disolitude said:
Im ashamed to admit that i never got the halflife series...and its appeal. Ive heard so many gamers drool over it yet I dont find the games that good at all. I think it has something to do with gunplay...not arcadey enough...hence not fun.
If Halflife and Duke nukem 3D were people...and both were drowning...Id save Duke first.
|
That's the primary reason not to like Half-Life. Have to remember that, up to that point, most FPS shooters were some variety of Doom clone. Start level. Shoot everything that moves. Find switches and keys. Leave. Repeat.
Duke Nukem shook things up a bit with its themed levels and humor, but it was still mostly Doom with a face lift.
Goldeneye went another step by adding in stealth and mission goals, rather than simple key grabs.
But Half Life was the first FPS to really pay attention to telling a story, and doing so through total immersion. As such it does start off slowly (though I just love the whole "first day of work" opening), and like most narratives tries to find a rhythm by pacing and building the action. It isn't always successful - the train cart in HL1 and vehicle stages in HL2 can drag a bit, but when it succeeds (the missile silo, the helicopter showdown, the tripod invasion) it succeeds magnificently. Someone expecting a Doom-like twitcher are going to be disappointed.