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Forums - Nintendo Discussion - Disaster's disastrous development detailed

Disaster's disastrous development detailed


We know what you're thinking: Disaster: Day of Crisis' protracted development can't have been that calamitous, right? The game released in Japan last week, and promptly earned itself a respectable score in Famitsu. And just getting released is probably more than we should expect for some games.

But not every part of the title's gestation was peachy. The Monolith Soft team who worked on the game have been recounting their experiences in an interview for Nintendo's Japanese website, revealing that they were first approached about developing an "epic" game in early 2006, to be delivered in time for the launch of Nintendo's new Wii console.

This gave Monolith around nine months to finish Disaster, but by the time the deadline had rolled around, the game still felt incomplete and had very few Wiimote-related functions -- instead, it used the Classic Controller. Nintendo temporarily halted the project in October or November of 2006, only for work to begin again in early 2007; at this point, the entire game was revamped to include more waggle.

Getting to peek behind the development curtain is always intriguing -- we're just glad everything worked out for the game in the end.

Source
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This is not by any means anti-DoC news, it just explains why the game go silent for many months, and why is getting a very late release date...
Comments??



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RolStoppable said:
Three weeks, only three more weeks.

 

What? It's getting released in Others in 3 weeks? What about NA?



RolStoppable said:
wfz said:
RolStoppable said:
Three weeks, only three more weeks.

What? It's getting released in Others in 3 weeks? What about NA?

 



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Nine months is a pretty short time frame to go from start to finish. It's not really all that surprising that it didn't come to fruition so I'm not going to blame Monolith for it completely.

They probably did the best they could given the limited time they had.



RolStoppable said:
wfz said:
RolStoppable said:
Three weeks, only three more weeks.

What? It's getting released in Others in 3 weeks? What about NA?

Win



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Nintendo obviously didn't want to just "crap it out".



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

9 months start to finish might work if its a 2D game with an existing engine. TO think you can statrt and finish an entire game, r&d included would be insane, unless you have a team of about 100 people working on the game and not letting them sleep... ever.

Id love to know how/why Japan and Other/EU can have release dates but none for the US..



Neos said:
RolStoppable said:
wfz said:
RolStoppable said:
Three weeks, only three more weeks.

What? It's getting released in Others in 3 weeks? What about NA?

 

 



RolStoppable said:
wfz said:
RolStoppable said:
Three weeks, only three more weeks.

What? It's getting released in Others in 3 weeks? What about NA?

 

lmfao. epic post



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RolStoppable said:
wfz said:
RolStoppable said:
Three weeks, only three more weeks.

What? It's getting released in Others in 3 weeks? What about NA?

sometimes they say a picture says a thousand words, and this picture is saying 10001 words

 



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