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Forums - Microsoft - Geometry Wars 2, oh so good

So after leeching gameplay for months out of the demo I finally gave in and unlocked the full game.

To be honest I'm rather weary of direct distribution: no physical copy, DRM, etc... but man, the games are good. Castle Crashers was a fun romp through the single player (a shame we still don't have a fix for the multiplayer) but geowars2... it's just godly.

Probably some of the most fun and crazy coop I've had in years. I always used to say Ninty is the king of local coop (and heck, they still are) but geowars 2 is just beyond awesome. I just wish my LCD had better black levels and contrast (it's an early model and I had to pick between image quality and responsiveness) - the greyish-blackish background mars the visuals somewhat.

In a certain sense, geowars 2 is just extremely-polished coin-op gameplay with modern standards. Which means, amongst other things, that replayability is the real deal here. It's far from todays more common storyline-core experience way of designing games.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

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I really don't see why it is so good and is so hyped. I have like 7 friends who have the game aswell and if I check their score I can see they don't enjoy it aswell.






konnichiwa said:
I really don't see why it is so good and is so hyped. I have like 7 friends who have the game aswell and if I check their score I can see they don't enjoy it aswell.

 

Because it's way too old school.

The game's about beating your score. Endlessly. That's all to it. There's no story, no emotional involvement, no character-archs, no customization.

Just playing. Improving. And playing more.

Concept-wise, it's pacman. That's how old it is.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).