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Forums - Sony - LBP (full game) brief impressions - yes, i got it early.

I've finally finished creating my first level :)

its a ninja themed thing, with plenty of danger and spikes, and flying shurikens!

it took me two weeks lol.. but i'm pretty proud of it. i put a lot of effort in it and i hope you like it (when you guys finally get the game) :D



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i wonder if the servers will be up somehow by tomorrow...



Nice to see somebody actually has it haha. Enjoy ur early release XD



i woulda figured you fellas would be mad that i have it and you don't :P



Whoa that's awesome.



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I think the important thing here is that LBP is the single greatest game of this generation :)



It's all about the game.

i'd say LBP is much better than anything out there simply because the possibilities are limitless (except the thermometer thing at the left side... you'll figure it out).

games like mgs4 have an ending. this does not. every level you play is different, and so every experience is different.



Is it possible for you to play it online yet?

So how much options for creation do you have then?



fayewong said:
They should lock it, then those who pay triple digits for the game won't ever be able to play it. buahahaha. Punishment for getting it early, punishment for trying to make profit out of it. I like.

 

Um...the people "trying" to make a profit out of it already have

Punishing those who anticipate it so much that they want a copy NOW or those who are collectors, doesn't make much sense.

 

Anyone seen how MS handled a similar situation?

http://news.zdnet.com/2424-9595_22-242636.html

This is not the first time a game developer has run afoul of the Koran. In November of 2002, Microsoft released the Xbox fighter Kakuto Chojin with a piece of background music that sampled passages of the holy book.

An internal Microsoft "geopolitical strategy team" identified the potential problem with the music as soon as the game had gone into duplication. Microsoft had a chance to recall the game before it hit shelves, but decided to release it anyway in the hopes that the music would go unnoticed. Although Kakuto Chojin was a critical and commercial flop, the background music eventually came to the fore, and Microsoft recalled the game in February of 2003.



Sweetness.