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Forums - Gaming Discussion - iD Software announced RAGE for PC, Mac, 360, PS3

Apparently it'll come on 2 dvds for all versions except the PS3 which will obviously be 1 Blu-Ray disc.

http://www.gamespot.com/news/6176188.html?action=convert&om_clk=latestnews&tag=latestnews;title;0

Doom-maker crafting all-new driving-shooting actioner set in open-world, post-apocalyptic wasteland; Activision to publish with a T-for-Teen rating in mind.

By Tor Thorsen, Jason Ocampo
Posted Aug 3, 2007 5:00 pm PT

In June at Apple's Worldwide Developers Conference (WWDC), id Software cofounder and chief technical officer John Carmack took the stage alongside Apple CEO Steve Jobs to show off a technology demo. Cryptically titled "id Tech 5," the clip showed a scene reminiscent of Mad Max Beyond Thunderdome. Dune buggies raced through a canyon dotted by what looked like post-apocalyptic settlements, and then the camera zoomed inside a hut for a first-person conversation with a merchant straight out of Bartertown.

At the WWDC, Carmack promised to have the same demo--which features over 20GB of texture information--running in real time on the PC, Macintosh, Xbox 360, and PlayStation 3 at the E3 Media & Business Summit in July. However, by the time the scaled-down expo was done, there was no sign of the demonstration anywhere.

Today, though, id Tech 5 surfaced. Behind closed doors at QuakeCon 2007 in Dallas, id CEO Todd Hollenshead revealed the demo was actually the first look at Rage, an all-new IP. As mentioned at WWDC, the game is in simultaneous development for the PC, Mac, PS3, and 360, and will use the second generation of id's "Megatexture" technology. The game will be come on a single Blu-ray disc for PS3 owners, while all other versions will require two DVDs.

Speaking to a small collection of game journalists, Hollenshead explained that Rage was a deliberate departure from the corridor shooters that made id famous. Its gameplay will be "60 percent shooting and 40 percent driving" between villages in a postapocalyptic wasteland. Its setting will be a far future which has seen civilization decimated after a comet smashes into the Earth. Players will aid the villages' inhabitants in fighting both an oppressive regime and various mutants and monsters roaming the wasteland.

According to Rage lead designer Tim Willits, the game's title has a threefold meaning. "You're fighting against a post-apocalyptic goverment, so you're raging against the machine," he said. "Then there's driving combat, so there's road rage." Willits also said that "you can't spell garage without 'rage,'" and then revealed the game will have shops where players can extensively customize their vehicles.

Rage will have open-world elements, allowing players to exit their vehicles and explore caves and other parts of the landscape. The game will feature a single-player campaign that will clock in around 20 hours, but will allow individual missions to be played in co-op mode. No other multiplayer details were announced.

In another major departure from the infamously gory Doom and Quake games, id is developing rage with a T-for-Teen rating in mind. As with all games from the famously reclusive studio, it will ship "when it's done" and will be published by Activision.

During a presentation at the QuakeCon keynote, Carmack quashed hopes of a Wii version of the game, saying that the id Tech 5 engine could not be ported to Nintendo's latest system. Nintendo fans needn't be too crestfallen, however, as Carmack told reporters earlier in the day he'd be happy to make Wii games, and has toyed with the idea of making a Quake Arena-themed game for the DS. There's nothing official about such a project yet, but Carmack said he likes the machine's Wi-Fi and game-sharing capabilities.

Carmack also described his "inverted" approach to developing new intellectual properties to reporters, saying id started Orcs and Elves on a cell phone, and then moved it up to the DS. If it works there, Carmack said he'd like to bring it to the Wii as well. Such an approach to building new properties makes sense, Carmack said, because the initial investment put at risk is much smaller.



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Apparently they've been working on this for 18 months already, and have an engine that can run on the Mac, PC, 360, and PS3 identically with the same code. Very interesting stuff.



Action-shooter-driver game in an open world?

Sign me up.

Can't wait to see more details later.



Thanks to Blacksaber for the sig!

I remember an old game from Origin Systems (I never played it but for some reason remembered it after seeing what RAGE is about) called Autoduel. It's kind of surprising no company ever made a similar game (that I'm aware of).

Autoduel (from Wikipedia)

"Autoduel is based on events in the future in the Northeast part of the U.S.. In this future, cars are a primary means of protection and defense and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles. The player's character starts without a car and has to enter amateur night in which they are provided a vehicle in order to raise enough capital to finance the creation of their own vehicle.

With their own vehicle, a character can begin performing courier missions between the various towns along the Atlantic seaboard—including Syracuse, Boston, Manchester and Atlantic City among a few. The character may also enter more distinguished Arena events to earn money as well as take to the highways to fight the other cars and salvage their parts. In this sense, the game was very open-ended in what the player could do.

The main feature of the game was combat involving customized vehicles. The vehicle construction portion of the game allowed a variety of power plants, guns, ammunition, mine-layers, smokescreens, oil slicks and rockets to be arranged onto an even larger selection of body and chassis types."



I'd just like to know some of the technical details of the engine, like how this can supposedly use gigs upon gigs of texturs in one frame



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

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Does not sound bad.



Sounds cool, hope it goes well. May get it for the 360.



PS3: 5.51m/51w, avg 108,039/w (up 239)
360: 12.93m/102w, avg 126,764/w (up 625), leads PS3 by 7.42m (up 70k), avg lead 18,725/w (up 386)
Wii: 13.52m/51w, avg 265,098/w (dn 1,102), leads PS3 by 8.01m (up 90k), avg lead 157,059/w (dn 1,341)

If 360 sales stabilize, PS3 sales increases needed to pass 360 by...
01/08: (008w) +875.8%, 04/08: (021w) +344.4%, 07/08: (034w) +219.3%, 10/08: (047w) +163.5%
01/09: (060w) +131.8%, 04/09: (073w) +111.4%, 07/09: (085w) +098.1%, 10/09: (099w) +086.7%
If Wii sales stabilize, PS3 sales increases needed to pass Wii by...
01/08: (008w) +1072.%, 04/08: (021w) +498.4%, 07/08: (034w) +363.4%, 10/08: (047w) +303.1%
01/09: (060w) +269.0%, 04/09: (073w) +246.9%, 07/09: (085w) +232.6%, 10/09: (099w) +220.3%
If PS2 sales freeze, Wii sales increases needed to pass PS2 (as of Mar07, 108.4m) by...
2008: (008w) +4373.8%, 2009: (060w) +0496.5%, 2010: (112w) +0219.6%, 2011: (165w) +0116.9%
2012: (217w) +0064.9%, 2013: (269w) +0033.1%, 2014: (321w) +0011.5%, 2015: (376w) -0004.8%
At +0% it will pass it in 358w, the week ending September 19th, 2014, at an age of 409w (7y44w).
Current age of PS2: 7y37w.

Last update: Week ending November 3, 2007

You forgot to mention the usual Linux support ID always offers.



have you seen the trailer ???? it kicks ass... that game is going to blew away the exclu from both platefrom

the good thing is they are going to sell the engine to others it could hurt the unreal engine 3.....

man now halo 3killzone 2 MGS 4 mass effect etc.... might look lame lol.... well it's a good thing for the gamers anyway



I have a feeling we'll see a lot more simultaneous mac releases in the future.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.