Not to add fuel to the fire, but game reviews tend to follow what I call 'echo-theory'.
Coming into a new gaming generation, established gamers expect games to advance in a linear direction. If the improvements are off-kilter than the games are graded more harshly because the reviewer had expectations based on what he expected improvements to be, verse the actual strengths of the console.
In other words, SNES/Genesis games were judged on the strength of how they advanced NES genres. PS2/Xbox/GC games were the same way in comparison to how they advanced PS1/N64/Saturn games.
The nature of reviews change during periods when the industry is in a bit of a flux. These periods were..Atari to NES, SNES/Gen to PS1/N64/Saturn, and now PS2/Xbox/GC to Wii (360 and PS3 continue linearly down the path).
I remember back in the day Super Mario 64 was critiquied for being too easy by gamers from the Atari-SNES era. Now, when I talk to people under age ~15 or so the game is regarded as one of the hardest games in 3D (these are who grew up on consoles DC/PS2/Xbox/GC mostly).
The point is, alot of 3D games are much much easier than 2D games (go back and play the original Contra, or the original Zelda). This generation will have complaints of a different nature by gamers, until a new generation arises and changes the perceptions of the industry (through sales) of what makes a good game.
Looking back old-school jaded gamers gave Nights a 6 on Gamespot, but 12 years later when I play that I still can't understand it.
The point is, the dominant reviews of revolutionary new gameplay tend to be echoes of the previous generation. Until the old guard realizes the merit of the new, games played in revolutionary new ways are reviewed harshly - it is the echo of old complaints from older gamers that keeps revolutionary game play from being reviewed instantly.
People are difficult to govern because they have too much knowledge.
When there are more laws, there are more criminals.
- Lao Tzu











