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Forums - Gaming - pc vs consoles

Ok correct on all accounts, now we can move on a bit.

My points is that by making a game should always involve going after the largest possible demographic even outside of what is proven possible within that genre, I mean that last statement is the trigger for innovation in a succesful way otherwise it would just be a game that was "ahead of it's time" (This happens way too often.) Though we probably both know that statement is only half true. By gunning for the largest demographic and actually acquiring this group chances are you've made a good game.
(To sum up what a good game is would take a while but I'll make this as short as I can.)
Usually these games do something that hasn't been seen before without breaking the rules of that genre completely, this usually has a deep metagame that replaces any end game design requirements on the development end, is very intuitive for the player and doesn't have a penalty for not playing the game. Within all of that they designer must remember they are making a virtual toy.

In doing this they allow for the player to flourish generating hardcore type players who constantly jam in the hours and casual players who are fine with 30 minutes a day or 2 hours a week. The point is that a game like that is what makes the hardcore type player, the hardcore type player can not make this type of game, their egos or whatever drives that kind of person can convince them otherwise though.

My point is that these "most developers" that your reffering to shouldn't exist as developers; but the world isn't perfect and we can't always have games everyone and gradma's Martian can enjoy however they want to enjoy it.



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nine0nine said:
not really on topic but for me, consoles stopped being consoles when they started getting direct ports of PC games.

The golden era of gaming for me was the nes and snes era when you had COMPLETELY different games on console to what you had on the PC, PC games were deep, time consuming and generally solitary experiences, flight sims that needed hours of training to master, god sims where a single game lasted days and so on, console games were fast, fun and social, exactly what Sega did to the bitter end too.

Sony and especially MS ruined what console gaming was to me, now we have endless posts on message boards comparing the PS3 and 360 based upon framerates, clockspeeds, GPU power, FSAA and resolutions. this isnt what console gaming is about. We have peter moore (or whever took his place) and other execs hammering stats into our heads.

The Wii is the one true games console in my opinion, its not a PC without a keyboard like the competitors. The specs of the wii are generally unknown and nobody cares, they plug it into their telly and have a good time, regardless of gender and age, just like the nes/snes days. Instead of stats from men in suits, Nintendo have Reggie telling us we will have fun, and we do.

 

Dude, I couldn't agree with you more.

But I think that the Wii will be the last console we'll see of this Golden Era, unless there's a massive shift back to basics.

It's almost becoming more and more functionality is being added to the these consoles at the expense of fun, with no letup in sight in the future.

Sure, I'm having a blast with my PS3 right now, but it's not pick-up-and-play as much as it was in the old days.

My pc...well I know it sounds a bit petty, but just waiting the minute or so for it to boot up makes me go instead to the console and get nearer to instant fun. no mucking around with tweaking the graphics etc.



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