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Forums - Nintendo - Miyamoto has lost it.

As much as guitar hero is fun et al. I'd rather play my real guitar thankyou :P



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Wait? Rol is no longer offended by this game's existence?

At least something good came out of it.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

This is kinda the reaction to every casual-based game Nintendo has released. Every time people have said Wii _____ was going to be trash, or Wii Fit would fail, but each time they've been wrong. For some reason I have faith in Nintendo, and I will be one of the few who waits to play the game before condemning it.



My Games of 2011:

The Legend of Zelda: Skyward Sword

Elder Scrolls V: Skyrim

Super Mario 3D Land

Uncharted 3: Drake's Deception

Now when will they make the game that gets kids interested in cleaning toilets at a young age?



Except for Keith (DKII), no one here has played Wii Music -- so all else is speculation.

To me, it seems as if the idea is to create a "game" that lets people (especially youth) experience the joy of music.

I plan on getting it -- mostly because I have a six-year-old son.

I can see it selling 5M for that reason (and the fact that the Japanese market buys some strange "games"). But I also realize that it is not the choice of most people here.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

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megaman79 said:
He's not an artist. Check your history, He's an industrial design graduate.

 


Actually, Miyamoto is an artist, and a damn good one at that. Before Super Mario Bros., the people who designed game graphics were mostly the programmers - and programmers and artistry often don't mix. One of the reasons why SMB was so revolutionary is because it was the first game designed with visual artistry in mind. It first showed the world that games have the potential to be art.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom

 

 

Someone enjoyed making a game?

AWFUL ALERT THE INTERNET!



MontanaHatchet said:

And it doesn't look like Wii Music could be very enjoyable to anyone past the age of 12. I guess it came to a point where Nintendo making money was more important than Nintendo making good games.

 

 

I don't understand your point.  Let's say you are right any Will music isn't enjoyable for more than a few minutes (which is mostly as good laugh at it's sillyness).  That does not mean it's not a good game for those under 12 years old.  Why shouldn't 6 year olds have this, if that is target audiance?  Why do people get offended at games made for someone else?  I can't beleive how many self centred people there are on this site that think every game is made just for them, and then are so offended at something that doesn't appeal to them.  To me, it looks like Ninento wants to make a system that is enjoyable for a 6 year old and a 106 year old, and everyone in between.  However, they are not trying to do that in a single game...



Smash_Brother said:

I'm irked by the tendencies of some people in any "creative" field to fellate themselves by calling themselves "artists". It's that kind of needless ego-inflating that needs to die.

Miyamoto doesn't fall into this category. From everything I've seen and heard, the man is humble like a monk and I'm sure is quite happy with "game designer" and the level of respect he has brought to the title.

 

I think I love you.

(My rule has become that if you can't even reach, say, 20 or 30 million people with your art, you aren't an artist worth listening to. Usually this leaves only people who do not self-identify as artists, including Miyamoto.)

Miyamoto is an artist no more than he is an inventor of new technology. Technology is one element of what he does--he has recently introduced the world to motion controls, you may have heard--but new technology is not his goal.

The gaming market has been backwards for a long time. It has been running towards the ideals of technology and art. To Miyamoto, these are likely just background factors. His goal is some job or utility the product performs, but figuring out how to perform a unique job with many different factors, including art, is difficult. Instead, game designers usually make the job the background factor, in the form of an established genre, and make some abstract idea of "art" the goal.

Miyamoto does not approach things linearly. He has said that his definition of an "idea" is one solution which solves multiple problems. You will find most of the great "art" in his games not only are classic designs visually, but they provide the context and explain the goals to the player in efficient ways, and utilize technology in ways no one else thought of. And after doing all that, his games are best known for creating or popularizing whole new types of play, for which all those other things were mere foundation.

You cannot understand the job that Wii Music performs, even when it is spelled out for you by "crazy" Miyamoto, if you don't understand where he is starting from and where he is headed. Many haters are starting at their comprehension of the jobs which past music games have performed, and facing the goal of "art," and correctly surmise that Miyamoto is going the other direction. They are confused how Miyamoto can think that removing complexity and challenge moves the game towards art. But art has already been assumed for Miyamoto. Art is just a physical expression of the philosophy behind the game, and Miyamoto has moved past that, through design, and to the utility of the game.

In contrast, the highest regarded "art" games, like Bioshock or MGS, assume some existing job, and eventually move past art to make commentary about some existing philosophy, instead of making a unique philosophy and corresponding art the starting point of the game. They are treading an existing path and trying to go the furthest. Miyamoto is choosing a destination that has never been reached before. Whether he gets there on his first attempt is no longer the point.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

For cripes sake lighten up. No one really knows anything about it. The man has a hell of a track record and I heard this same crap about Wii Fit. I'm willing to wait and give it a chance and actually get some facts before making up my mind.

Worst case and it bombs, big frigging deal. Gee we've never seen a game bomb before.

The only guarantee against failure is to accept mediocrity and never take a chance on anything new. Then we’d have nothing to look forward to but a future of Halo18, GTA 47 and Final Fantasy 192.