I'm also interested in having a good answer to that ...
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.
I'm also interested in having a good answer to that ...
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.
Dno said:
no you are all wrong... Ps3 does not upscale which 360 does. So just because it says 1080p on 360 it just means that its native 720p but its upscaled. There is no difference what so ever. Both systems are native 720p |
How am I wrong? It was clear to me that the OP meant native 1080p, which only a few games do, despite Sony's promises.
Here's your list: http://www.makeyougohmm.com/ps3-1080p-games/
Edit: Just saw your edit. As you can see from the list the top tier games aren't 1080p. PS3 just can't deal with that with more complicated games. That's no shame, neither can the 360, but Sony made it sound like all games would be 1080, which is clearly not the case.
BengaBenga said:
How am I wrong? It was clear to me that the OP meant native 1080p, which only a few games do, despite Sony's promises. Here's your list: http://www.makeyougohmm.com/ps3-1080p-games/ Edit: Just saw your edit. As you can see from the list the top tier games aren't 1080p. PS3 just can't deal with that with more complicated games. That's no shame, neither can the 360, but Sony made it sound like all games would be 1080, which is clearly not the case. |
but more games are native 1080p on ps3 then 360. more games are native 1080p on ps3 and its harder to make games on ps3. So im not so sure if its a can the ps3 handle it more as it is can the 360 handle it. Since its so easy to make games on the 360 then more should be in 1080p then ps3 and that is not the case.
Dno said:
no you are all wrong... Ps3 does not upscale which 360 does. So just because it says 1080p on 360 it just means that its native 720p but its upscaled. There is no difference what so ever. Both systems are native 720p And that is not a fact whats so ever as both systems can do 1080p.
edit: heres a link that states there are about 3 native 1080p games on 360 (but microsoft says on the box 1080p because it upscales from 720p as Sony puts on the the native resulotion on the box because it does not upscale) http://www.makeyougohmm.com/xbox360-1080p-games/ its clear more games on ps3 are native 1080p which you can see a difference from 720p or upscaled 720p |
http://forum.beyond3d.com/showthread.php?t=46241
Try the more reliable source.
Its clear that more PS3 games don't even break into HD territory.
Tease.
We gamers love to whine, don't we? Being realistic it's probably because designers want to keep a certain level of performance, therefore they do not overtax a system beyond what is needed. But go ahead, whine, 720 looks sooooo SD.
Tag: Hawk - Reluctant Dark Messiah (provided by fkusumot)
It comes down to GPU performance ...
In order to maintain the per-pixel image quality of a PS2 game that ran at 480i @30fps and display it at 1080p @60fps you would need (in the range of) 10 times the processing power. At the same time, the pixel shaders that produces the material effects that people associate with PS3/XBox 360 games also require a massive ammount of processing power, and it would take somewhere around 10 times the processing power of the PS2 to match these effects at a resolution of 480i @30fps.
The PS3 is a powerful system but it falls far short of being able to enhance the per-pixel image quality to the level people associate with "HD" games while at the same time increasing the resolution to 1080p and maintaining a decent framerate.
Squilliam said:
http://forum.beyond3d.com/showthread.php?t=46241 Try the more reliable source. Its clear that more PS3 games don't even break into HD territory.
|
i dont even under what your saying...... so ps3 games are NOT HD LMAO!!!
thats funny
Edit: o i will be sticking with my source as most of the devoplers have stated the games are in fact 1080p on my list. Your link states all this tech crap that is proven wrong when i out in my GTp5 ^^
Can you really tell the difference between 720p and 1080p or you just like to see 1080p written on the box?
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler
| HappySqurriel said: It comes down to GPU performance ... In order to maintain the per-pixel image quality of a PS2 game that ran at 480i @30fps and display it at 1080p @60fps you would need (in the range of) 10 times the processing power. At the same time, the pixel shaders that produces the material effects that people associate with PS3/XBox 360 games also require a massive ammount of processing power, and it would take somewhere around 10 times the processing power of the PS2 to match these effects at a resolution of 480i @30fps. The PS3 is a powerful system but it falls far short of being able to enhance the per-pixel image quality to the level people associate with "HD" games while at the same time increasing the resolution to 1080p and maintaining a decent framerate.
|
One word you forgot to mention is "Bandwidth"
You'd need a lot of it to run a game like Killzone 2 @ 1080p. Well a lot more than is currently available. Ditto could be said for AA, which is one of the reasons why the PS3 uses the texture bluring Quincunx AA (Kinda helps to defeat the purpose of higher resolution/uncompressed texturs when you blur them) whilst the 360 tends to use MSAA which is the preferred method for high image quality, but requires a lot more bandwidth.
Tease.
Squilliam said:
One word you forgot to mention is "Bandwidth" You'd need a lot of it to run a game like Killzone 2 @ 1080p. Well a lot more than is currently available. Ditto could be said for AA, which is one of the reasons why the PS3 uses the texture bluring Quincunx AA (Kinda helps to defeat the purpose of higher resolution/uncompressed texturs when you blur them) whilst the 360 tends to use MSAA which is the preferred method for high image quality, but requires a lot more bandwidth.
|
i understand you have to use tips and tricks to make it 1080p but to say system A can not do it when its done it MORE then the others is foolish. thats all im trying to say.