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Forums - Microsoft Discussion - I have a 360 1080p problem, can some one help?

greenmedic88 said:
You can force all PS3 games to upscale to 1080p as well. It just doesn't do it by default.

Games that are native rendered below 720p look even softer (worse, IMO) when forced to upscale to 1080p (including PS2 games on a BC PS3). I prefer viewing all games at their native resolution for optimal clarity and sharpness.

You can't force all PS3 games to upscale to 1080p/i. That's nonsense. The "unchecking 720p trick" only works for something like 2-3 games. Upscaling on the PS3 is handled by one of the cell SPE's only if the developers choose to implement it.

The only way to view PS3 games at their native resolution is by playing on a multi-synch CRT monitor that can handle 1080p. Flat screens have a fixed resolution, and you should never let the TV scale the picture. TV scalers are in general crap, and there may be controller lag as well.

And by the way, upscaling on the 360 is handled by the GPU, not the Hana chip. The quality of the scaling is every bit as good as the PS3, if not better. The 360 DVD playback software is garbage, but the scaling itself is high quality.

 



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Force upscale to 1080p:
Call of Duty 4
Call of Duty WaW
Resistance 2
Uncharted
Mirror's Edge
Unreal Tournament III
GTAIV
Assassin's Creed

Native or 480p only:
Heavenly Sword
Resistance
Motorstorm
Dirt
Oblivion
Stranglehold
Rock Band
Guitar Hero

Based on a quick list of games I own, most newer games will output at 1080p with all the same soft image drawbacks of upscaled 1080p output on the 360. Some look worse than others at 1080p, typically dependent upon the native render resolution (below 1280x720 looks much softer/blurry). Almost every PS2 game with the full upscaler function checked looks worse than at 480p.

It's a bit more than "2-3 games" which could have been confirmed had you actually checked. Of course it's also pretty far from "all games" as well. Touché

"Flat screens have a fixed resolution, and you should never let the TV scale the picture. TV scalers are in general crap, and there may be controller lag as well."

^ I agree 100% with this.



greenmedic88 said:
Bitmap Frogs said:
greenmedic88 said:

No, your Sega Genesis doesn't and neither does mine. It doesn't even render natively at standard def resolutions.

And 1080 lines of native rendered progressive scan video is still... wait for it...

1080p(rogressive)

No, it's not the same as a 1920x1080 image when it renders as anything but 1920x1080 pixels, but since this has turned into a technical debate over semantics, it's still 1080 lines of progressive scan video.

Don't take my word for it. Do the research yourself.

Personally, I'd be happier if ALL games, regardless of platform would have the native render resolution listed so people wouldn't have to rely on Some Guy with the handle of Quaz51 to let everyone know what the actual resolutions are.

 

 

Yeah but since your definition wether a game is 1080p or not is just the output, all I need is to hook it to an upscaler and boom Sonic 1 1080p, am i rite?

Since all the HD these days is done digital, the old analog scan lines concept isn't used anymore so no, 1080 lines of progresive scan video doesn't qualify as 1080p anymore. You can check the ITU paper on the subject (the ITU being the international organisation that set the standard). Heck, even the SMPTE has abandoned that terminology since it's not forward (not even current...).

Actually if we were to truly dig deep, no game renders at 1080p as per the ITU requirements, since there's a buncha things besides resolution (colorspace and all that jazz). It's the output chip that conforms the framebuffer to the 1080p standard.

Not correct. Displaying a DVD (480 line signal) at 1080p does not equal a native 1080 signal. The native source of the video signal is still 480 lines of resolution, regardless of how you want to upscale it, whether interlaced or progressive scan.

Similarly, displaying a 480 line signal (ie Wii native output) at 1080p mode does not equal a native 1080 signal. Displaying a Wii video signal on a 1080p display that upscales to 1080p does not equal "HD Wii." Nobody said this. Does anyone even think this? The source video signal is still being rendered at 480 lines of resolution which could be either a 4:3 aspect ratio with a horizontal resolution of 640 pixels, or 16:9 at 720. It's still defined as a 480p signal.

A signal being rendered at 1080 lines of resolution and transmitted via "HD" connection is still being rendered at 1080 simultaenously generated lines or rows of pixels, regardless of whether it's 1920x1080, 1440x1080, 1280x1080 or even a 1:1 aspect ratio 1080x1080. Vertical resolution is the definining factor whether you call them lines or rows of pixels.

It is generally assumed that a 1080p signal is 16:9 aspect ratio (1920x1080), but it still refers to the lines of vertical resolution. To say otherwise is the same thing as saying a 480p signal is only a 480p signal if it renders at 720x480, implying a 640x480 signal is "not 480p" which would be completely incorrect. 

All digital displays display in progressive scan mode by definition in that they generate a full field of pixels at once. Even if there are no cathode ray beams that paint scan lines on the back of a phospor coated tube, the terminology is still used by TV broadcast industry, film industry, etc. It's used internationally. So it's not just some hold over definition from the days of analog scan lines.

 

I completly agree with you greenmedic88, a native signal will always be what it is because of the defining word 'native.' Upscaling doesnt change the fact that the signal was rendered natively at a lower resolution. Once its been upscaled the correct term for it is... 'upscaled' lol if a system upscales the image itsself and outputs that it has still upscaled a native image thus making the signal 'upscaled'

And in the case of these consoles outputting a signal with a lower horizontal pixel count they are still outputting at the termed '1080,' which like greenmedic88 said, is the standard for measuring a signal, and it makes more sence to use this vertical resolution as the definition as well.

 



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greenmedic88 said:

Not correct. Displaying a DVD (480 line signal) at 1080p does not equal a native 1080 signal. The native source of the video signal is still 480 lines of resolution, regardless of how you want to upscale it, whether interlaced or progressive scan.

Similarly, displaying a 480 line signal (ie Wii native output) at 1080p mode does not equal a native 1080 signal. Displaying a Wii video signal on a 1080p display that upscales to 1080p does not equal "HD Wii." Nobody said this. Does anyone even think this? The source video signal is still being rendered at 480 lines of resolution which could be either a 4:3 aspect ratio with a horizontal resolution of 640 pixels, or 16:9 at 720. It's still defined as a 480p signal.

A signal being rendered at 1080 lines of resolution and transmitted via "HD" connection is still being rendered at 1080 simultaenously generated lines or rows of pixels, regardless of whether it's 1920x1080, 1440x1080, 1280x1080 or even a 1:1 aspect ratio 1080x1080. Vertical resolution is the definining factor whether you call them lines or rows of pixels.

It is generally assumed that a 1080p signal is 16:9 aspect ratio (1920x1080), but it still refers to the lines of vertical resolution. To say otherwise is the same thing as saying a 480p signal is only a 480p signal if it renders at 720x480, implying a 640x480 signal is "not 480p" which would be completely incorrect. 

All digital displays display in progressive scan mode by definition in that they generate a full field of pixels at once. Even if there are no cathode ray beams that paint scan lines on the back of a phospor coated tube, the terminology is still used by TV broadcast industry, film industry, etc. It's used internationally. So it's not just some hold over definition from the days of analog scan lines.

 

 

But you've just switched your position. Now you are saying that the output is not the criteria to be used. Then you come back with a bunch of obvious details like the way a progressive scan display works to pad your post.

By the way, it's not generally assumed that a 1080p signal is a 16:9 aspect ratio. That's a direct wikipedia quote, but the ITU paper in which the HD standards were set goes the full way. Vertical resolution stopped being a defining factor alone in itself ages ago beyond being a short-hand moniker for 1920x1080 and 1280x720. Actually, both 1080p and 720p were chosen as shorthands for the full resolution because of the old analog standards naming convention so yes that's pretty much a by-the-book hold over definition.

Write a letter to the SMPTE and ask them wether 1280x1080 qualifies as 1080p or not dude, since you won't take my word for it ask the Society of Motion Picture and Television Engineers.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

Do you understand the difference between native source resolution (render resolution or raster image output) and output display resolution? That was the whole point 480 native render to 1080p display, 1080 native render 1080p display regardless of horizontal res.

Your SMPTE reference also comes straight out of Wikipedia. "(According to some reports, a mooted 720p format (720 progressively-scanned lines) was viewed by some at the ITU as an "enhanced" television format rather than a true HDTV format,[5] and so was not included, although 1920x1080 and 1280x720p systems for a range of frame and field rates were defined by several US SMPTE standards.)"

But for your argument's sake, here's a handy chart of HD display resolutions.



Feel free to say "but the chart is wrong" or don't and just consider yourself enlightened.



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greenmedic88 said:

Do you understand the difference between native source resolution (render resolution or raster image output) and output display resolution? That was the whole point 480 native render to 1080p display, 1080 native render 1080p display regardless of horizontal res.

Your SMPTE reference also comes straight out of Wikipedia. "(According to some reports, a mooted 720p format (720 progressively-scanned lines) was viewed by some at the ITU as an "enhanced" television format rather than a true HDTV format,[5] and so was not included, although 1920x1080 and 1280x720p systems for a range of frame and field rates were defined by several US SMPTE standards.)"

But for your argument's sake, here's a handy chart of HD display resolutions.



Feel free to say "but the chart is wrong" or don't and just consider yourself enlightened.

 

he clearly does and was calling you on saying things that were under  1920x1080 - which is listed in the chart as the hdtv standard, while the others are specked out resolutions that are acsepted by groups, they are not the hdtv standard form by which true 1080p is judged and thus no games out, output natively at 1080p standard form, as recognised by ITU. in other words, yes those resolutions have 1080 in the name but are not standard recognized. 



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Who said anything about the HDTV standard format?

This whole thread was about 1080p native rendered video sources.



greenmedic88 said:
Who said anything about the HDTV standard format?

This whole thread was about 1080p native rendered video sources.

 

you have to be in the 1080p standard to render at 108p natively, otherwise you just rendering at a standard that is close to but not real 1080p. which is what bitmap has been getting at.



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minecraft name: hansrotec

XBL name: Goddog

The SMPTE reference comes from reading their journals and published papers which I heartily recommend if you are interested on the subject. They are way more interesting and accurate than wikipedia entries. Lately they've been way too focused on issues relating to digital cinema, IPTV and IT workflows but heck, that's what's hot right now.

By the way, thank you for providing that table as it proves me right. The key issue here is that you are misreading it. For starters, the table is about displays and their compatibility with the HDTV standards. As you can see, only the 1920x1080 row is marked as 1080p standard format. Both the 1024x1080 and 1280x1080 rows indicate displays with less pixels than it is required by the standard, which means the display uses a scaling process to remove detail in order to acommodate the signal to the reduced pixel count.

You won't find anywhere anything to support your position that 1280x1080 is 1080p. But hey, keep trying. If you wanna go back a few steps and try again the "well, it's the output resolution that counts" argument, well then Sonic 1 played through a scaler is Sonic 1 1080p.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

@ Bitmap.

There is no point in arguing with people that argue with blatant facts. If they do not want to accept what the industry standard is then thats their problem. It only makes them look really silly. Something I learned whrn people argued against IBM's actual Cell numbers. Some people live on a completely different planet.