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Forums - Sony - Killzone = Halokiller ?

LOL sure, lets talk about the subjects I talk in ^_^

Killzone = Halo Killer
Uncharted (PS3 game) was boring for me.
Left 4 Dead (PC game) was crap
PSP3000 (PSP...)
Game of the Year (gaming in general...)
Resistance league (PS3 game)
Sony price cut...
No netflix on PS3...
conversation on avatars,
then drakes fortune again :P

I agree, I'm a raging troll -_-;

I swear to god I don't understand why people get so pissed when I say Halo is a simple shooter. Fine fine. I will ask you the same question I asked Selnor earlier.

What game mechanic really sets Halo aside from any other shooter? I honestly don't know, and yes, I've played it. My roomate owns a 360. Because if you can't find one, well then guess what other games have that Halo doesn't. An additional gaming mechanic >_> Which would make Halo... a simple... shooter...

It's really not that hard to grasp though... the more complicated something gets... the less people can do it @_@;;; 8.5 million is the bragged about number... sigh...



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ChronotriggerJM said:
LOL sure, lets talk about the subjects I talk in ^_^

Killzone = Halo Killer
Uncharted (PS3 game) was boring for me.
Left 4 Dead (PC game) was crap
PSP3000 (PSP...)
Game of the Year (gaming in general...)
Resistance league (PS3 game)
Sony price cut...
No netflix on PS3...
conversation on avatars,
then drakes fortune again :P

I agree, I'm a raging troll -_-;

I swear to god I don't understand why people get so pissed when I say Halo is a simple shooter. Fine fine. I will ask you the same question I asked Selnor earlier.

What game mechanic really sets Halo aside from any other shooter? I honestly don't know, and yes, I've played it. My roomate owns a 360. Because if you can't find one, well then guess what other games have that Halo doesn't. An additional gaming mechanic >_> Which would make Halo... a simple... shooter...

It's really not that hard to grasp though... the more complicated something gets... the less people can do it @_@;;; 8.5 million is the bragged about number... sigh...

You're good at cherry-picking. First of all, nobody said you were "raging" (that's leo-j/skeeuk status).

Do you realize what you're saying? By your standards, every shooter is simple (aside from Gears inventing and mainstreaming the cover system). Let's see, Halo 3 came out in 2007. It was the first game to include 4-player online co-op, a level-making simulator that can be played/sent to people (Forge), replay ANY match from ANY perspective and send/share videos (Theatre), vehicles in an FPS that are top-notch/fun to play and make every other FPS-vehicle wannabe gameplay heavily critisized (<3 banshees/ghosts), a trueskill ranking system that you can track on the famous Bungie.net (including medals, level, gaming stats per game, total stats, rank, etc), best weapon variation for the time (well, Halo 2 specifically), unmatched amount of gametypes/modes, Bungie CONSTANTLY updating with maps/game modes/etc.

All this, in 2007. If Halo 3 was to come out in 2009, it would still have alot to offer, and it came out in 2007. It mainstreamed console FPS and took some shine away from PC FPS. You talk about 8.5million like it's the only thing Halo has going for it, and completely neglect everything else, let alone the fact that Bungie constantly updates the game and gives it's fans what they want. (ever visit Bungie.net? I guess not). It's about to be 2009, and we're still hard-pressed to take shine away from Halo 3. THAT'S a fact. Halo 3 = best FPS ever? THAT'S AN OPINION. Halo 3 = average simple shooter? UNINTELLIGENT OPINION.



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Will Killzone be a better game? quality wise it has a good chance
Will it kill halo? Never and no game will. People forget just how huge and dedicated the fanbase of halo is. Over a year after its release and its still the most played online game on xbox even with new games like gears 2 out its still beating it. Halo is a juggernaut and i think people forget that sometimes



Ok, ok, so you just mentioned a bunch of features that make halo a better experience, but not a single "mechanic?". I'm simply referring to mechanics. I went out of my way to state that Halo is one of the best Generic shooters on the market. Because that's what it is... The way the game plays is generic.

You can record video's, of said generic gameplay.

You can customize a level, in which people will generically play in.

You can play it's campaign mode with 4 players, however, the game your all playing together... plays... like a generic shooter....

THE GAME IS GENERIC @_@ I don't care how many features you slap onto it, it's still generic @_@ Every weapon is line of sight, and you take cover against stuff to dodge bullets. These are very very very, common things in first person shooters.

It's a simple FPS -_-; There is nothing difficult or complicated to master, other than simple.. fps stuff. That's why I say it's a generic shooter, with ton's of polish. Polish as in additional game modes, advanced tracking features, all the stuff you mentioned in your earlier post. You can add anything you want to the game, but it doesn't change the game your adding it to. And vehicles are certainly not focused on ;/ Ton's of games have much better vehicle mechanics, but that's an entirely different conversation.

One can like chess, and still like checkers at the same time >_> If halo was any more complicated, the game wouldn't have it's overall appeal.

Gears of war is generic as well, just generic in third person, Killzone 2's campaign will be Generic, Call of Duty titles are usually generic, they are simple games that are easy to wrap your hands around. Innovative ideas are often too risky and or complicated, thus they alienate a target audience. I'm talking simply based on gaming mechanics, the story's can be of different themes and natures, but I'm referring to that "basic gameplay". It's all very very generic.

 

Edit. And if by cherry picking, you mean picking the last 10 boards I posted in. Then yes. I was in fact cherry picking.



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ChronotriggerJM said:
Ok, ok, so you just mentioned a bunch of features that make halo a better experience, but not a single "mechanic?". I'm simply referring to mechanics. I went out of my way to state that Halo is one of the best Generic shooters on the market. Because that's what it is... The way the game plays is generic.

You can record video's, of said generic gameplay.

You can customize a level, in which people will generically play in.

You can play it's campaign mode with 4 players, however, the game your all playing together... plays... like a generic shooter....

THE GAME IS GENERIC @_@ I don't care how many features you slap onto it, it's still generic @_@ Every weapon is line of sight, and you take cover against stuff to dodge bullets. These are very very very, common things in first person shooters.

It's a simple FPS -_-; There is nothing difficult or complicated to master, other than simple.. fps stuff. That's why I say it's a generic shooter, with ton's of polish. Polish as in additional game modes, advanced tracking features, all the stuff you mentioned in your earlier post. You can add anything you want to the game, but it doesn't change the game your adding it to. And vehicles are certainly not focused on ;/ Ton's of games have much better vehicle mechanics, but that's an entirely different conversation.

One can like chess, and still like checkers at the same time >_> If halo was any more complicated, the game wouldn't have it's overall appeal.

Gear
s of war is generic as well, just generic in third person, Killzone 2's campaign will be Generic, Call of Duty titles are usually generic, they are simple games that are easy to wrap your hands around. Innovative ideas are often too risky and or complicated, thus they alienate a target audience. I'm talking simply based on gaming mechanics, the story's can be of different themes and natures, but I'm referring to that "basic gameplay". It's all very very generic.

You have a gripe with the shooting genre in general..? No wonder; and you're taking it out on Halo. This "fps stuff," as you mention it, is difficult to master to a point. Beastly sniper in Halo? Takes skill, unlike CoD. If it takes skill in Killzone 2 as well, it's still going to be difficult to master. It's not just simple "fps stuff."

Oh, and:

"Ton's of games have much better vehicle mechanics, but that's an entirely different conversation."

You really need to stop cherry-picking just to be right. I said FPS. OBVIOUSLY there will be games with better vehicle mechanics (uh, racing game anyone?). That's why I mentioned, again, FPS. Halo is unmatched in it's vehicular combat for a FPS, there's really no point in arguing about that. >_>

Look, you're bias is showing again, this time against FPS's.

 



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ChronotriggerJM said:

Ok, ok, so you just mentioned a bunch of features that make halo a better experience, but not a single "mechanic?". I'm simply referring to mechanics. I went out of my way to state that Halo is one of the best Generic shooters on the market. Because that's what it is... The way the game plays is generic.

You can record video's, of said generic gameplay.

You can customize a level, in which people will generically play in.

You can play it's campaign mode with 4 players, however, the game your all playing together... plays... like a generic shooter....

THE GAME IS GENERIC @_@ I don't care how many features you slap onto it, it's still generic @_@ Every weapon is line of sight, and you take cover against stuff to dodge bullets. These are very very very, common things in first person shooters.

It's a simple FPS -_-; There is nothing difficult or complicated to master, other than simple.. fps stuff. That's why I say it's a generic shooter, with ton's of polish. Polish as in additional game modes, advanced tracking features, all the stuff you mentioned in your earlier post. You can add anything you want to the game, but it doesn't change the game your adding it to. And vehicles are certainly not focused on ;/ Ton's of games have much better vehicle mechanics, but that's an entirely different conversation.

One can like chess, and still like checkers at the same time >_> If halo was any more complicated, the game wouldn't have it's overall appeal.

Gears of war is generic as well, just generic in third person, Killzone 2's campaign will be Generic, Call of Duty titles are usually generic, they are simple games that are easy to wrap your hands around. Innovative ideas are often too risky and or complicated, thus they alienate a target audience. I'm talking simply based on gaming mechanics, the story's can be of different themes and natures, but I'm referring to that "basic gameplay". It's all very very generic.

 

Edit. And if by cherry picking, you mean picking the last 10 boards I posted in. Then yes. I was in fact cherry picking.

 

 Ive just noticed you point to Halo about the generics. Yet the generics you point to apply to every FPS game Ive ever played. Every shooter is the same at heart apart from the polish and features. So why are we arguing about mechanics if EVERY FPS ever made is in the same boat except the first FPS ever made?



Oh sorry about the vehicle mechanics, I meant a bunch of other shooters with vehicle mechanics >_>; Codename eagle, battlefield, and warhawk to name a few.

Yes I have a bias against shooters. Just... regular run of the mill shooters, I have a ton of trouble playing them. If they play like a generic shooter, I need to have a decent story, a sci-fi theme, and some awesome weapons helps ^^ I actually CAN'T play shooters that are set in modern or previous wars :/ I find them boring to no end.

And yes, the general FPS stuff is just that, general FPS stuff. Of course it takes time to master, that's part of the genre. But it's still standard as far as FPS's are concerned, sniper rifles are lethal, headshots do more damage, grenades are aoe, pistols... usually suck :P That stuff. The stuff that can be found in every first person shooter, like... ever. That's the stuff that Halo's primary gameplay consists of, and that to me is generic.

I'm looking for that secondary trait of the gameplay, something that set's it aside from the regular fps stuff. That's the hook that I need to bring me into a shooter. I need that extra level of strategy. The casual frag fest's just aren't my thing :P





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I think it would be impossible to make a Halo killer on any console other than the 360 unless if this "Halo Killer" game that came out made Halo fans throw their x-boxes out the window and then go buy a Ps3 for this "Halo Killer" game.

A game that kills another game is one that steals the majority of it's players by doing what it does but better, by standing infront of it on the shelf. I think COD 4 did a good job of this, it's a fresh,new and beautifully made online fps game. But I'm talking exclusively about only the 360 version of COD 4.

If we were to mention the Ps3 on the otherhand, I would say that Killzone 2 will be the Resistance 2 killer.



ChronotriggerJM said:
Oh sorry about the vehicle mechanics, I meant a bunch of other shooters with vehicle mechanics >_>; Codename eagle, battlefield, and warhawk to name a few.

Yes I have a bias against shooters. Just... regular run of the mill shooters, I have a ton of trouble playing them. If they play like a generic shooter, I need to have a decent story, a sci-fi theme, and some awesome weapons helps ^^ I actually CAN'T play shooters that are set in modern or previous wars :/ I find them boring to no end.

And yes, the general FPS stuff is just that, general FPS stuff. Of course it takes time to master, that's part of the genre. But it's still standard as far as FPS's are concerned, sniper rifles are lethal, headshots do more damage, grenades are aoe, pistols... usually suck :P That stuff. The stuff that can be found in every first person shooter, like... ever. That's the stuff that Halo's primary gameplay consists of, and that to me is generic.

I'm looking for that secondary trait of the gameplay, something that set's it aside from the regular fps stuff. That's the hook that I need to bring me into a shooter. I need that extra level of strategy. The casual frag fest's just aren't my thing :P



So what your saying is you prefer strategy FPS. Which is generic it just requires teamwork more and a plan.

Forgive me if I'm wrong but not have a game designed as a strategy FPS does not make it generic. Even so games like TF2, Battlefield, and Ghost Recon are still generic. (I used those games because they are the best games which are different from frag fests)

However they are still features. The game is just slower. And they are easier to be good at. And often become sniper sesions.

Again the things you call second mechanic I call generic. As there are plenty of these types of games.

 



@Selnor because not every game is what I deem "generic".

Here are a few games which are quite different in my opinion.

Tribes. Big emphasis on the physics, jetpacks, skiing, and a 3 tier spawning system, light armor for quicker movements, medium armor for long range survivability, and heavy armor for the big stuff, obviously your much slower than the others ;) Tribes uses all these for strategic elements in they're gameplay. Standard FPS stuff, then all of this stuff that you HAVE to factor into the game.

Team fortress. Say no more, you already understand I'm sure :P A class system which limits what you can and can't do as a player. Depending on your personal goals, you will NEED to adapt a strategy.

Warhawk, this game is based around it's vehicles. The vehicles are like different classes all on they're own, and they all NEED to be utilized in order to win the game/take over bases. I mentioned earlier that there is a massive predatory cycle in this setup as well, and it takes far more intelligence to win as opposed to simple skill. The person with the most kills is rarely the winner, knowing how the battle is progressing is what nets you the win here.

Timeshift (self explanatory)

Fracture (if you've seen the vids you already know :P )

Haze!!!! The two opposing factions have entirely different skills and abilities. How you utilize them is how you'll win.

Resistance Fall of Man series. All in the weapons baby :P The mechanics that worked before, start to fall apart here, you have to keep on the move or you'll get toasted pretty quick :D Weapons can shoot through walls, blades can ricochet and kill you off pretty quick, corpses can explode on command from magnum shells, rockets can change direction. Scary stuff :3 You have to know your weapons to kill, and know how to defend against them to stay alive xD

These are some examples of games that I'm talking about. And because Killzone 2 is implementing they're own version of a class system, I'm not sure it will ever see the success that Halo see's. It will be quite a bit more complicated. Not everyone, can do everything :P



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