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Forums - Sales Discussion - Countering Piracy aka Publishers Are Morons

That doesn't mean games aren't overpriced from a consumer standpoint, it just means developers are spending too much making the games.



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bardicverse said:

 What were these idiots thinking? Software being soft will be malleable to changes and will eventually submit to the will of the collective hacker mind.


Anyone who posts such statements has no right to call anyone else an idiot.
Eventually hackers get caught and lose 10-20 years in prison, fall so far behind the technology that they fall into disuse in the working world

 

 Haha, cute.



WiiStation360 said:
code.samurai said:

1. People who never buy pirated games

2. People who sometimes pirate games

3. People who always pirate when it is possible

 

I think there are very few people in group #2.  People who pirate games will pirate the vast majority of their games, and not buy them.  Are there people who go to pirate websites and decide,  this is a game I want to buy for $60, rather than click this link and get if for free?  There might be a few, but not many.

People in group #3 will pirate your game, not matter what the DRM.

Group #1 does not want to pirate, and is highly annoyed at your new DRM attempts.

If DRM is any inconvenience to your paying customers, group #1, then it is bad.

 

 Wrong! Almost every single friend I have that is a gamer, is a group 2 person. Few 1 and 3, but 2 is by far the most normal.



twesterm said:

Your basic assumption is flawed.  Game are not overpriced because developers have to sell a crapload of copies at $60 as it is to even break even.  Every cent is accounted for and depsite what you think developers do not live rockstar life styles.  Who knew, maybe if dicks stopped pirating prices could go down.

And nope, didn't even bother reading after that, no point.

Although I agree with you when you say that games aren't overpriced considering the amount of money that must be poured into them, I wholeheartedly disagree that stopping piracy will bring down prices.  In fact, I could make the opposite argument: In the absence of a lower cost avenue of "acquiring" their software, they could raise prices further because they have complete control over distribution of their software due to the lack of "competition" (a term I use very, very loosely here).

In the end, it's more sensible to frame software developers' actions from the perspective that they will do that which maximizes their profit.  Whether that means stamping out piracy, as Microsoft pursues so aggressively today, or allowing piracy to maximize exposure to their software, as Microsoft originally did to put Windows on the map, it is only to serve that one objective.



Super World Cup Fighter II: Championship 2010 Edition

DKII said:
That doesn't mean games aren't overpriced from a consumer standpoint, it just means developers are spending too much making the games.

 

I can agree with that, but sadly if people don't see OMG KILLER GRAPHICS 60 HOUR AAA GAME!!!!!!!! they think it must suck and then it doesn't make money.  If a game doesn't make money, it isn't a success.  Games like MGS4's, FFXIII's, and Gears of War 2's raise an unrealistic bar.

 

Kenny said:
twesterm said:

Your basic assumption is flawed.  Game are not overpriced because developers have to sell a crapload of copies at $60 as it is to even break even.  Every cent is accounted for and depsite what you think developers do not live rockstar life styles.  Who knew, maybe if dicks stopped pirating prices could go down.

And nope, didn't even bother reading after that, no point.

Although I agree with you when you say that games aren't overpriced considering the amount of money that must be poured into them, I wholeheartedly disagree that stopping piracy will bring down prices.  In fact, I could make the opposite argument: In the absence of a lower cost avenue of "acquiring" their software, they could raise prices further because they have complete control over distribution of their software due to the lack of "competition" (a term I use very, very loosely here).

In the end, it's more sensible to frame software developers' actions from the perspective that they will do that which maximizes their profit.  Whether that means stamping out piracy, as Microsoft pursues so aggressively today, or allowing piracy to maximize exposure to their software, as Microsoft originally did to put Windows on the map, it is only to serve that one objective.

That was more of a joke, I wasn't serious.

 



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twesterm said:

 

I can agree with that, but sadly if people don't see OMG KILLER GRAPHICS 60 HOUR AAA GAME!!!!!!!! they think it must suck and then it doesn't make money.  If a game doesn't make money, it isn't a success.  Games like MGS4's, FFXIII's, and Gears of War 2's raise an unrealistic bar.

 

That was more of a joke, I wasn't serious.

 

My sarcasm detector is confused because of all the times I've seen people use that actual argument seriously.  It's actually pretty reassuring to see so many of these insane arguments on vgchartz turn out to be nothing more than sarcasm.

 



Super World Cup Fighter II: Championship 2010 Edition

Kenny said:
twesterm said:

 

I can agree with that, but sadly if people don't see OMG KILLER GRAPHICS 60 HOUR AAA GAME!!!!!!!! they think it must suck and then it doesn't make money.  If a game doesn't make money, it isn't a success.  Games like MGS4's, FFXIII's, and Gears of War 2's raise an unrealistic bar.

 

That was more of a joke, I wasn't serious.

 

My sarcasm detector is confused because of all the times I've seen people use that actual argument seriously.  It's actually pretty reassuring to see so many of these insane arguments on vgchartz turn out to be nothing more than sarcasm.

 

 

I take any chance I can to take cheap shots at pirates and call them dicks, even if it means bad jokes. 



Actually the breakdown is more like this:

1. People who never/almost never play pirated games

2. Little torrent whores who download pirated copies of as many of the games they want as possible, but have some shred of guilt/paranoia of being caught and so love to claim the "actual purchase copies of the good games" despite rarely doing this and coincidentally only doing it on games that have already hit the bargain bin.

3. Actual Hackers.

DRM is suppose to shift people from group 2 to 1, the more DRM you use the longer and harder it is for people to hack the game resulting in downloaders who give up with waiting and dealing with the hassle and instead spend $50 on the game. So far DRM has has been very unimportant to group #1, which means every year game companies push the envelope just a little further.



You have no clue what you are talking about. DRM is no problem for hackers, and it only hurts paying consumers. It's when the pirated product is superior, to the retail version, that the real problems will start to rain down over those trying to enforce DRM on consumers, because the choice between a superior free product, to an inferior expensive product is not a hard one...

They are shooting themself in the foot, it's as simple as that.



code.samurai said:
bardicverse said:
code.samurai said:
bardicverse said:

What were these idiots thinking? Software being soft will be malleable to changes and will eventually submit to the will of the collective hacker mind.


Anyone who posts such statements has no right to call anyone else an idiot.
Eventually hackers get caught and lose 10-20 years in prison, fall so far behind the technology that they fall into disuse in the working world

I guess there are still people naive enough to think that piracy is all done in countries that are strict on piracy laws. I'll let Darwin take care of this.

Its all a matter of how the process is approached. Like not releasing a game in a format that those countries can understand, region locks, etc. Make it difficult enough to work around the anti-piracy measures or at least more expensive to work around them, and the problem fades away to a small minority.

A few people are researching ways to corrupt curcuity via code, sort of like a viral EMP that would fry the circuits on a motherboard. I don't understand the exact process of how it is done, but you would only imagine how much people would want to avoid such a thing frying their console or computer.

Right. You do know of course that those measures might backfire and fry your legit client's motherboard right? Of course you do and in case you don't maybe you should think if it's worth paying millions (if not billions) for lawsuits and lawyer fees just to just to punish the few of those who are guilty. Please. Stop. You're making your fellow game developers look bad. I'm just talking about the marketing and executive departments they're the ones who stick the price tag.

And please, don't get me started on that pointless thing called region locking... *shakes head*

I doubt Im making my fellow game developers look bad by telling you what some people out there are trying to do. I already know of the easier process if someone really wanted to kill a machine, which just is a matter of shutting a cpu fan down, turning off the alarms that warn of overheating and the alarm that shuts down the machine when it overheats. Oven box syndrome. I'm just saying what I've heard people discuss on the topic of anti-piracy measures.

The worst part of this is that you wouldn't be able to trace the issue to the point that you could prove a company nor person did indeed fry your computer.

Yet I digress. I already made my point in another thread on how piracy only hurts gamers in the end, and I think we're on the same page there.

A better question is this - would you pirate a game if it were only between $10-$20 to buy?