errorrrr said: Basically,
Found this on the PSU forum: PLEASE NOTICE there is no MENTION of MEMORY SIZE, because MEMORY SIZE (your 256MB vs 512MB) doesn't measure HOW FAST memory works in ANYWAY AT ALL. |
And another :3. Thank you :)
4 ≈ One
errorrrr said: Basically,
Found this on the PSU forum: PLEASE NOTICE there is no MENTION of MEMORY SIZE, because MEMORY SIZE (your 256MB vs 512MB) doesn't measure HOW FAST memory works in ANYWAY AT ALL. |
And another :3. Thank you :)
4 ≈ One
errorrrr said: i think the basic thing you are misunderstanding that RAM =/= speed, CPU's process power = speed. In a traditional computer, having more RAM will "help" speed is because instead of using your Hard Drive as "RAM" (which you probably dont' notice, but it's there as Virtual Memory), you have RAM that are specifically designed to store randomly accessed piece of information. Those information are dumped once your computer shuts off. |
YES! another member that understands this crap! but actually can explain it!
Please note that the graph that is shown above is not correct as it "beautifies" the situation for XDR. Currently, XDR ram can be as fast as GDDR5 ram. An actual comparison of both ram architectures is difficult as it depends on many factors (bus width/bus clock/"deepness of the XDR"). The main advantage of XDR is its lower power consumption (and possibly less data/address lines depending on implementation).
If you really want to know about XDR, got to the rambus website and read.
If you really want to know about cell architecture, go to IBM website (much of what errorrr wrote is more or less incorrect).
drkohler said: Please note that the graph that is shown above is not correct as it "beautifies" the situation for XDR. Currently, XDR ram can be as fast as GDDR5 ram. An actual comparison of both ram architectures is difficult as it depends on many factors (bus width/bus clock/"deepness of the XDR"). The main advantage of XDR is its lower power consumption (and possibly less data/address lines depending on implementation). If you really want to know about cell architecture, go to IBM website (much of what errorrr wrote is more or less incorrect). |
I've said, how cell's detail works I have no idea, but I think there is a reason that XDR was chosen to work with Cell as oppose to GDDR3... XDR is about the same speed as GDDR5, but for the sake of our discussion which is probably comparison to X360's GDDR3, XDR is comparably without a doubt faster GDDR3. And XDR2 is no doubt faster than GDDR5. From what I've read, XDR focuses on low latency, small block transaction as oppose to GDDR3's large block higher latency transaction. If I understand correctly, GDDR3 uses a 4n type pre-fetch, while XDR utilizes a 16n pre-fetch, from that it's pretty clear to see that XDR'interface can handle more transaction than GDDR3's interface. However, I think XDR's fetch are smaller than GDDR3...
And obivously, I don't think many of the average gamer would even comprehend the nitty gritty of XDR for example (Straight from Rambus' site)
Do most people even comprehend these terms? Telling people to read their website is a good advice, if the website can put it in laymen terms lol...
errorrrr said:
Do most people even comprehend these terms? Telling people to read their website is a good advice, if the website can put it in laymen terms lol... |
Well i can to a certain extent.. way back in time when clock rates around 8-12MHz were considered ultra-fast (yes people, those were the times..) I had a computer whose manufacturer went bankrupt so we had to design and build the rest of the parts ourselves (including memory cards, harddisk-adapters and a "supergraphics card (thanks to Byte's own Steve Ciarcia) which never saw the light of day..).
At clock speeds in the GHz rate, basic design technology turns into mystery art. And whenever scientists and engineers want to hide the fact that they are entering sort of a twilight zone in engineering, they use fancy expressions to hide this fact. Finding good articles that explain all the troubles and pitfalls in easy to understand terms is a real problem and I don't have any at hand myself...
Like many have already said, XDR is hella fast so that's enough at least for now.
But after all that... seems that there´s de 256MB data limit, right? (a)
PSN: franco-br
MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..
fjburgos said: Man people will never understand how the cell and the ps3 work, i really explain this over dozen times here on VGCHARTZ, and a few dozen more in other sites, and I'm not going to explain again I only wil say that the ps3 work very diferently than a PC or a 360 thats all tha you ned to know, and thats why is dificult to program for, the cell is a new technology that can procces grafis like a vieo card thats the only thing i will say. |
How does a processor thats over 2 years old qualify as new technology?
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"