scottie said:
Wow, seraphic and tabsina. Did you even read my post?
@ everybody who actually read my post and responded in a constructive manner, I kinda assumed when I first read it that they would not count demos as games, but you're probably right really.
@ Tabsina (ps, I will bold words that you must read. Why would you look at revenue? If you're looking at it from a VGChartz perspective, you count sales if you're looking at it from a perspective of a game company considering which to develop for, you count profit/manhours the game took to make. If for example you could make 10 Iphone games that each make $100k profit, surely that's better than making a single PSP game that will end up making anywhere between -500k and 1000k |
er.. i wasn't arguing your point.. if anything i was agreeing with one of your points, (that it isn't a threat to sony and nintendo - and adding reason behind it based on the revenue, which is why i brought revenue up).. and furthermore, i was adding to the discussion by wondering how that 50mil actually means in terms of $ for the developers...
sorry if you felt that i was trolling, that really wasn't my intention
Btw, if it helps, i have an iphone and have bought 2 games (well.. programs) myself (along with a whole bunch of free games), so i definitely don't have anything against the prospect of more devs bringing games to the phone
@Oyvoyvoyo: I completely agree, my $10 thing was purposefully conservative for the exact point you made, that any higher, and hence more realistic estimate, would truly illustrate the difference in revenue.. and that is just taking account of one game on the ds