code.samurai said:
Right. You do know of course that those measures might backfire and fry your legit client's motherboard right? Of course you do and in case you don't maybe you should think if it's worth paying millions (if not billions) for lawsuits and lawyer fees just to just to punish the few of those who are guilty. Please. Stop. You're making your fellow game developers look bad. I'm just talking about the marketing and executive departments they're the ones who stick the price tag. And please, don't get me started on that pointless thing called region locking... *shakes head* |
I doubt Im making my fellow game developers look bad by telling you what some people out there are trying to do. I already know of the easier process if someone really wanted to kill a machine, which just is a matter of shutting a cpu fan down, turning off the alarms that warn of overheating and the alarm that shuts down the machine when it overheats. Oven box syndrome. I'm just saying what I've heard people discuss on the topic of anti-piracy measures.
The worst part of this is that you wouldn't be able to trace the issue to the point that you could prove a company nor person did indeed fry your computer.
Yet I digress. I already made my point in another thread on how piracy only hurts gamers in the end, and I think we're on the same page there.
A better question is this - would you pirate a game if it were only between $10-$20 to buy?