SaviorX said:
noname2200 said: I have several problems with your argument, SaviorX, but the one that's really bugging me is that you're advocating that Nintendo deliberately delay some of its games so that the calendar doesn't "feel" as empty.
Me, I'd rather have the option to play the game NOW, and if I don't want to have too many Nintendo games in a short timespan then I delay buying one or two of those games until later in the year. I call that a win-win. Not being able to play Kart until August/September because Brawl came out in March? Not my idea of a good move. |
I can understand where you are coming from, but that is where Nintendo's announcement strategy comes in. What we do not know is being released doesn't hurt us. I haven't heard of a WWE No Mercy 2 coming out, so I'm not upset of it not being released any time soon.
You said yourself (I know, cherry picking) that you would hold off buying it anyways if the release schedule was stacked, so if we have 2-3 months between games, there shouldn't be as much discontent in a delay.
What other problems do you have? You said you have several.
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Before I move on to the others, I'd like to clarify this one a bit more. I was too ambiguous in what I wrote (sorry about that). I didn't mean that I would hold off on buying if the games were released too close together, but that if I had enough Nintendo games to play in a certain timespan then I'd hold off on buying more.
It's kind of a subtle difference, and I know I'm not explaining it as well as I should, but the gist of it is that if Nintendo unloaded all its games on the same day, I wouldn't buy them all at once because I wouldn't have the time to go through all of them so quickly. But I WOULD be happy that they'd done so, as it allows me to pick and choose which game I want to play first, second, third, etc. I'd much prefer having the option available, and not having anything else come out later, then to have to wait on Nintendo's convenience, just because they want to pad the calendar a bit.
The other big problem I have is what Rol's getting at; the OP was kind of confusing in what it meant (kettle, meet pot...) I, too, read it as talking about Japan rather than the whole world. But if Japan's only being cited as an example, it's a flawed one, for reasons Rol and Oyvoyvovy stated. Heck, the Wii's about on par with what the PS2 was doing at the same timeperiod, a feat made all the more impressive when you realize that the demographics have shifted dramatically in Japan since the start of the millenium.
To make matters worse, the titles that are moving hardware the most are titles that keep moving hardware as times passes, i.e. Nintendo's "evergreens." It may have been a year since Wii Fit released in Japan, for instance, but it's still moving hardware. Wii Sports is doing the same here in the West, two years after launch. From the hardware-selling perspective, Nintendo doesn't have to come out with something new every other month to do well. Granted, that may change after the bridge period is finished...
The other problem has also been addressed, primarily by Rol. What's a "worthwhile release"? I think Wario Land counts, as does Super Sluggers. Demonstrably, you disagree. We've now reached a stalemate. It'd have been better if you wrote that Nintendo can't let such a long period go by without releasing a "major title," but even that has a subjective portion.
Enough of my ranting for now.