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Forums - Gaming Discussion - Trophies or Achievments?

Ah, I see. I'm glad you aren't serious than. The same can't be said for some though.



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o of course, that is why i do it.



Trophies will be in all games or close to all games in the near future. Now that all games are being developed in a post trophies world most will have them in short order (most 09 releases and beyond).

The big difference between trophies and gamerscore beyond the level thing (which I do like better) is the platinum trophy. In 360 games, at least later ones, there were usually a bunch of easy trophies and a few hard ones. Most of the time it would be worth it to play though the game on hard and do a few other things to max out at 800-900 points pretty easily, but then there would be a few really hard 25 point rewards that just weren't worth the time. On the PS3 its totally different since getting that one trophy for the REALLY hard task is required not just to get the gold trophy but also to get the huge point game clearing platinum trophy. It really encourages full completion.

Also the 360 has some horrid gamerscore inflation because of release titles with REALLY easy achievements. You can get super easy points from games like NBA 2006 where you can get all 5 200 point achievements in the space of a single game. There are at least 30,000 gimme points you could get in a few weekends with gamefly, there are no such things on the PS3, it was made after people realized the point of making them challenging and worthwhile. If you see someone with a 50k gamerscore it isn't immediately clear whether he just grinded gimme games or earned it, with a higher lv on the PS3 you know he earned it.




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I would say both system are similar with the platinum trophy being the nice thing on the PS3.

Achievements still are superior in their web interface at the moment though, as you can see your gamercards from web site whereas you can not for the PS3....



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d21lewis said:
Achievements. Any game on the 360 boosts my score. I can play 50 games on the Ps3 and gain nothing. They're just there for bragging rights, but when games I don't play are the ones that support the system, then what's there to brag about?

 

You realize there is no difference between achievements and trophies when it comes to the fact they are both for bragging rights.



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That's what I meant! I guess I shoulda said they're both just for bragging rights. My bad.



Impulsivity said:

Also the 360 has some horrid gamerscore inflation because of release titles with REALLY easy achievements. You can get super easy points from games like NBA 2006 where you can get all 5 200 point achievements in the space of a single game. There are at least 30,000 gimme points you could get in a few weekends with gamefly, there are no such things on the PS3, it was made after people realized the point of making them challenging and worthwhile. If you see someone with a 50k gamerscore it isn't immediately clear whether he just grinded gimme games or earned it, with a higher lv on the PS3 you know he earned it.

PS3 games aren't all necessarily going to have more difficult achievements. Criterion decided to make the Burnout Paradise trophies twice as easy as the 360 achievements for the game, plus in the PS3 version there is no reward for finishing the game at all. In the end, it's all about the individual developers, and not about the system they put it on.

I also noticed in some multiplats i've played like GTAIV and Burnout, the trophy levels don't always match up to the level of difficulty in obtaining them. I've seen Gold trophies that probably should have been Bronze, Silver that should have been Gold, etc. I even read a post when Pixeljunk Monsters Eden came out and people were complaining about that problem there also with some very difficult tasks only rewarding Bronze trophies. 360 has the same problem with the GS for games not always adding up well with the difficulty, so again this looks to be a developer issue, and one that will plague both systems pretty equally.

 



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Machina-AX said:

Achievements.

1 - They're compulsory & every game has them.

2 - The gamercards are automatic and through sites like MyGamerCard.net it's much easier to compare your achievement record with other players, right down to every single achievement unlocked, create leagues, check your actual completion % etc.

3 - Gamerscore values are easy to understand. I still have no idea what 'level 5' etc. actually means in terms of game time and effort, whereas gamerscore has a set and indetifiable value.

4 - Almost every retail game has a set value of 1,000 gamerscore, whereas it's not clear whether trophies will develop a similar policy. Some PS3 games seem to have really long lists of trophies, whereas others have much more reasonable numbers.



That said, I like the idea of an RPG style level-up system for achievements, so trophies have the potential to be better for me. But at the moment they're just nowhere near achievements.

 

trophies have a set value limit. All trophies in one game has to match a certain score limit. This is why Linger in Shadow has only 15 trophies and have the same worth as Uncharted.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
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Onyxmeth said:
Impulsivity said:

Also the 360 has some horrid gamerscore inflation because of release titles with REALLY easy achievements. You can get super easy points from games like NBA 2006 where you can get all 5 200 point achievements in the space of a single game. There are at least 30,000 gimme points you could get in a few weekends with gamefly, there are no such things on the PS3, it was made after people realized the point of making them challenging and worthwhile. If you see someone with a 50k gamerscore it isn't immediately clear whether he just grinded gimme games or earned it, with a higher lv on the PS3 you know he earned it.

PS3 games aren't all necessarily going to have more difficult achievements. Criterion decided to make the Burnout Paradise trophies twice as easy as the 360 achievements for the game, plus in the PS3 version there is no reward for finishing the game at all. In the end, it's all about the individual developers, and not about the system they put it on.

I also noticed in some multiplats i've played like GTAIV and Burnout, the trophy levels don't always match up to the level of difficulty in obtaining them. I've seen Gold trophies that probably should have been Bronze, Silver that should have been Gold, etc. I even read a post when Pixeljunk Monsters Eden came out and people were complaining about that problem there also with some very difficult tasks only rewarding Bronze trophies. 360 has the same problem with the GS for games not always adding up well with the difficulty, so again this looks to be a developer issue, and one that will plague both systems pretty equally.

 

  For burnout I'm 99.9% sure they made them less hardcore because they found out they couldn't just reference the in game achievements after all.  It is one thing to ask people to do 10 showtimes over again, its quite another to ask them to do EVERYTHING in the game from scratch on a new save file for the platinum.

   As to the inflation go to a 360 achievements site and look at the REALLY early achievements on games like Madden 06 and the like.  It's not just half as easy or anything, there are at least 30k points that are flat out gimmes.  I rented a few early on when I used to use the 360 (before the PS3 came out) and I was getting like 1000 points per hour easy renting 3 at a time from gamefly.

 




 PSN ID: ChosenOne feel free to add me

achievements since they were the original and it's available for all 360 games, and receiving like 20 or 50 trophies in one game just sounds dumb and devalues each trophy, it's like getting a trophy for participating on a baseball team and coming in last.