Alright, I decided to come up with a control scheme for Kingdom Hearts in the off chance a KH game comes to Wii. It could be used for some other games with a few tweaks, but this is pretty dedicated to keeping the core KH gameplay with some new tweaks that I think would be enjoyable. Tell me what you guys think please.
Control Stick - Move Sora. Really now what else could it be?
A Button - This is our attack/confirm button that works exactly like the X button in the PS2 games. No surprises here.
B Trigger - Our jump/cancel button that functions like the O button for the PS2 games. I thought about using C for this, but I'd prefer my right hand controlling jumps dunno why.
C Button - Use equipped abilities. This is for the techniques mapped to the [ ] button.
Z Button - This button works as the Lock-On button in battles and the Center Camera button in non-battle situations. Works just like the R1 button in the other KH games.
D-Pad - This controls the battle menu. Many Wii games are using these for camera control, but I'm not going to because I want to keep that core KH experience.
Minus Button - This activates First-Person View in non-battle situations and opens the Shortcuts Menu in battles. I think it should work fine, but I'm a little nervous about it being so close to the Home Button.
Plus Button - Opens the display menu and pauses the game of course. No surprises here.
Camera control will be mapped to the Wiimote's pointer, but it's not just a pointer. The pointer becomes a mix of Super Mario Galaxy and FPS Wii controls. There will be a bounding box which makes the camera turn once you go outside of it adding what is essentially a second analog. However, the pointer will also function as a collector like in Galaxy and perhaps as an aiming reticule for magic. I don't want to put too many functions on the pointer, but it's such a cool feature that I couldn't stop some ideas from popping up. Things can be context sensitive with the pointer like aiming it at certain enemy parts shows you their weak points or the icon changes to a key if you need to unlock a chest. It's the little tricks that make Wii controls cool and that's what I'm trying to do with the pointer.
Reaction commands will be mapped to Nunchuk shakes if they are kept in the game, but I suggest they get nerfed or axed because KH2 was just too easy with them. The Wiimote's motion sensing will be reserved for interactive cutscenes, puzzles, and finishing moves. This prevents the motions from becoming tiring or annoying, and in turn also makes them fun and satisfying IMO.
Tweaks/Changes from previous KH titles: Magic should be more destructive if magic aiming is indeed mapped to the pointer. Being able to point and fire off a flurry of fireballs would be an awesome addition, and makes up for the slightly more difficult aiming system. Gummi Ship controls would control similar to an FPS now giving them the opportunity to be truly epic and enjoyable.
Opinions?