ckmlb said: That preview was a joke preview by Penny Arcade. We got it, it's from the same guys who amde RS and it is a flight combat game.
Beyond that how is it the same? Because you are shooting stuff? Oh wait, that's the case in all flight combat games? Is there close physical combat in Rogue Squadron? Is there parts where you go on foot and fight armies engaged in battle?
Stop giving me this BS about how this is RS 4. Just cause the same guys made another flight game and you shoot in a flight game (duh) it doesn't make it RS 4... |
In fact there was ground combat in Rogue Squadren 3:


And this is what IGN had to say about these missions:
"Were Factor 5 to have stopped there, Rebel Strike would have received a higher score. But by the developer's own admission roughly twenty percent of the title is made up of on-foot missions. While we respect the company's ambitious plan in this regard, the truth is that these levels just don't work and they feel severely unrefined when compared to the rest of the game, which is mostly solid. Maneuvering the characters around the environments feels untested and clunky -- even broken, and as a result these levels can be discouraging and frustrating. From the opening tutorial, which challenges you to control Luke around the courtyard of his home on Tatooine, you'll run into problems. The character's stiff, robotic movement, the model's lacking sense of collision detection (he'll actually stutter and fall off walls and stairs if he's positioned incorrectly), the unreliable lock-on system and the mismanaged camera -- it all combines for a very clumsy play experience. While on-foot missions in the outdoors play better, particularly in levels where Luke will also have to man gun turrets and shoot down ships and enemies, the simplified control scheme still fails to offer the desired degree of depth or flexibility that you'll likely require.
This, unfortunately, interferes with the pace of Rebel Strike, asking players of the traditionally-airborne, vehicle-based shooter to do things that not only feel a little out of place, but also awkward as they could never stand alone. This is in stark contrast to the intense dogfighting of Rebel Strike, which no one can deny is the whole reason to play the Rogue Squadron series. So, despite Factor 5's efforts to increase gameplay variety, this new gameplay, faulty and ill-placed, doesn't push the franchise forward."