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Forums - Sony - Heavenly Sword is up ! !

CameronHall1 said:
How did u play it more play it HEAVENLY SWORD without having a PS3 dolladolla

My sister's boyfriend came over and brought his PS3. We also played rub-a-dub (lol) and blast factor (high quality co-op).



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Saiyar said:
leo-j said:
naznatips said:
leo-j said:
CameronHall1 said:
GOD OF WAR runs at 60fps

No god of war runs at 30fps, go look at gamespot. My review for the demo/game

Controls-7/10 you cant jump.......the right stick is pretty much used for rolling they should switch it with the cam

graphics-10/10 the best graphics ive seen on my ps3 so far, I saw the trailer it was ok, but ingame is better

gameplay-10/10 I love it I think its better than god of war in the gameplay with good ass cutscenes

length-4/10 the demo was so short that I beat it in 3 minutes. This game is definatly ps3 only 1gb for 3 minutes..

Overall:

7.8

If it were the real game then the length would surely be aroun a score of 7/10 so basicly its a AA title awsome, but the demo gets a 7.8.


Thanks for the review leo-j.  It seems a lot of people are kinda underwhelmed by the controls.  Sounds like a good game but not a great one.

If you play it more than 3 times the controls wont be a problem but why cant you jump...its just dumb for a game this great not to be able to jump.. And it doesnt use six axis aleast in the demo to whom ever said it did, the camera angles are near perfect, the visuals are amazing and the game runs smothly just that the rolling with right stick and no jump bugs me.

 


It does use the Sixaxis. Check the combo listings. You need it to initiate aerial combos and you can use it to control thrown objects.


I know but in the demo in normal settings it doesnt use it you have the options to use it or not.



 

mM

I dunno what darth is talking about honestly, my expectations were really high for this game and they have been met an exceeded.

Lemme address Dath's as I go since I think most of them are lame frankly:

- The controls are superb, the fact that they assigned the two other stances to holding the L1 and R1 button suggests to me that in later stages of the game there will be combos where the player will switch between stances while executing them to make them work which sounds superb.

-AI: Honestly the AI is more than adequate for this sort of game, do you play this genre of games? I doesn't sound like you do. While the enemies don't have Ninja Gaiden Sigma level AI, they more than hold out. The enemies with shields need to have their blocks broken or you need to time your attack perfectly to hit 'em or you will just keep hacking at their block and not do any damage.

The non shielded enemies are definitely the low level guys and those guys are grunts and easy to handle. But here's a fact: This isn't a button masher. If you try just button mashing to play you will get cut up pretty badly. Enemies attack you more than one, two or sometimes three at a time. This means if you are trying to finish off some guy with some crazy moves the others will attack you and hurt you so you can't just sit there and button mash you have to move around between the many opponents and try to fight most of them at a time instead of going for one or two at a time.

- The demo being short is definitely true, but I played it over and over again and was learning how to properly play the game as I went, the first time you play through you feel like you're missing out on how you're supposed to be approaching it, you see the blue and red and orange colors around enemy attacks, they are there for a reason:

Blue attacks can only be blocked in speed stance (the normal stance) and you use the autoblock for those.

The orange attacks can only be blocked in the power stance (when you switch to the giant sword by holding R1).

The red attacks need to be dodged because they can't be blocked.

The fact that you can't block in combat is a good thing, not a negative. If you were able to just hold the block right after launching a huge combo or in the middle of it or something that would remove a lot of the challenge. So the game punishes you for button mashing too much by letting all the other guys attack your back when your just hacking away at some dude.

- The zero gore thing. While I definitely would have welcomed more gore, there is not zero gore... did you miss the parts where you shove your swords into a guy's nuts? I'm actually happy with the gore because in former gameplay footage there was like no blood, no they've added a good amount of blood and the execution and throw moves are definitely violent and fun.

- The camera is very much like the one in God of War and if you have no problem with that camera then you definitely won't with this one. Also I find it funny that you who appear to be a NG fan would complain about camera, because the camera in Ninja Gaiden is easily the most noticeable flaw in that game. It's much worse having a stuck camera in closed environments where you can't see half your enemies half the time than having it in an open environment like Heavenly Sword. I remember dozens of times where I mistakenly went into another room because of the camera in NG games because it was in a bad position and then had to kill the same enemies over again (I don't complain cause I love that game).

But the camera in this is definitely better than NG. One thing I hope is that they do that God of War effect where they keep the camera in place while you walk away sometimes until you become tiny and you can see what a huge and beautiful area you are in, with these graphics it should be a sight to see.

- The game is beautiful and looks better than I thought it would, but I still have to see it in HD which should be amazing.

- The music was good, not god of war good or anything, but it was also a very small sample of music because of the shortness of the demo and it was good.

Here's some more things that I have to say:

The combat system > God of War's combat system. Definitely a lot better than that game's fighting. The normal enemies are more challenging, attack more at a time and block a lot better.

The three stances work wonderfully,

The speed stance is the normal fighting one and it's good cause you can autoblock in it while just standing there.

The ranged stance (hold L1) is the closest thing to the combat system in God of War, it's the most button mash-y but luckily you can't stick to that because the enemies will dodge your attacks and come for you so it's really a termporary stance.

The power stance (hold R1) is also temporary and it does more damage and flings oponents into the air but it is slow and leaves you open to attack as well.

I think the ideal way to play the game and get the most out of fighting is to constantly switch stances for different situations.

The best thing about the combat is the counter system. If you time your heavy attack (triangle) at the perfect time when an enemy is just attacking you will pull off this awesome counter attack and take the enemy out.

I feel that if you master the combat in the game you will be able to pull off these counters a lot more often, as I was starting to get better at them around the 3rd or so play through. So patience is a virtue to learn how to counter.

Also, something that someone mentioned before me, the animations are very well done. Especially the counter attack animations and the throw move animations. Much better than any game of the type I've seen probably.

The physics are great too, but I think they overdid the rag doll physics on enemies, though I don't mind it being unrealistic because it gives the game a certain flare.

One of the best touches is the slight slow mo when you fling an enemy in the air with your swords, it made the whole move look a lot cooler.

Overall I liked it more than I expected because I was expecting the combat to be like God of War but with three stances, instead it doesn't share that much with that game except that it's the same genre. The combat is very much unique to this game and I liked it more and more the more I played.

Like others said already, the biggest complaint is about the demo being so short, but that's a complaint I can live with. Aside from very minor complaints about the game itself, it is really great and settled in my mind that I'll be buying it for sure.

Now that I know the regular combat is better than God of War, I want to see how the boss combat is, I don't expect HS to outdo the other game in that, but I hope they will be more than just regular fights against enemies with more hit points.



Thanks to Blacksaber for the sig!

ckmlb said:
I dunno what darth is talking about honestly, my expectations were really high for this game and they have been met an exceeded.

Lemme address Dath's as I go since I think most of them are lame frankly:

- The controls are superb, the fact that they assigned the two other stances to holding the L1 and R1 button suggests to me that in later stages of the game there will be combos where the player will switch between stances while executing them to make them work which sounds superb.

-AI: Honestly the AI is more than adequate for this sort of game, do you play this genre of games? I doesn't sound like you do. While the enemies don't have Ninja Gaiden Sigma level AI, they more than hold out. The enemies with shields need to have their blocks broken or you need to time your attack perfectly to hit 'em or you will just keep hacking at their block and not do any damage.

The non shielded enemies are definitely the low level guys and those guys are grunts and easy to handle. But here's a fact: This isn't a button masher. If you try just button mashing to play you will get cut up pretty badly. Enemies attack you more than one, two or sometimes three at a time. This means if you are trying to finish off some guy with some crazy moves the others will attack you and hurt you so you can't just sit there and button mash you have to move around between the many opponents and try to fight most of them at a time instead of going for one or two at a time.

- The demo being short is definitely true, but I played it over and over again and was learning how to properly play the game as I went, the first time you play through you feel like you're missing out on how you're supposed to be approaching it, you see the blue and red and orange colors around enemy attacks, they are there for a reason:

Blue attacks can only be blocked in speed stance (the normal stance) and you use the autoblock for those.

The orange attacks can only be blocked in the power stance (when you switch to the giant sword by holding R1).

The red attacks need to be dodged because they can't be blocked.

The fact that you can't block in combat is a good thing, not a negative. If you were able to just hold the block right after launching a huge combo or in the middle of it or something that would remove a lot of the challenge. So the game punishes you for button mashing too much by letting all the other guys attack your back when your just hacking away at some dude.

- The zero gore thing. While I definitely would have welcomed more gore, there is not zero gore... did you miss the parts where you shove your swords into a guy's nuts? I'm actually happy with the gore because in former gameplay footage there was like no blood, no they've added a good amount of blood and the execution and throw moves are definitely violent and fun.

- The camera is very much like the one in God of War and if you have no problem with that camera then you definitely won't with this one. Also I find it funny that you who appear to be a NG fan would complain about camera, because the camera in Ninja Gaiden is easily the most noticeable flaw in that game. It's much worse having a stuck camera in closed environments where you can't see half your enemies half the time than having it in an open environment like Heavenly Sword. I remember dozens of times where I mistakenly went into another room because of the camera in NG games because it was in a bad position and then had to kill the same enemies over again (I don't complain cause I love that game).

But the camera in this is definitely better than NG. One thing I hope is that they do that God of War effect where they keep the camera in place while you walk away sometimes until you become tiny and you can see what a huge and beautiful area you are in, with these graphics it should be a sight to see.

- The game is beautiful and looks better than I thought it would, but I still have to see it in HD which should be amazing.

- The music was good, not god of war good or anything, but it was also a very small sample of music because of the shortness of the demo and it was good.

Here's some more things that I have to say:

The combat system > God of War's combat system. Definitely a lot better than that game's fighting. The normal enemies are more challenging, attack more at a time and block a lot better.

The three stances work wonderfully,

The speed stance is the normal fighting one and it's good cause you can autoblock in it while just standing there.

The ranged stance (hold L1) is the closest thing to the combat system in God of War, it's the most button mash-y but luckily you can't stick to that because the enemies will dodge your attacks and come for you so it's really a termporary stance.

The power stance (hold R1) is also temporary and it does more damage and flings oponents into the air but it is slow and leaves you open to attack as well.

I think the ideal way to play the game and get the most out of fighting is to constantly switch stances for different situations.

The best thing about the combat is the counter system. If you time your heavy attack (triangle) at the perfect time when an enemy is just attacking you will pull off this awesome counter attack and take the enemy out.

I feel that if you master the combat in the game you will be able to pull off these counters a lot more often, as I was starting to get better at them around the 3rd or so play through. So patience is a virtue to learn how to counter.

Also, something that someone mentioned before me, the animations are very well done. Especially the counter attack animations and the throw move animations. Much better than any game of the type I've seen probably.

The physics are great too, but I think they overdid the rag doll physics on enemies, though I don't mind it being unrealistic because it gives the game a certain flare.

One of the best touches is the slight slow mo when you fling an enemy in the air with your swords, it made the whole move look a lot cooler.

Overall I liked it more than I expected because I was expecting the combat to be like God of War but with three stances, instead it doesn't share that much with that game except that it's the same genre. The combat is very much unique to this game and I liked it more and more the more I played.

Like others said already, the biggest complaint is about the demo being so short, but that's a complaint I can live with. Aside from very minor complaints about the game itself, it is really great and settled in my mind that I'll be buying it for sure.

Now that I know the regular combat is better than God of War, I want to see how the boss combat is, I don't expect HS to outdo the other game in that, but I hope they will be more than just regular fights against enemies with more hit points.

I completly agree with you, the demo was amazing it exceeded my expectations as well, I expected the camera angles to terrible, and believe it or not the demo felt better than playing the first part of god of war, but not GOW2 I havent played it.



 

mM
shams said:

I'd have to play it to give a proper impression, but it sounds atypically Sony in my opinion...

1GB download (WTF?) - (in Australia this is basically $5-$10 of bandwidth - no one has unlimited connections)

5min demo/gameplay

Excellent visuals & sound

Movie "attempt" cinematics 

Average gameplay (confusing controls?)

...

I think Sony will hurt themselves by releasing demos (honestly). The "wow" factor with the graphics will wear off after a few minutes. If the game isn't top notch, it will turn a lot of people off - and they will lose sales.

Very curious to see what the feedback on this one is in the long term.

 


Seriously, just stop it. You haven't even played the game and what the hell does typical Sony mean? It plays great, if you think this is a mindless hack and slash then you don't play these kinds of games and somehow were expecting the enemies to be Ninja Gaiden level.

You have no idea what the game is like and you came in to bash Sony again. Also, the game is top notch from what the demo shows. The 1 gb probably has to do with the fact that there are like 6 different audio tracks and so much detail in the game which are both good things.

Also, Sony should release more demos, demos like this and then Ratchet and Clank will certainly sell their games to players who didn't know about 'em. How about you don't comment on a game you haven't played and how about cutting the bullshit about Sony being all about 'wow' and graphics out...



Thanks to Blacksaber for the sig!

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Hrmm, seems to be a very mixed reaction. Ckmlb and some others loved it, yet just as many felt it mediocre. Guess we will see how the general reviewing public feels come release.

Edit: I should point out that all that really matters is how fun it was to YOU, not reviewers or anyone else.



By the way there is no way in hell the NGS demo was 10 minutes. This was close to 10 minutes, the NGS demo was the whole first level and the first boss and the rachel bonus mission whcih together is probably close to 30-45 minutes at least.

Also, I forgot to mention another really nice touch. All the loading is done during the cutscene. So don't skip the cutscenes. If you don't then you should never see a loading screen or bar in this game. If the whole game does loading this way then I will be very very happy. The Darkness did a little of this, but this game does it a lot better cause it's not some toned down cutscene/speech but the actual story progressing.



Thanks to Blacksaber for the sig!

no jump??? how friggin weird, i don't like the sound of that but we'll see, 50 mins left till I go home.

I'm thinking the lack of jump MUST have something to do with the combat style/structure, like it would interfere in the long run, we'll see.

BTW, i don't think framerate probs will be evident in the full realease, they have time to tweak. I wouldn't doubt it ends up 1080p @ 60fps in the end, wasn't the NGS demo just 30fps, then the full game @60fps? i think so.

20 mins left, woohoo



@Dolla Dolla-

The biggest thing I disagree with about what you said is that if you love god of war then the right stick being the dodge should be the best thing ever to you. That's one of the best control options in god of war, I'd rather have that than an unfixed camera any day if the fixed camera is not problematic and there is not a second in this demo where the camera was in a bad position or anything...

You say that you are a god of war fan but somehow are surprised at the right stick being dodge and recommend it being the camera???? Pretty surprising to hear...



Thanks to Blacksaber for the sig!

ckmlb said:
@Dolla Dolla-

The biggest thing I disagree with about what you said is that if you love god of war then the right stick being the dodge should be the best thing ever to you. That's one of the best control options in god of war, I'd rather have that than an unfixed camera any day if the fixed camera is not problematic and there is not a second in this demo where the camera was in a bad position or anything...

You say that you are a god of war fan but somehow are surprised at the right stick being dodge and recommend it being the camera???? Pretty surprising to hear...

I forgot about that. I haven't played God of War in a while since the disc is scratched  

I think I said that cause you can kinda move the camera with the R2 and L2 buttons, and I thought it should be on the analog instead. Jumping and auto-blocking was the only off-putting thing to me. You can't block everything in God of War, so I figured it would be similar to that.

The coolest thing was at the end of the demo, right before the guys bust through the door, I picked up the last guy I was fighting and tossed him toward the door, and it shattered right when I did it.