Tools of Destruction and LBP on the PS3.
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Tools of Destruction and LBP on the PS3.
/thread
Phoenix_Wiight said:
no, I'm sorry, Bioshock seemed really dull to me. I felt like I've played that game before (and I haven't.) It was good, 8.5/10 IMO, no more. The atmosphere was cool, but it wasn't THAT special. The story was cool but it wasn't told very well. Dead Space seemed like the same game to me. |
The AI was brilliant though, you have to admit. Injured enemies go to get healed, enemies on fire run to water (and then get zapped by my Electro Bolt *pewpew*)
From best to worst,
1) BioShock
2) Dead Space
3) Far Cry 2
4) A piece of chicken
5) Mercenaries 2: World in Flames (Airstrikes 2: Hooray for Airstrikes)
None of those games have ANYTHING in common. Dead Space and BioShock were completely different. Dead Space was on a spaceship in the future, BioShock in an underwater city in the past. Dead Space was third person, BioShock first person. They're about as similar as Gears of War and Halo.
Far Cry 2 was an FPS, but an entirely different FPS. An open world FPS. With a much larger focus on shooting than BioShock, which evens it out between shooting and plasmids.
And chicken is delicious.
If ya had a PS3, LBP fit's that role perfectly, but since you could careless about it then well, yeah...platformers had gone south for the ever.
Check Mushroom Men
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.
Well Mushroom Men is interesting. Maybe the DS version will do some things better than the 3d Wii version
“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.