fans refer to KZ2 as a "Halo killer."



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Yeah it's pretty cruel xD But what can you do :P The closest anything's ever come to being a halo killer would be COD4 :P But I wasn't really into that game either xD So I don't quite count...

I will say this, I'm a HUGE Sony supporter and I humbly say this. Killzone 2 will be friggin awesome :P It won't sell anywhere near as much as Halo :P And it CERTAINLY will not be played online as much as Halo. If I had to make up a percentage, I'd say a good 85% of the people that play Halo and COD online wouldn't get the class system KZ2 is going to offer xD

KZ2 will NOT be a Halo killer. I endorse this message :P



From 0 to KICKASS in .stupid seconds.

axumblade said:
Jackson50 said:

I postulate that the labeling of the original KZ as a "Halo killer" is the reason the Xbots claim Sony fans refer to KZ2 as a "Halo killer."

That is a great theory on why its referred to as that.

My main issue is that there are people on this site who insist that Sony fans refer to the game as that when it's not really the intention of most of the people on here.

Oh, I understand what your issue is, and I find it equally vexing. The only person on this site who has referred to KZ2 as a "Halo killer" is MakingMusic.

 



No.



I think some of the people on this forum, mainly those who truly support the 360 (and some that support the PS3!), need to realize that while I think this game is going to be hands over feet better than Halo 3, it in no way insinuates that it will "Kill" halo.

I think Five Finger Death punch is a fantastic band, but I have a feeling it will never be as popular as Metalica >_>;;; It's just not going to happen.



From 0 to KICKASS in .stupid seconds.

ChronotriggerJM said:
Jereel Hunter said:
ChronotriggerJM said:

I'm with Feylic ;/ they better not aim so low. In my personal opinion Halo was a generic/sloppy shooter. It seems as though they have much higher standards for they're FPS. And I'd personally prefer it that way o.O;

In terms of quality, MANY games are "halo killers". In terms of sales, no FPS will ever pass it :P

 

Perhaps in terms of superior single player campaigns. However KZ2 would be very fortunate to be an equal multiplayer experience to Halo 3, despite coming out more than a year later.

 

See but personally, I found Halo 3's multiplay to be garbage o.O; I think the guns are boring, the shields are obnoxious, and the overall pace is just morbidly terrible, how is it the chief can jump like 100 feet in the air, but can't move more than .4 miles an hour?I think the vehicles are just terrible and the game just feels like it's got no soul.

The multi-player just isn't fun. I'd much rather play tribes :/ which was like 10 years old. It's beyond me how Unreal Tourney can come out on the 360, and yet so few people picked it up :( It just saddens me.

Be that as it may, there are many others, such as myself and millions of others, who do not agree with you. It's all subjective, but you cannot deny the appeal the game has in a larger cotext. Even among players who you mention play shooters with more oomph, many are still addicted to Halo MP.

Killzone 2 will be lucky to match multiplayer juggernauts like COD4 and Halo 3. I hope it does.