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Forums - Gaming - EGM September Issue Review Scores- Lair and Blue Dragon Disappoint

Strange the preview of Lair from EGM Magazine:

#1 -- Playing Lair, one word really comes to mind: Epic. Seriously, the experience of flying through these stunning, expansive landscapes with tons going on all around you and a fantastic orchestral score playing underneath is really quite something. You've simply not experienced anything like this before -- certainly not on this scale. The lighting and weather effects (lightning and rain were specifically impressive), the draw distance (you can see for miles and miles), the amount of on screen action at times (tons of other dragons flying through the air, ships in the sea, and warriors on the ground), and the ability to simply and seamlessly switch between fighting high in the sky and down on the ground -- this is absolutely a next generation experience."






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I already stated the source. It's someone who posted on the scores on the Neogaf forums after recieving the new EGM issue. I don't think they are fake or anything.

The EGM magazines are going out right now anyway so in the next few days I assume I will have it in my hands to read exactly what their comments were.

Also, I would think flying around on a dragon and engaging in combat close quarter and long distance with dragons and grounds troops is a pretty new game mechanic unless I'm mistaken Happy Squirel.

People keep assuming this was like Rogue Galaxy, have you seen the videos? There is a lot of close quarter combat that has nothing to do with the normal flying around and shooting, in addition to the ground fighting parts.

The only thing I see that it shares with that franchise is that they are both air combat games with very different approaches and focuses and they share the same developer.

Like I said before, I'll wait for the other reviews for both games before I am more worried but this is upsetting obviously to someone who was waiting for both games.

Also, people should not be surprised about the NCAA game getting high scores, a game like that is reviewed on its own merit, one shouldn't say 'omg NCAA 9s and Lair 5s? insanity'. It's probably a great football game for whoever want that.



Thanks to Blacksaber for the sig!

ckmlb said:
Also, I would think flying around on a dragon and engaging in combat close quarter and long distance with dragons and grounds troops is a pretty new game mechanic unless I'm mistaken Happy Squirel.


First off I said "Lair was hyped based entirely on how it looked, not because of how it played or because it had an interesting gameplay mechanic." of all of the comments I have read about it being a system seller and killer franchise NONE ever mentioned the gameplay ...

Beyond that, the use of "Dragons" is pretty new but most of the gameplay I have heard about in this game sounded very similar to Starwars Rogue Squadren 3; in fact one preview said that if you replaced "Dragon" with "X-Wing" they could title this game Starwars Rogue Squadren 4.



HappySqurriel said:
ckmlb said:
Also, I would think flying around on a dragon and engaging in combat close quarter and long distance with dragons and grounds troops is a pretty new game mechanic unless I'm mistaken Happy Squirel.


First off I said "Lair was hyped based entirely on how it looked, not because of how it played or because it had an interesting gameplay mechanic." of all of the comments I have read about it being a system seller and killer franchise NONE ever mentioned the gameplay ...

Beyond that, the use of "Dragons" is pretty new but most of the gameplay I have heard about in this game sounded very similar to Starwars Rogue Squadren 3; in fact one preview said that if you replaced "Dragon" with "X-Wing" they could title this game Starwars Rogue Squadren 4.


 EGM   Graphics Lair 6






 

 

 Mario Strikers 7.5 graphics :s.   This is really strange you know :s.

 






That preview was a joke preview by Penny Arcade. We got it, it's from the same guys who amde RS and it is a flight combat game.

Beyond that how is it the same? Because you are shooting stuff? Oh wait, that's the case in all flight combat games? Is there close physical combat in Rogue Squadron? Is there parts where you go on foot and fight armies engaged in battle?

Stop giving me this BS about how this is RS 4. Just cause the same guys made another flight game and you shoot in a flight game (duh) it doesn't make it RS 4...



Thanks to Blacksaber for the sig!

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konnichiwa said:

EGM   Graphics Lair 6

Mario Strikers 7.5 graphics :s.

This is really strange you know :s.

Source? Really, how do you know those are the scores for graphics? The 3 scores given in this thread are from 3 different reviewers as far as I know, not for categories like graphics or whatever.

Also, I understand this is subjective, but I'm sure you could find a better screen than that. It definitely is visually impressive, but if gameplay graphics are anything like that, color me "confused". Seriously, one of my big complaints with Strikers is that it's too fast at times, with too many visualy distractive things going on at once. I had to change the camera to a static and higher one before I could to get any good at the game. If Lair is anything like that, it's worse (in that graphics may hinder gameplay).



Reality has a Nintendo bias.

Hmm, fact they provided only motion steering  is a big no no for me...



konnichiwa said:
HappySqurriel said:
ckmlb said:
Also, I would think flying around on a dragon and engaging in combat close quarter and long distance with dragons and grounds troops is a pretty new game mechanic unless I'm mistaken Happy Squirel.


First off I said "Lair was hyped based entirely on how it looked, not because of how it played or because it had an interesting gameplay mechanic." of all of the comments I have read about it being a system seller and killer franchise NONE ever mentioned the gameplay ...

Beyond that, the use of "Dragons" is pretty new but most of the gameplay I have heard about in this game sounded very similar to Starwars Rogue Squadren 3; in fact one preview said that if you replaced "Dragon" with "X-Wing" they could title this game Starwars Rogue Squadren 4.


 EGM   Graphics Lair 6

 Mario Strikers 7.5 graphics :s.   This is really strange you know :s.

 

It is strange but I think I can explain it. Lair got 6 in the graphics department because in comparison to other ps3 games (oblivion for example) it isn't up to par but mario got a 7.5 becase it looks better than alot of wii games, Many wii games look like shit thanks to piss poor effort from lazy developers so when a good looking game comes out it will get a high score because its competition is shitty looking.    

 



 

ckmlb said:
That preview was a joke preview by Penny Arcade. We got it, it's from the same guys who amde RS and it is a flight combat game.

Beyond that how is it the same? Because you are shooting stuff? Oh wait, that's the case in all flight combat games? Is there close physical combat in Rogue Squadron? Is there parts where you go on foot and fight armies engaged in battle?

Stop giving me this BS about how this is RS 4. Just cause the same guys made another flight game and you shoot in a flight game (duh) it doesn't make it RS 4...

 

In fact there was ground combat in Rogue Squadren 3:

And this is what IGN had to say about these missions:

"Were Factor 5 to have stopped there, Rebel Strike would have received a higher score. But by the developer's own admission roughly twenty percent of the title is made up of on-foot missions. While we respect the company's ambitious plan in this regard, the truth is that these levels just don't work and they feel severely unrefined when compared to the rest of the game, which is mostly solid. Maneuvering the characters around the environments feels untested and clunky -- even broken, and as a result these levels can be discouraging and frustrating. From the opening tutorial, which challenges you to control Luke around the courtyard of his home on Tatooine, you'll run into problems. The character's stiff, robotic movement, the model's lacking sense of collision detection (he'll actually stutter and fall off walls and stairs if he's positioned incorrectly), the unreliable lock-on system and the mismanaged camera -- it all combines for a very clumsy play experience. While on-foot missions in the outdoors play better, particularly in levels where Luke will also have to man gun turrets and shoot down ships and enemies, the simplified control scheme still fails to offer the desired degree of depth or flexibility that you'll likely require.

This, unfortunately, interferes with the pace of Rebel Strike, asking players of the traditionally-airborne, vehicle-based shooter to do things that not only feel a little out of place, but also awkward as they could never stand alone. This is in stark contrast to the intense dogfighting of Rebel Strike, which no one can deny is the whole reason to play the Rogue Squadron series. So, despite Factor 5's efforts to increase gameplay variety, this new gameplay, faulty and ill-placed, doesn't push the franchise forward."



If this game sucks it will be the last game of Factor 5... Sony invested so much money in this game I don't believe they will just accept it as a minor failure... Shit this game needs to sell at least 1 million copies.