By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - The Comprehensive Console JRPG Thread.

Oh yeah, I know - I forget what they're calling, but the essence of enemies is kind of like free-floating experience which can be used to either level up your weapon or to be channeled into growing ingredients for food.

But it's still not a JRPG by any stretch of the imagination.



Around the Network

Steambot Chronicles is actually a pretty fun game, but it even refers to itself as a "relaxing non-linear adventure." Most sites list it as an action-adventure game or a sandbox game.  Like Monster Hunter, any upgrades are done by purchasing new equipment.



oh and 2 PS3 Rpgs are published by Sony.



Not so fast my friend. Leveling up wasn't just for folks, you earned exp which increased and defense. So yes, it is a RPG.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

naznatips said:
Khuutra said:
naznatips said:
Beja-Beja said:
Folklore?

 

I'm still debating Folklore.  It's not really an RPG.  It's more an action-adventure.  There is a sort of system of level-up, but it's only for the Folk, which are basically your weapons.  If you called Folklore an RPG you wouldn't be far from stuff like God of War, and you'd absolutely have to add Monster Hunter 3.  So I'm trying to avoid going there.  Steambot Chronicles 2 is being added now.

This is also true of Muramasa: The Demon Blade. At least, if it's like Odin Sphere (which it probably will be, though we have no details). You gain more health over time by eating food, but you don't gain experience from killing enemies.

 

Right, but you always had the same weapon for each character, so it was a part of your character.  You also had multiple ways to level up. For example, you could choose how you used your phozons to increase your characters abilities (level the sword, use for food for health, or use in special attacks).

In Folklore nothing is by choice.  You have no way to choose how your character grows past using certain Folk for longer than others, but it doesn't effect your actual character, just that Folk.  And even then the increases are nothing statistical.  Just added damage or extra combos.

When you absorbed Phozons they always charged up your special attacks, but only when you used them to level up your weapon.

I don't see what choice has to do with being a JRPG, but the only stats you could level up were health and your attack rating - you couldn't increase your defense without extra armor. I dunno. Trying to make the argument that they're "part of the character" sems flimsy, since all weapons are extensions of the characters who wield them in game terms.

It just doesn't sit right, because it's nominally an Action game, not an RPG, with a "level-up" system more like Metroid or the later Castlevanias than anything you'd expect to find in an RPG.



Around the Network
Beja-Beja said:
oh and 2 PS3 Rpgs are published by Sony.

 

WKC and...?

Outlaw the point is you have no way of distributing some form of statistics to customize your character.  This is the one thing I don't budge on for JRPGs.  You need to have some form of statistical distribution for your character by leveling up. If enough of you argue the point, I may update it, but I will update it for ALL those games that are similar, and I'll get just as much crap from the other side.



Beja-Beja said:
That is fair naz thanx for considering. But ur pokemon level up in the Pokemon games and ur monsters leveled up in Jade Coccoon.

Um Pokemon are basically your party. So why would that be the same as a weapon leveling up?

 



Demon Soul is published by Sony. Developed from From Software so does that make it 2nd party?



Demon Soul is published by Sony. Developed from From Software so does that make it 2nd party?



In Pokemon as has been said they are your party, and what types of enemies you face determines how the stats are distributed through EVs so it is a customizable increase system.