HappySqurriel said:
MikeB said: Of course graphics matter, that's why for high profile games they are pushed to the max on Wii (for example Mario Galaxy), PS3 (Killzone 2) and 360 (Gears).
It's not really about just the amount of pixels or level of AA, they mainly reduce jaggies or increase detail and that's only part of the whole graphics thing (some art styles and design decisions result into more need for them). It's a combination of art direction, lighting, animations, special effects, loosely related stuff like action on screen / destructibility / frame rate, etc, etc.
It's the same as asking if the image quality, special effects, environmental settings, costumes, camera work, etc, etc matter in movies. Of course they do, look at Lords of the Ring, Star Wars, Ice Age, etc, etc. Of course you also need a good story, good actors, good music / sound effects, etc. |
Movies are an odd comparison because few people would argue that an excellent drama movie really needs a huge special effects budget in order to make the movie better ...
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Neither do games need to have amazing special effects, they just need to be convicing for the kind of experience they aim for. You can have a dramatic game without flying dragons spewing fire, hordes of space ships, etc, etc. Good lighting, image quality, good quality and dramatic audio, etc, etc will all add the experience of a dramatic movie.
Of course a game (like some animation movies) is all computer generated, so imperfections take more effort to be addressed properly. But you can better aim for hyper-realism (exaggerated experience).