kn said:
I downloaded the demo yesterday and have played through most of it. My daughter has done the same and now both of us want to buy it.
I keep seeing posts about it not being a platformer and is some kind of racing game. Am I not playing the same game? Apparently these people are either smoking crack, haven't played the demo, or both. The game is a platformer through and through -- at least after playing the demo. Yes, vehicles are part of the deal, but you regularly have to depart the vehicle, collect stuff, and build new ones for specific purposes. For those that keep saying it isn't a platformer, what the hell do you think it is? It is not an action/adventure. It is not an RPG. It is not a shooter. It is most certainly not a racing game as so many nutjobs are calling it. Perhaps it is a platformer -- just a unique twist on the platform concept -- yeah, that's the ticket.
|
You're right in that it's not a racing game, but In just the length of the demo, it's seems RACING is more of a focus than PLATFORMING. I'm not sure what your definition of a platforming game is, but mine is a game where the primary focus is negotating your way past and through obstacles by running and jumping across platforms. Admittably the defintion of "platform game" has become fairly subjective, but the primary focus in B&K Nuts and Bolts seems to be building vehicles to complete goals across various areas, and the goals in the demo don't represent what most people would consider platform gaming.
In Banjo-Land: Act 1 (The only game world you can visit in the demo) two of the four jiggies you win in races. Another one is batting away enemies from Clanker, and the last is shoving soccer balls in a goal. All of them are designed around being done in vehicles. The two Jinjo challenges involve how far you can hurl a ball, and delivering someone across the level using a helicopter. Even the music notes are placed in areas easily reached by land, or high up above where you'll need a plane.
Showdown town seems to have some platforming elements, possibly just as a throwback to the old Banjo games. Probably why you're forbidden from using other vehicles. But climbing on top of a building, or scaling LOG's game tower for the torpedo piece isn't the main goal in the game, the Jiggies are. Between a couple of races, an odd kind of demolition derby, and a escort mission this game seems to have more in common with the Grand Theft Auto series then the previous Banjo-Kazooie titles.
Replacing the ability to jump with the ability to swing around on a hook is a unique twist on the platform concept. Desiging a series of cliched goals around a robust vehicle editor seems more like a twist on the sandbox genre, if anything.