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naznatips said:
Khuutra said:
naznatips said:
Beja-Beja said:
Folklore?

 

I'm still debating Folklore.  It's not really an RPG.  It's more an action-adventure.  There is a sort of system of level-up, but it's only for the Folk, which are basically your weapons.  If you called Folklore an RPG you wouldn't be far from stuff like God of War, and you'd absolutely have to add Monster Hunter 3.  So I'm trying to avoid going there.  Steambot Chronicles 2 is being added now.

This is also true of Muramasa: The Demon Blade. At least, if it's like Odin Sphere (which it probably will be, though we have no details). You gain more health over time by eating food, but you don't gain experience from killing enemies.

 

Right, but you always had the same weapon for each character, so it was a part of your character.  You also had multiple ways to level up. For example, you could choose how you used your phozons to increase your characters abilities (level the sword, use for food for health, or use in special attacks).

In Folklore nothing is by choice.  You have no way to choose how your character grows past using certain Folk for longer than others, but it doesn't effect your actual character, just that Folk.  And even then the increases are nothing statistical.  Just added damage or extra combos.

When you absorbed Phozons they always charged up your special attacks, but only when you used them to level up your weapon.

I don't see what choice has to do with being a JRPG, but the only stats you could level up were health and your attack rating - you couldn't increase your defense without extra armor. I dunno. Trying to make the argument that they're "part of the character" sems flimsy, since all weapons are extensions of the characters who wield them in game terms.

It just doesn't sit right, because it's nominally an Action game, not an RPG, with a "level-up" system more like Metroid or the later Castlevanias than anything you'd expect to find in an RPG.