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Forums - Nintendo Discussion - Reggie: Third parties don't "get" the Wii, more

Dude, it's been common knowledge Too Human cost $70 million to finally complete, and GTA IV cost $100 million.

If you are that behind on the info, you really have no business insisting the Wii doesn't save development costs.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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LordTheNightKnight said:
Dude, it's been common knowledge Too Human cost $70 million to finally complete, and GTA IV cost $100 million.

If you are that behind on the info, you really have no business insisting the Wii doesn't save development costs.

I'm not arguing about GTA numbers.

 

But too human and 70 million. Please show me a link that says Too human costs were that much for 360. I guess you can't find one, so you have to rely on "common knowledge" as in fanboy guesses on interwebz.



I didn't claim it was just for the 360. I wrote "to finally complete".

And if you aren't arguing with the GTA IV numbers, then you have the fact that the most expensive HD game costs 5 times the amount of the most expensive Wii game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
I didn't claim it was just for the 360. I wrote "to finally complete".

And if you aren't arguing with the GTA IV numbers, then you have the fact that the most expensive HD game costs 5 times the amount of the most expensive Wii game.

 

So that is not the development cost for a hd game, is it?

 

You know, it is not like that every AAA-game cost that much to develop.

Of course, if you consider that GTA is available on 3 platforms it is actually only something like 33 million to develop such a game for one platform! :O



The development cost of a game is directly related to the number of people you require to produce the game, the duration of the project, and where the game was developed. Although there is no perfect estimate, when you consider all costs associated with having an employee (Wages, Benefits, Office Space/Supplies, and support staff) a decent estimate for the cost of development is (roughly) $100,000 for every many-year of labour ... From what I know about the ammount of development required to produce games these are the estimate:

Low Budget Nintendo DS/PSP game: 3 to 5 developers working for 9 to 12 months ($225,000 to $500,000)

Average Budget Nintendo DS/PSP game: 8 to 10 developers working for 9 to 12 months ($600,000 to $1,000,000)

Big Budget Nintendo DS/PSP game, low budget Wii/PS2 game: 12 to 15 developers working for 12 to 18 months ($1,200,000 to $2,500,000 )

Average Budget Wii/PS2 game: 18 to 30 developers working for 12 to 18 months ($1,800,000 to $4,500,000 )

Big Budget Wii/PS2 game, Low Budget PS3/XBox 360 game: 30 to 50 developers working for 18 to 24 months ($4,500,000 to $10,000,000 )

Average Budget PS3/XBox 360 game:  50 to 100 developers working for 24 to 36 months ($10,000,000 to $30,000,000)

Big Budget PS3/XBox 360 game: the sky's the limit

 

Now, there are ways to lower development costs like outsourcing work to China (as Epic among other developers have done) but this is a strategy that works with all levels of development.

Why the PS3 and XBox 360 games require so much more work is that there is tons of detail work that is required to make the high detailed graphics, and to create the data necessary to create the texture effects (like normal mapping).

Edit: noticed mistake



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HappySqurriel said:

The development cost of a game is directly related to the number of people you require to produce the game, the duration of the project, and where the game was developed. Although there is no perfect estimate, when you consider all costs associated with having an employee (Wages, Benefits, Office Space/Supplies, and support staff) a decent estimate for the cost of development is (roughly) $100,000 for every many-year of labour ... From what I know about the ammount of development required to produce games these are the estimate:

Low Budget Nintendo DS/PSP game: 3 to 5 developers working for 9 to 12 months ($225,000 to $500,000)

Average Budget Nintendo DS/PSP game: 8 to 10 developers working for 9 to 12 months ($600,000 to $1,000,000)

Big Budget Nintendo DS/PSP game, low budget Wii/PS2 game: 12 to 15 developers working for 12 to 18 months ($1,200,000 to $2,500,000 )

Average Budget Wii/PS2 game: 18 to 30 developers working for 12 to 18 months ($1,800,000 to $4,500,000 )

Big Budget Wii/PS2 game, Low Budget PS3/XBox 360 game: 30 to 50 developers working for 18 to 24 months ($4,500,000 to $10,000,000 )

Average Budget PS3/XBox 360 game: 30 to 50 developers working for 18 to 24 months ($4,500,000 to $10,000,000 )

Big Budget PS3/XBox 360 game: the sky's the limit

 

Now, there are ways to lower development costs like outsourcing work to China (as Epic among other developers have done) but this is a strategy that works with all levels of development.

Why the PS3 and XBox 360 games require so much more work is that there is tons of detail work that is required to make the high detailed graphics, and to create the data necessary to create the texture effects (like normal mapping).

I think your estimations for high budget wii game are a bit low. At least red steel and smg cost more to develop than 10 million. I think that those two aren't the only games which cost more than 10m on wii.

 



"Of course, if you consider that GTA is available on 3 platforms it is actually only something like 33 million to develop such a game for one platform! :O"

And that's still twice as much as Super Mario Galaxy, so you are failing to prove Wii games cost as much as equivalent HD games.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Esa-Petteri said:
HappySqurriel said:

The development cost of a game is directly related to the number of people you require to produce the game, the duration of the project, and where the game was developed. Although there is no perfect estimate, when you consider all costs associated with having an employee (Wages, Benefits, Office Space/Supplies, and support staff) a decent estimate for the cost of development is (roughly) $100,000 for every many-year of labour ... From what I know about the ammount of development required to produce games these are the estimate:

Low Budget Nintendo DS/PSP game: 3 to 5 developers working for 9 to 12 months ($225,000 to $500,000)

Average Budget Nintendo DS/PSP game: 8 to 10 developers working for 9 to 12 months ($600,000 to $1,000,000)

Big Budget Nintendo DS/PSP game, low budget Wii/PS2 game: 12 to 15 developers working for 12 to 18 months ($1,200,000 to $2,500,000 )

Average Budget Wii/PS2 game: 18 to 30 developers working for 12 to 18 months ($1,800,000 to $4,500,000 )

Big Budget Wii/PS2 game, Low Budget PS3/XBox 360 game: 30 to 50 developers working for 18 to 24 months ($4,500,000 to $10,000,000 )

Average Budget PS3/XBox 360 game: 30 to 50 developers working for 18 to 24 months ($4,500,000 to $10,000,000 )

Big Budget PS3/XBox 360 game: the sky's the limit

 

Now, there are ways to lower development costs like outsourcing work to China (as Epic among other developers have done) but this is a strategy that works with all levels of development.

Why the PS3 and XBox 360 games require so much more work is that there is tons of detail work that is required to make the high detailed graphics, and to create the data necessary to create the texture effects (like normal mapping).

I think your estimations for high budget wii game are a bit low. At least red steel and smg cost more to develop than 10 million. I think that those two aren't the only games which cost more than 10m on wii.

 

 

First off, a couple of games that surpass an estimate do not (necessarily) make it meaningless ... Just because Konami took (more than) 3 years with  (more than) 200 developers to produce Metal Gear Solid 4 doesn't mean that an estimate of $50,000,000 for a big budget PS3 game is too low.

Secondly, I haven't heard any numbers for Super Mario Galaxy being that Nintendo is one of the quietest companies in the industry when it comes to how they develop games. I do know that Ubisoft claimed $12 Million for Red Steel and we don't know to what extent they included other costs (like Marketing) in their budget.



LordTheNightKnight said:
"Of course, if you consider that GTA is available on 3 platforms it is actually only something like 33 million to develop such a game for one platform! :O"

And that's still twice as much as Super Mario Galaxy, so you are failing to prove Wii games cost as much as equivalent HD games.

SMG is not equilevant to GTA IV. You are failing to provide anything meaningful on this discussion.



Red Steel cost over 10 million to make?!?!?! In my mind, there's no way it even passed 3 million... Do you have a Link, Esa-Petteri?