result :
1- SoulCalibur IV : Namco-Bandai has been unable or unwilling to match on the equivalent PlayStation 3 code. For one thing, the game is running internally with a whopping great 40 per cent resolution increase on the Microsoft console, with a native framebuffer of 1365x960 versus the standard 1280x720 on the PlayStation 3. The Xbox 360 version also has an extra layer of lighting effects completely absent on the PS3 game.
2- Kung Fu Panda : PlayStation 3 is locked to 30FPS, whereas the 360 code does its best to run at the more preferable, fulsome 60fps. The result is a better looking game for the Microsoft console, but the smoother update comes at a cost - there's some pretty awful screen tear to contend with.
3- Mercenaries 2 : the advantages of the Xbox 360 version are twofold: there's the inclusion of a depth-of-field effect (taking the form of a subtle blur the further 'into' the screen you go) along with an improved refresh rate. As both games target 30fps, and achieve it with no v-lock, that translates into an additional amount of screen tear on the PS3 game.
4- Guitar Hero: Aerosmith : PlayStation 3 owners get a technically deficient game - something that's become more depressingly predictable the more cross-format Neversoft games I've looked at...Just like Guitar Hero III, the Aerosmith edition runs at a sub-optimal 1040x585 resolution compared to the native 720p, 60fps loveliness of the Xbox 360 version - basically a 33 per cent drop in detail.
5- Beijing 2008 : While the Xbox 360 version gets the entire range of visual effects, including excellent anti-aliasing, selective depth-of-field blurring and full 720p resolution (blowing up nicely to 1080p if you are that way inclined), the PlayStation 3 rendition of the game looks a bit unfinished in comparison.
6- The Incredible Hulk : the Xbox 360 version look tangibly worse than the equivalent PS3 code ??!! ( one point for sony here).
7- FaceBreaker : ..... draw here.
8- EA Sports Roundup : There's a slight deficit in performance with Madden on PlayStation 3 - the menu system seems prone to entirely arbitrary pauses and the replays are noticeably lacking in animation compared to the Xbox 360 version. The developers are on record as saying that this is down to a memory shortage in the PlayStation 3 hardware .... All three games take longer to load on PlayStation 3 than Xbox 360.
and now one question for sony .......... : WHERE IS THE POWER OF THE CELL UR TALKING ABOUT ??!!