FJ-Warez said:
Thats the issue, not everyone is following that development model, more devs are going PC first and later PS3 and 360 versions, stoping the PS3 bleeding can be done by removing it from the main chain and putting in on less important part, this what SE is doing, and this what let them port the game to the 360, putting the PS3 first model was not their choice, the same for Capcom, and probably many more devs who got a licence for the UEngine...
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I honestly do not understand what you are trying to say, but if that's how you see things, then sure I can respect that. I just don't see how anyone here would have a problem with 3rd party developers developing for the PS3 and the means they go about doing so. I'm not saying that developers are making perfect decisions. But I do know that the complaints of developing for the PS3 has died down, it's more and more common to have 360/PS3 simutaneous releases not counting deliberate timed exclusives, and we're hearing that more developers are using the PS3 as their lead platform. And looking at the past three years of the console industry, things for the most part are moving in a positive direction. So if developing for the PS3 is better for some developers, then great.
Hackers are poor nerds who don't wash.










