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Forums - Gaming Discussion - Why are so many American games so up in arms against piracy?

america = biggest gaming country = more nerds



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Games are expensive to make. Thus the more piracy is prevalent the more pressure is on the developer.

You may think developers are big corporations but many developers are one failed project away from shutting down.



DTG said:

I find the passionate hate many u.s games seem to hold against piracy quite perplexing. For one I think almost all of you have pirated one thing or another in your life whether it be music or even a photograph. But when it comes to vg piracy many of you get your panties in a bunch. We are talking multi million, in cases billion dollar coorporations here. If the game only makes 50 instead of 70 million in revenue is that really such an evil thing? Afterall I don't think the CEO's of these companies are begging for money on street corners and having a difficult time making ends meet. Is it really such a question of morale integrity when talking about a few extra bucks filthy rich multinationals maybe losing out on, or does everyone here happen to be a part of that upper 5% corporate elite?

 

Well I agree with you. Im going to take 10% of every paycheck of yours for the rest of your life, for no other reason then I feel that I desearve it. Sure, you worked hard to bring that Paycheck home, but I should be able to get some of that because I really want it, but dont want to have to work for it myself.

I mean come on, its not like you need that 10%, you still have 90% left there!

Theft is theft. Pure and simple. If I kick down your door and walk out with your TV which you only spent 10 bucks on (I know you still have the rabbit ears, I can see your soul) or steal a 50 dollar game off the net that cost a company 30 million dollars to make, its still stealing.

Lets look at the most recent example. Spore has sold 1 million copies (as of last week) and at that time it was tracked as having been downloaded illegally 450,000 times. Almost 50% of its sales.

Sounds like a bit more than the trifling thing you make it out to be.



I own all three current consoles and a great gaming rig, now thats out of the way.

This space Reserved for the Nuggets of Wisdom dropped by Bladeforce:

"Why post something like this when all it will get is PS3 owners blinded to reality replying? BOTH THE PS3 AND BLUE-RAY WILL NOT LAST 3 YEARS! TECHNOLOGY CHANGED TOO FAST!"

"is it Wii FIt that has sold as many as PS3's sold? Thats a LOL Look at the total sales of software is it just me that sees Nintendo titles hitting 10m+ and you say they arent making a difference? Another LOL!"

"Hell, with all the negative hype Sony spin, people just aren't interested cost is too high and to get the true HD experience (1080p, 7.1 surround) you will need a $1000+ system. THAT IS GOING TO DO IT IN A RECESSION! PS4 will not happen"

Onyxmeth said:
HappySqurriel said:
DTG said:
pirating a psp is a much more difficult task then pirating a ds. With that said why is piracy on the psp so much more extensive and detrimental than on the ds?

 

The PSP is considered easier because all you need to pirate games on the PSP can be inexpensively bought at any store that sells the system ... The DS is as easy to pirate but (from my understanding) you have to buy a micro-sd adapter card from a questionable website.

I don't think that's really the case. Pirating the PSP involves downloading fimware consistently and creating a hybrid contraption out of a Pro Duo and a PSP battery. You can risk bricking your PSP if unsuccessful. Pirating the DS is a matte of purchasing a card that plugs into either of the two slots and dag and drop games into it's root file. I don't think PSP games are piated more oftenly than DS games. I think the DS just reaches into many more demographics that don't typically pirate, which keeps it's sales healthy. Notice how the games that reach farthest from technophiles in terms of interest also happen to be some of the best selling. The problem with the PSP is, it was marketed directly to the kinds of people that are knowledgable enough to pirate the games, while the DS marketed to those same people, plus countless other age groups.

To those that condemn video game piracy but don't have a problem pirating other industies, please quit being hypocrites. There is no right industry to pirate or wrong one. It should be either pirating itself is right or wrong.

 

 

Actually, question isn't how they pirate, but what they pirate. From my own observations, it seems that the thing that's driving PSP sales in Nintendo games, since it seems that people pirate NES and SNES for PSP and play them with emulator. Pirating a PSP game isn't that easy as pirating an old game from Nintendo system. This is just my own observation, so it may not be the in larger scale.

 

And, yes, i agree about the technophile part.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Most people have a false perception of the reality of piracy. Most of the people that complain about it think it actually takes something away from the makers of the game, when in fact most pirates couldn't have afforded the product in the first place and never would have actually bought it. One thing they simply can't wrap their minds around is the idea that the vast majority of piracy goes on in nations where the average salary is less far less than $10,000 a year AND games are far more expensive because they are imported.

The real issue they use to defend their position is that people's jobs depend on these sales. Unfortunately what they don't understand is that from an economics standpoint the game developers don't actually lose money to piracy. Even active pirates in wealthier nations such as the US that could probably afford these games wouldn't change their behavior one way or another. In short, they were never going to pay for the game, so the company didn't actually lose anything at all. It's another concept that some people have a hard time wrapping their heads around, but if I had a dime for every time an anti-piracy fanatic didn't understand something I'd be struggling to figure out how to spend the money instead of struggling to figure out how to get the money I need to get my game to publication.

Also, since we're talking about people not being bright enough bulbs to illuminate some essential truths, these anti-piracy people are clearly unaware of the fact that IF piracy were stamped out completely, it wouldn't raise sales. Pirates are pirates for financial reasons, and if they couldn't "steal" their games they'd buy them used. Game developers don't get a single dime from used sales, so breaking up piracy rings wouldn't help one iota. The only people who would gain from it are companies like Gamestop, which the video game industry considers to be as much of an enemy as piracy. Sony and Nintendo both have tried to stop game resales almost as much as they have tried to stop piracy, and if you argue that you buy games new to support developers you have to loathe people who buy legitimate used as much as pirates because they hurt your precious developers MORE than pirates. They legitimize the idea of not buying a product from the developer and, worse still, they do their business legally in the US instead of illegally in China and Brazil (where it doesn't matter to begin with, due to low salaries).

Really, anti-piracy people just don't think about anything they can't see in their own world. They can't be bothered to take the time to realize that not even one more game would have been made in the history of the industry if piracy were non-existent because they know neither economics nor human nature. They assume, falsely, that a +1 for piracy is a -1 for developers when it is not a zero-sum game, and they do so because they neither understand the market nor human beings outside their tiny circle of associates.



You do not have the right to never be offended.

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Garcian Smith said:

It's simple. More game piracy = less risk-taking in game development, more BS copy protection schemes, and oftentimes publishers abandoning a piracy-prone system altogether (see: PSP). If you love good games, you should not pirate good games.

I've pirated music before, but artists barely make a few cents off of an album sale anyway - and there will always be music, piracy or no. I've pirated TV shows, but most TV shows are available for free (legally) somewhere on the 'net in any case. Game piracy is an evil unto itself, and not comparable to anything else.

 

You're a shining example of the sort of human being that should be sickened by their own actions.  If that CD had 11 tracks the artist would have personally earned over $1 in royalties.  All song sales, physical or digital, by law earn 9.1 cents of royalties in the U.S.   You think you aren't hurting artists by pirating their music yet it's evil to pirate a game?  Get a grip, kid.  At least if you had the ****ing decency to admit ALL piracy is wrong I could respect your point of view, but you're just a damned, dirty hypocrite.



You do not have the right to never be offended.

ChichiriMuyo said:

Most people have a false perception of the reality of piracy. Most of the people that complain about it think it actually takes something away from the makers of the game, when in fact most pirates couldn't have afforded the product in the first place and never would have actually bought it. One thing they simply can't wrap their minds around is the idea that the vast majority of piracy goes on in nations where the average salary is less far less than $10,000 a year AND games are far more expensive because they are imported.

The real issue they use to defend their position is that people's jobs depend on these sales. Unfortunately what they don't understand is that from an economics standpoint the game developers don't actually lose money to piracy. Even active pirates in wealthier nations such as the US that could probably afford these games wouldn't change their behavior one way or another. In short, they were never going to pay for the game, so the company didn't actually lose anything at all. It's another concept that some people have a hard time wrapping their heads around, but if I had a dime for every time an anti-piracy fanatic didn't understand something I'd be struggling to figure out how to spend the money instead of struggling to figure out how to get the money I need to get my game to publication.

Also, since we're talking about people not being bright enough bulbs to illuminate some essential truths, these anti-piracy people are clearly unaware of the fact that IF piracy were stamped out completely, it wouldn't raise sales. Pirates are pirates for financial reasons, and if they couldn't "steal" their games they'd buy them used. Game developers don't get a single dime from used sales, so breaking up piracy rings wouldn't help one iota. The only people who would gain from it are companies like Gamestop, which the video game industry considers to be as much of an enemy as piracy. Sony and Nintendo both have tried to stop game resales almost as much as they have tried to stop piracy, and if you argue that you buy games new to support developers you have to loathe people who buy legitimate used as much as pirates because they hurt your precious developers MORE than pirates. They legitimize the idea of not buying a product from the developer and, worse still, they do their business legally in the US instead of illegally in China and Brazil (where it doesn't matter to begin with, due to low salaries).

Really, anti-piracy people just don't think about anything they can't see in their own world. They can't be bothered to take the time to realize that not even one more game would have been made in the history of the industry if piracy were non-existent because they know neither economics nor human nature. They assume, falsely, that a +1 for piracy is a -1 for developers when it is not a zero-sum game, and they do so because they neither understand the market nor human beings outside their tiny circle of associates.

 

+1

I couldn't bring myself to write up such long explanation. I'd end up with some sarcasm by 3rd sentence if I even try to :)

Most people can't tell the difference between actual "theft" and piracy (copyright infringement).



ChichiriMuyo said:

Most people have a false perception of the reality of piracy. Most of the people that complain about it think it actually takes something away from the makers of the game, when in fact most pirates couldn't have afforded the product in the first place and never would have actually bought it. One thing they simply can't wrap their minds around is the idea that the vast majority of piracy goes on in nations where the average salary is less far less than $10,000 a year AND games are far more expensive because they are imported.

The real issue they use to defend their position is that people's jobs depend on these sales. Unfortunately what they don't understand is that from an economics standpoint the game developers don't actually lose money to piracy. Even active pirates in wealthier nations such as the US that could probably afford these games wouldn't change their behavior one way or another. In short, they were never going to pay for the game, so the company didn't actually lose anything at all. It's another concept that some people have a hard time wrapping their heads around, but if I had a dime for every time an anti-piracy fanatic didn't understand something I'd be struggling to figure out how to spend the money instead of struggling to figure out how to get the money I need to get my game to publication.

Also, since we're talking about people not being bright enough bulbs to illuminate some essential truths, these anti-piracy people are clearly unaware of the fact that IF piracy were stamped out completely, it wouldn't raise sales. Pirates are pirates for financial reasons, and if they couldn't "steal" their games they'd buy them used. Game developers don't get a single dime from used sales, so breaking up piracy rings wouldn't help one iota. The only people who would gain from it are companies like Gamestop, which the video game industry considers to be as much of an enemy as piracy. Sony and Nintendo both have tried to stop game resales almost as much as they have tried to stop piracy, and if you argue that you buy games new to support developers you have to loathe people who buy legitimate used as much as pirates because they hurt your precious developers MORE than pirates. They legitimize the idea of not buying a product from the developer and, worse still, they do their business legally in the US instead of illegally in China and Brazil (where it doesn't matter to begin with, due to low salaries).

Really, anti-piracy people just don't think about anything they can't see in their own world. They can't be bothered to take the time to realize that not even one more game would have been made in the history of the industry if piracy were non-existent because they know neither economics nor human nature. They assume, falsely, that a +1 for piracy is a -1 for developers when it is not a zero-sum game, and they do so because they neither understand the market nor human beings outside their tiny circle of associates.

 

I do agree with some of your points, by releasing games with budget price in the more poor coutries, whether it's a 6 months or a year delay, would help to lessen piracy, but the more piracy there is, the less likely the market is seen valuable.

 

As for people who pirate just for the fun of pirating, that's the people you described, why in the first place they even should pirate? Since apparently they aren't doing anything with the stuff they pirated. If they play their pirated games, which they hadn't bought anyway, instead of a game they would buy, the issue isn't any different. Somehow it suddenly feels more justified to pirate a game you wan't, but can't afford it, when you compare it to people who pirate out of greed.

 

As for the used games market, there are a lot more used games sellers, than Gamestop, so even if you didn't like Gamestop, there are number of stores that you may like. And as we know, retail is integrated part of the industry. In any case, part of the money associated with used games sales, are going to end up to buying new games, in form of trade-ins and purely saleswise, when you sold your game, got money from it and bought a new one, when in comparision, piracy doesn't contribute anything.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

There are a lot of people that just want to archive the internet. Do they even use all the hardwares/softwares? Hell no.

My friend from school used to tell me all the time. If the internet got wiped out, pirates can recover it.



ChichiriMuyo said:

Most people have a false perception of the reality of piracy. Most of the people that complain about it think it actually takes something away from the makers of the game, when in fact most pirates couldn't have afforded the product in the first place and never would have actually bought it. One thing they simply can't wrap their minds around is the idea that the vast majority of piracy goes on in nations where the average salary is less far less than $10,000 a year AND games are far more expensive because they are imported.

The real issue they use to defend their position is that people's jobs depend on these sales. Unfortunately what they don't understand is that from an economics standpoint the game developers don't actually lose money to piracy. Even active pirates in wealthier nations such as the US that could probably afford these games wouldn't change their behavior one way or another. In short, they were never going to pay for the game, so the company didn't actually lose anything at all. It's another concept that some people have a hard time wrapping their heads around, but if I had a dime for every time an anti-piracy fanatic didn't understand something I'd be struggling to figure out how to spend the money instead of struggling to figure out how to get the money I need to get my game to publication.

Also, since we're talking about people not being bright enough bulbs to illuminate some essential truths, these anti-piracy people are clearly unaware of the fact that IF piracy were stamped out completely, it wouldn't raise sales. Pirates are pirates for financial reasons, and if they couldn't "steal" their games they'd buy them used. Game developers don't get a single dime from used sales, so breaking up piracy rings wouldn't help one iota. The only people who would gain from it are companies like Gamestop, which the video game industry considers to be as much of an enemy as piracy. Sony and Nintendo both have tried to stop game resales almost as much as they have tried to stop piracy, and if you argue that you buy games new to support developers you have to loathe people who buy legitimate used as much as pirates because they hurt your precious developers MORE than pirates. They legitimize the idea of not buying a product from the developer and, worse still, they do their business legally in the US instead of illegally in China and Brazil (where it doesn't matter to begin with, due to low salaries).

Really, anti-piracy people just don't think about anything they can't see in their own world. They can't be bothered to take the time to realize that not even one more game would have been made in the history of the industry if piracy were non-existent because they know neither economics nor human nature. They assume, falsely, that a +1 for piracy is a -1 for developers when it is not a zero-sum game, and they do so because they neither understand the market nor human beings outside their tiny circle of associates.

Cry me a river for the developing world.....While i understand piracy more there it's not written anywhere in the charter for human rights that people have a god-given right to play games.  Lots of things in life we have to learn to do without, why are games exempt from this?