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PS3 development is not as hard as everyone said in the beginning, the scenario has changed because, even when the PS3 is harder to develop than the 360, the difference is not as abysmal as it was before, especially with SCE supporting much more and companies like Insomniac sharing R&D for "teh Cell", so, now it's actually more profitable for third parties to develop multiplatform titles first for the PS3 and port to the 360, or develop for the PC and port to the PS3 and 360...

BTW, Square Enix is using the Unreal Engine for The Last Remnant, not for FFXIII and VsXIII, those are being made with Crystal Tools, which was created in the switch from the PS2 to the PS3, and then optimized it for PC, 360 and Wii development...