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Forums - Sony - Developers Starting to back PS3

FJ-Warez said:
Jordahn said:
FJ-Warez said:
Jordahn said:
FJ-Warez said:
Jordahn said:
Cypher1980 said:
Developing with PS3 as the lead platform = commercial suicide

 

 How?

 

 

Don´t you remember a topic about a good % of PS3 games didn´t make profit ???

This might be true, but what difference does is make if you are going to have both a 360 and PS3 version of the game anyway?  And if developing for the PS3 first then porting to the 360 takes less time and resources, then more money will be made on both versions I'd suspect.  So why are 3rd parties still supporting the PS3 with a smaller userbase and the PS3 being harder to develop for? 

 

 

Easy, just look at the huge amount of money invested on the PS3 dev kits, trainning and support before launch, any sane company should support the console as long as they have the people and the technology to do it, if they drop the support right now is like throwing a lot of money to the garbage...

Great, so if developers think that developing for the PS3 first and then porting to the 360 saves them time and resources, then more power to those developers.  Because I can see that a precentages of PS3 games are not making a profit when you consider a number of factors.  So these developers can either cut their losses sooner by stopping PS3 development (if those non-profiting games are that big of a factor), or they can maximize profits by more effeciently doing things like developing for the PS3 first.

Thats the issue, not everyone is following that development model, more devs are going PC first and later PS3 and 360 versions, stoping the PS3 bleeding can be done by removing it from the main chain and putting in on less important part, this what SE is doing, and this what let them port the game to the 360, putting the PS3 first model was not their choice, the same for Capcom, and probably many more devs who got a licence for the UEngine...

 

I honestly do not understand what you are trying to say, but if that's how you see things, then sure I can respect that.  I just don't see how anyone here would have a problem with 3rd party developers developing for the PS3 and the means they go about doing so.  I'm not saying that developers are making perfect decisions.  But I do know that the complaints of developing for the PS3 has died down, it's more and more common to have 360/PS3 simutaneous releases not counting deliberate timed exclusives, and we're hearing that more developers are using the PS3 as their lead platform.  And looking at the past three years of the console industry, things for the most part are moving in a positive direction.  So if developing for the PS3 is better for some developers, then great.



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PS3 development is not as hard as everyone said in the beginning, the scenario has changed because, even when the PS3 is harder to develop than the 360, the difference is not as abysmal as it was before, especially with SCE supporting much more and companies like Insomniac sharing R&D for "teh Cell", so, now it's actually more profitable for third parties to develop multiplatform titles first for the PS3 and port to the 360, or develop for the PC and port to the PS3 and 360...

BTW, Square Enix is using the Unreal Engine for The Last Remnant, not for FFXIII and VsXIII, those are being made with Crystal Tools, which was created in the switch from the PS2 to the PS3, and then optimized it for PC, 360 and Wii development...



well i didnt buy my ps3 because of awesome third party multiplatform titles, which are good to have sometimes multiplatform titles never make or break a console imo in sales or anything.

i once heard that its exclusives that make a console, and i love sonys first and second party exclusives. money cant buy sonys first party exclusives end of, and they usually have immense budgets on those titles too.

i almost bought a 360 because i liked the look of infinite undiscovery.... but seriously that is a game that yeah its ok, but u can throw plenty of money at a well known good third party developer doesnt mean its gonna be a blockbuster.

MS almost had a sale from me, but it will have to try harder to get money from me. i love good games and i dont mind waiting for them i have plenty of good games on my PC, Wii, PS2, PS3 to last me till the big hitters.





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Jordahn said:
bardicverse said:
This article makes no sense. The PS3 was the most well-backed console of any system launch this generation, even moreso than the XB360 when it launched. If anything, the PS3 had scared off some developers, and is just regaining some now that it's holding its own against the XB360

At the end of the day, the system that has truly gained larger backing is the Wii, as a lot of developers took a wait and see approach to the system. With its success, more devs have been jumping aboard.

 

Actually, it makes plenty of sense when you take things in CONTEXT. Anyone can back a console by saying "We are backing the [insert console here]." But it's the development and approach of development of the console the article is referring to. I'll agree with you that announcement of support was heavy behind the PS3 when first announced. And I don't see how this has anything to do with the Wii since the article implies that it is also about mulit-platform games that are NOT on the Wii.

Industry context, my friend. How the industry is reacting to the systems, not what some no name wrote his viewpoint on in the article. Articles on gaming sites are pretty useless when it's dominated with one person's perspective. That said, my point about the Wii was just from the actual shifts proven, games announced, etc - actual facts you can see and touch.

Several PS3 projects were canned earlier this year and late last year, thus referring to the point of loss of developers for the PS3. Now, there are new projects surfacing, thus it is more of a breakeven number to what the PS3 started with for developer support. I don't doubt that the PS3 will be more supported, as it is holding its own against the 360. I'm just saying that the point made in the article is a bit sensational. Developers always have backed the PS3. The author treats the PS3 as if it were the unknown console that developers stayed away from. That award goes to the Wii, as many devs didn't know what to make of it. This is simple recent history, really not much to argue about here.

 



bardicverse said:
Jordahn said:
bardicverse said:
This article makes no sense. The PS3 was the most well-backed console of any system launch this generation, even moreso than the XB360 when it launched. If anything, the PS3 had scared off some developers, and is just regaining some now that it's holding its own against the XB360

At the end of the day, the system that has truly gained larger backing is the Wii, as a lot of developers took a wait and see approach to the system. With its success, more devs have been jumping aboard.

 

Actually, it makes plenty of sense when you take things in CONTEXT. Anyone can back a console by saying "We are backing the [insert console here]." But it's the development and approach of development of the console the article is referring to. I'll agree with you that announcement of support was heavy behind the PS3 when first announced. And I don't see how this has anything to do with the Wii since the article implies that it is also about mulit-platform games that are NOT on the Wii.

Industry context, my friend. How the industry is reacting to the systems, not what some no name wrote his viewpoint on in the article. Articles on gaming sites are pretty useless when it's dominated with one person's perspective. That said, my point about the Wii was just from the actual shifts proven, games announced, etc - actual facts you can see and touch.

Several PS3 projects were canned earlier this year and late last year, thus referring to the point of loss of developers for the PS3. Now, there are new projects surfacing, thus it is more of a breakeven number to what the PS3 started with for developer support. I don't doubt that the PS3 will be more supported, as it is holding its own against the 360. I'm just saying that the point made in the article is a bit sensational. Developers always have backed the PS3. The author treats the PS3 as if it were the unknown console that developers stayed away from. That award goes to the Wii, as many devs didn't know what to make of it. This is simple recent history, really not much to argue about here.

 

No one is arguing that PS3 projects have been cancelled, but for the most part the 360 and PS3 share the majority of multi-platform games (the context) here.  So those games have nothing to do with the Wii.  But don't forget that the article also makes clear that there is still demand for the 360.  So please stop trying to derail this thread.

 



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disolitude said:
Jordahn said:
@disolitude

If you find yourself developing the same game for two consoles, you either develop for them simutaneously or develop for one then port to the other. We all can agree can agree on that. But also if you decide to develop for one then port to the other, you might as well take the easier route. So if some developers finds that it's easier to develop for the PS3 first and then port to the 360 (instead of the otherway around), then that's the best route for those developers since they were planning to make the same game for the 360 and PS3 anyway.

I completely agree...but the bolded part is something that hasn't happened yet very often. Actually I don't know any developers that have said its easier to develop for ps3...

the closest to that statement is ID Games saying that textures may have to be changed due to lack of storage on the 360...but I don't think that implies that its easier to develop for ps3.

 

I think u misunderstand. I know that nobody has said that the PS3 is easier to develop for than the 360 is, but developing for the PS3 and then the 360 is easier than developing for the 360 then for the PS3.

 



Cypher1980 said:
Developing with PS3 as the lead platform = commercial suicide

 

Mirrors Edge and FF13 both have the Ps3 as lead platform and should do fine. I agree with what someone else said, once Sony starts making all their games fit on a blu ray multiplat games for a dvd won't sell as much to Ps3 users unless it's a popular franchise.



Jordahn said:
bardicverse said:
Jordahn said:
bardicverse said:
This article makes no sense. The PS3 was the most well-backed console of any system launch this generation, even moreso than the XB360 when it launched. If anything, the PS3 had scared off some developers, and is just regaining some now that it's holding its own against the XB360

At the end of the day, the system that has truly gained larger backing is the Wii, as a lot of developers took a wait and see approach to the system. With its success, more devs have been jumping aboard.

 

Actually, it makes plenty of sense when you take things in CONTEXT. Anyone can back a console by saying "We are backing the [insert console here]." But it's the development and approach of development of the console the article is referring to. I'll agree with you that announcement of support was heavy behind the PS3 when first announced. And I don't see how this has anything to do with the Wii since the article implies that it is also about mulit-platform games that are NOT on the Wii.

Industry context, my friend. How the industry is reacting to the systems, not what some no name wrote his viewpoint on in the article. Articles on gaming sites are pretty useless when it's dominated with one person's perspective. That said, my point about the Wii was just from the actual shifts proven, games announced, etc - actual facts you can see and touch.

Several PS3 projects were canned earlier this year and late last year, thus referring to the point of loss of developers for the PS3. Now, there are new projects surfacing, thus it is more of a breakeven number to what the PS3 started with for developer support. I don't doubt that the PS3 will be more supported, as it is holding its own against the 360. I'm just saying that the point made in the article is a bit sensational. Developers always have backed the PS3. The author treats the PS3 as if it were the unknown console that developers stayed away from. That award goes to the Wii, as many devs didn't know what to make of it. This is simple recent history, really not much to argue about here.

 

No one is arguing that PS3 projects have been cancelled, but for the most part the 360 and PS3 share the majority of multi-platform games (the context) here. So those games have nothing to do with the Wii. But don't forget that the article also makes clear that there is still demand for the 360. So please stop trying to derail this thread.

 

I'm not by any means trying to derail the thread. I'm just stating that the article written is misguided, from an industry standpoint. I am discussing the article at hand, which overall is the context of this thread.

 



papflesje said:
Cypher1980 said:
Developing with PS3 as the lead platform = commercial suicide

So that's why EA has said that PS3 will be their lead platform?

Because the 360 can handle any multiplat developed on the PS3.. unlike the PS3 which seems to struggle with 360 ports.



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bardicverse said:

I'm not by any means trying to derail the thread. I'm just stating that the article written is misguided, from an industry standpoint. I am discussing the article at hand, which overall is the context of this thread.

 

Well, maybe it's "misguided" because it's NOT from an industry standpoint.  It's specificly from a 360/PS3 development standpoint.  And as much as I love Nintendo, not every console news article/standpoint has to specificly involve the Wii.



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