By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Xbox 360 vs PS3 Face-Off: Round 14

Eurogamer is really 360-biased. They're practically the definition of a fanboy magazine. They are way on the bottom of the bell-curve, as far as average PS3 game rankings go (they may even be THE bottom, as far as major publications go) -- that's a pretty clear indication of bias.

That being said, it doesn't look like they're bright enough to set their PS3 to full-range RGB... I don't expect much more from fanboys who don't know how to operate their PS3. They probably hate Sony Bravia TVs too.

I have all three consoles, and several of the games they've mentioned on both HD platforms (for reasons I'm not going to discuss) -- they have different requirements for the output to look good on the TV look at them on -- if you make one console look good, the other looks bright/dark/muted/color bleeds/etc.



Around the Network

They compared the systems 14 times?



http://www.youtube.com/watch?v=iyLhpUPNPIs

360 IS OPERATIONAL AFTER 37 DAYS!

BottledSpringWater said:
They compared the systems 14 times?

 

Every few weeks they write a roundup comparing the latest multiplatform titles. They've been doing it for quite awhile.

Unfortunately for them and since as a rule of thumb multiplatform games look either equal or better on the 360 their long-lasting series of Face-Off's has earned them a reputation of being 360 biased.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

eurogamers: Microsoft is the best company this gen, without them hardcore gaming would be dead.

On topic:

Funny how Madden and all of EA's games have been on PS3 first then ported to the 360(in 2008 and onward), and somehow look better on the 360.



 

mM
leo-j said:
eurogamers: Microsoft is the best company this gen, without them hardcore gaming would be dead.

On topic:

Funny how Madden and all of EA's games have been on PS3 first then ported to the 360(in 2008 and onward), and somehow look better on the 360.

 

Who would have thought that providing an accessible architecture and a familiar coding environment would result in better looking games.

Krazy Ken didn't =/





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

Around the Network
Groucho said:

Eurogamer is really 360-biased. They're practically the definition of a fanboy magazine. They are way on the bottom of the bell-curve, as far as average PS3 game rankings go (they may even be THE bottom, as far as major publications go) -- that's a pretty clear indication of bias.

That being said, it doesn't look like they're bright enough to set their PS3 to full-range RGB... I don't expect much more from fanboys who don't know how to operate their PS3. They probably hate Sony Bravia TVs too.

I have all three consoles, and several of the games they've mentioned on both HD platforms (for reasons I'm not going to discuss) -- they have different requirements for the output to look good on the TV look at them on -- if you make one console look good, the other looks bright/dark/muted/color bleeds/etc.

Yet somehow they are bright enough to be able to work out how to measure the frame-rates of Xbox 360 and PS3 games. Like so go figure or something.

 



Tease.

result :

1- SoulCalibur IV : Namco-Bandai has been unable or unwilling to match on the equivalent PlayStation 3 code. For one thing, the game is running internally with a whopping great 40 per cent resolution increase on the Microsoft console, with a native framebuffer of 1365x960 versus the standard 1280x720 on the PlayStation 3. The Xbox 360 version also has an extra layer of lighting effects completely absent on the PS3 game.

2- Kung Fu Panda :   PlayStation 3 is locked to 30FPS, whereas the 360 code does its best to run at the more preferable, fulsome 60fps. The result is a better looking game for the Microsoft console, but the smoother update comes at a cost - there's some pretty awful screen tear to contend with.

3- Mercenaries 2 : the advantages of the Xbox 360 version are twofold: there's the inclusion of a depth-of-field effect (taking the form of a subtle blur the further 'into' the screen you go) along with an improved refresh rate. As both games target 30fps, and achieve it with no v-lock, that translates into an additional amount of screen tear on the PS3 game.

4- Guitar Hero: Aerosmith : PlayStation 3 owners get a technically deficient game - something that's become more depressingly predictable the more cross-format Neversoft games I've looked at...Just like Guitar Hero III, the Aerosmith edition runs at a sub-optimal 1040x585 resolution compared to the native 720p, 60fps loveliness of the Xbox 360 version - basically a 33 per cent drop in detail.

5- Beijing 2008 : While the Xbox 360 version gets the entire range of visual effects, including excellent anti-aliasing, selective depth-of-field blurring and full 720p resolution (blowing up nicely to 1080p if you are that way inclined), the PlayStation 3 rendition of the game looks a bit unfinished in comparison.

6- The Incredible Hulk : the Xbox 360 version look tangibly worse than the equivalent PS3 code ??!! ( one point for sony here).

7- FaceBreaker : ..... draw here.

8- EA Sports Roundup There's a slight deficit in performance with Madden on PlayStation 3 - the menu system seems prone to entirely arbitrary pauses and the replays are noticeably lacking in animation compared to the Xbox 360 version. The developers are on record as saying that this is down to a memory shortage in the PlayStation 3 hardware .... All three games take longer to load on PlayStation 3 than Xbox 360.

and now one question for sony .......... :  WHERE IS THE POWER OF THE CELL UR TALKING ABOUT ??!!



Coming next: Pure, LEGO Batman, Brothers-in-Arms: Hell's Highway, Far Cry 2, Star Wars: The Force Unleashed... And more.

the next compration will be interesting.



NNN2004 said:

result :

1- SoulCalibur IV : Namco-Bandai has been unable or unwilling to match on the equivalent PlayStation 3 code. For one thing, the game is running internally with a whopping great 40 per cent resolution increase on the Microsoft console, with a native framebuffer of 1365x960 versus the standard 1280x720 on the PlayStation 3. The Xbox 360 version also has an extra layer of lighting effects completely absent on the PS3 game.

2- Kung Fu Panda :   PlayStation 3 is locked to 30FPS, whereas the 360 code does its best to run at the more preferable, fulsome 60fps. The result is a better looking game for the Microsoft console, but the smoother update comes at a cost - there's some pretty awful screen tear to contend with.

3- Mercenaries 2 : the advantages of the Xbox 360 version are twofold: there's the inclusion of a depth-of-field effect (taking the form of a subtle blur the further 'into' the screen you go) along with an improved refresh rate. As both games target 30fps, and achieve it with no v-lock, that translates into an additional amount of screen tear on the PS3 game.

4- Guitar Hero: Aerosmith : PlayStation 3 owners get a technically deficient game - something that's become more depressingly predictable the more cross-format Neversoft games I've looked at...Just like Guitar Hero III, the Aerosmith edition runs at a sub-optimal 1040x585 resolution compared to the native 720p, 60fps loveliness of the Xbox 360 version - basically a 33 per cent drop in detail.

5- Beijing 2008 : While the Xbox 360 version gets the entire range of visual effects, including excellent anti-aliasing, selective depth-of-field blurring and full 720p resolution (blowing up nicely to 1080p if you are that way inclined), the PlayStation 3 rendition of the game looks a bit unfinished in comparison.

6- The Incredible Hulk : the Xbox 360 version look tangibly worse than the equivalent PS3 code ??!! ( one point for sony here).

7- FaceBreaker : ..... draw here.

8- EA Sports Roundup There's a slight deficit in performance with Madden on PlayStation 3 - the menu system seems prone to entirely arbitrary pauses and the replays are noticeably lacking in animation compared to the Xbox 360 version. The developers are on record as saying that this is down to a memory shortage in the PlayStation 3 hardware .... All three games take longer to load on PlayStation 3 than Xbox 360.

and now one question for sony .......... :  WHERE IS THE POWER OF THE CELL UR TALKING ABOUT ??!!

 

killzone 2. burnout paradise, ff13, resistance 2



burnout paradise looks the same on both consoles .... hope Killzone 2 will show us the real power of the cell.