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Actually the breakdown is more like this:

1. People who never/almost never play pirated games

2. Little torrent whores who download pirated copies of as many of the games they want as possible, but have some shred of guilt/paranoia of being caught and so love to claim the "actual purchase copies of the good games" despite rarely doing this and coincidentally only doing it on games that have already hit the bargain bin.

3. Actual Hackers.

DRM is suppose to shift people from group 2 to 1, the more DRM you use the longer and harder it is for people to hack the game resulting in downloaders who give up with waiting and dealing with the hassle and instead spend $50 on the game. So far DRM has has been very unimportant to group #1, which means every year game companies push the envelope just a little further.