Squilliam said:
HappySqurriel said:
It comes down to GPU performance ...
In order to maintain the per-pixel image quality of a PS2 game that ran at 480i @30fps and display it at 1080p @60fps you would need (in the range of) 10 times the processing power. At the same time, the pixel shaders that produces the material effects that people associate with PS3/XBox 360 games also require a massive ammount of processing power, and it would take somewhere around 10 times the processing power of the PS2 to match these effects at a resolution of 480i @30fps.
The PS3 is a powerful system but it falls far short of being able to enhance the per-pixel image quality to the level people associate with "HD" games while at the same time increasing the resolution to 1080p and maintaining a decent framerate.
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One word you forgot to mention is "Bandwidth"
You'd need a lot of it to run a game like Killzone 2 @ 1080p. Well a lot more than is currently available. Ditto could be said for AA, which is one of the reasons why the PS3 uses the texture bluring Quincunx AA (Kinda helps to defeat the purpose of higher resolution/uncompressed texturs when you blur them) whilst the 360 tends to use MSAA which is the preferred method for high image quality, but requires a lot more bandwidth.
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i understand you have to use tips and tricks to make it 1080p but to say system A can not do it when its done it MORE then the others is foolish. thats all im trying to say.