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Forums - Microsoft - Mass Effect or what All next gen RPGs Should Strive to Be...

ckmlb said:

Also on an RPG note: I was just reading EGM and it turns out FF XIII will be a return to turn based combat (pre FF XII) so I am extremely looking forward to that more than ever now because I didn't like the combat in XII (real time).

Really? Damn. First DQIX wont be action oriented, now FFXIII will also revert back to original formula. I guess this is good for the fans of the series. However, I lost interest in both. I had high hopes for FFXIII's new gameplay idea. I guess they were not taking chances on FFXIII for the PS3. They are not going to risk upsetting fans and lose sales.



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To those that question the original poster of the thread:

There is a reason he's stating that more RPGs should be like ME, and I will ask you this question.

Between Dragon Quest 3, from the early 1990s, to Dragon Quest 8, of 2 years ago; what is the fundamental difference in the actual gameplay between both series?

I am an avid fan of the DQ series, I love it. However, the fact is, very few, if any major RPGs change their formula, ever. Chrono Trigger might be the best RPG ever, but why is it? It changed the formula. At a time when everyone lined up like revolutionary soldiers to fight, Chrono Trigger energized the scene with no random enemies, random ally/enemy placement, and various combat differences, introduced multiple plotlines/sidequests/stories and endings, and also provided a great central plotline. Unfortunately, every JRPG since then takes one of the big 3 (FF, CT, DQ), and then tries to merely refine the genre, rather than evolve the genre.

The fact is, I picked up DQ8, and from DQ3 to that, there was not a single difference in the game at all. Yes, alchemy was involved, and there weren't job classes that you could customize, but outside of that, nothing.

Even Blue Dragon, for as awesome of a game as it is, still follows a very similar path, and doesn't divert from it (even if it perfects it).

This is the diometrical propostion of eastern and western RPGs. Very few WRPGs are similar. Between Final Fantasy, and Dragon Quest, there are not great deal of differences. Between Oblivion and World of Warcraft, there are huge differences, and it would be litterally impossible to grab ahold of both the style, and gaming differences.

This is what both makes WRPGs unique, and in some cases, better. If I were to take the 10 biggest RPGs of Japan, and the 10 biggest RPGs of America, in those 10 JRPGs, there would be many many similarties, both artistically, and with game play. In the same top 10 of American RPGs, I would each top 10 title to be totally different. Might & Magic is similar to the Elder Scrolls in only a handful of ways, but both are totally different that Baluders Gate, and Neverwinter Nights. Fallout is even stranger. They all have totally different styles, whereas the bulk (but not all) of JRPGs are almost "cookie cutter". This is not to say JRPGs are bad, because I grew up, and my favorite RPGs are almost always JRPGs, but Western RPGs are far more ambitious.


The reason I, and many others want Mass Effect is because we've played KOTOR before. Have you played, and beat KOTOR? KOTOR is what FFXII strived for, and could not do it - 4 years before FFXII was made (I love FFXII, don't get me wrong, best FF since 7).

What is Mass Effect going to introduce? Choices, tons of action in a turn-based environment (it's still turn based), better storylines, more interaction and emotion in the game, and all kinds of off the wall things.

JRPG developers should strive for the same.

The final comparison is this, JRPGs are almost always trying to perfect the wheel, whereas WRPGs are trying to invent a whole new method of transportation. Both are good in their respective ways, but one tries to just visually upgrade the product, and the other is trying to build a whole new product. Thats what makes some parts of WRPGs better.

Honestly? I like JRPGs more. I love isometric, and turn based action alot more than FPS games like Oblivion. The issue is, Oblivion added so much more into an FPS RPG than most JRPGs have in many many years.

Again, please, for those wondering what makes a WRPG so good, go play KOTOR. If the ending doesn't shock you (or atleast the near-end part), and think it's a great game, then I don't know what to say. Every game should strive for the mastery of storytelling that Chrono Trigger did, but the vehicle for the storytelling shouldn't always be the same thing every time. Because, when they just re-hash similar storylines, and methods, it makes me wonder if they are just trying to take people's money, or create a true new artistic vision for their game.

Also, if anyone says that it just looks like every other X360 game, please, go look at the videos. The NPC discussions look like friggin' cutscenes! Not only in the graphical way, but in the depth of interaction, and emotion the characters have in a simple conversation.



Back from the dead, I'm afraid.

^^ I agree 100%, my problem is that I lost interest in complete turn based strategie after FFVII and heroes of might and magic (thats why almost all JRPGs don´t get me excited) , Baldurs gate was the perfect solution for me, bringing the best of real time and turn based together,

oh and eventhough I liked the story of KOTOR alot, I did see the ending coming a mile away, maybe I just play to many games and watch to many movies with twists and turns. 



 

 

 

mrstickball said:
To those that question the original poster of the thread:
...
Chrono Trigger might be the best RPG ever, but why is it? It changed the formula. At a time when everyone lined up like revolutionary soldiers to fight, Chrono Trigger energized the scene with no random enemies, random ally/enemy placement, and various combat differences, introduced multiple plotlines/sidequests/stories and endings, and also provided a great central plotline. Unfortunately, every JRPG since then takes one of the big 3 (FF, CT, DQ), and then tries to merely refine the genre, rather than evolve the genre.
...
The fact is, I picked up DQ8, and from DQ3 to that, there was not a single difference in the game at all. Yes, alchemy was involved, and there weren't job classes that you could customize, but outside of that, nothing.
...
This is the diometrical propostion of eastern and western RPGs. Very few WRPGs are similar.

...
This is what both makes WRPGs unique, and in some cases, better. If I were to take the 10 biggest RPGs of Japan, and the 10 biggest RPGs of America, in those 10 JRPGs, there would be many many similarties, both artistically, and with game play. In the same top 10 of American RPGs, I would each top 10 title to be totally different.

...
The final comparison is this, JRPGs are almost always trying to perfect the wheel, whereas WRPGs are trying to invent a whole new method of transportation. Both are good in their respective ways, but one tries to just visually upgrade the product, and the other is trying to build a whole new product. Thats what makes some parts of WRPGs better.
...


Great post. My respect for you have rised. I just disagree on some points you made about western and J-RPG.

1) there is a lot of gameplay difference from DQ3 to DQ8. I know it is not like the difference from FF4 and FF12, but it is still there. DQ3 use some hybrid job system and recuitable characters that have no important role in the story. DQ 5 let you use monsters and level them up like any character and by the end of the game they are much better than the plot characters. DQ6 and 7 screw up the gameplay IMO. You have a job system where your abilities carry over or can be combined with abilities from other jobs. Monsters are avaible and can also learn jobs. DQ 8 ignores jobs and monsters and have only 4 playable characters, it is almost as simple as DQ 2. The difference is that you chose your skills and abilities by allocating points at level ups (kinda like Diablo 2). I think that saying that alchemy and job class is the only difference is too much. I agree that the "core" and the feeling of the series is the same, but DQ made more than minor changes. DQ5, DQ7 and DQ 8 gameplay is not that similar, some people love DQ 7 and hate 8, others love 8 and dislike the 6 and 7.

2) I agree that most J-RPG try to be like FF in some way. I do not think that DQ and CT have as much influence as FF. DQ is some kind of social phenomenon in Japan and what works for it does not work for others. The first person perspective in battles and the odd menu have not been used succesfully by other games. CT is the best RPG IMO also, but I have never seen a game that tries such a ambitious and innovative formula. I do not think many games uses CT as inspiration. You forgot to mention other J-RPGs that do evolve the genre and keep it fresh, the Tales of series (phantasia and Symphonia especially). That game is so unique that labeling them as just another J-RPG is unfair.

3) I strongly disagree about western RPGs being more diverse. They are as diverse as J-RPGs. If you use only the well know and mainstream J-RPGs you will get this impression. Try looking at Japanese only games like Persona and Shin Megami Tensei. In terms of gameplay J-RPGs are diverse no matter if you look at popular games or not. Compare Disgaea, CT, Dragon Quest 7, FF 12, Odim Sphere, Front Mission, Parasite Eve, Breath of Fire 5, Xenosaga, Shin Megami Tensei, Tales of Symphonia. Artistically most of them look alike, but IMO so does WRPGs. Even without playing these games one just need to look at them to say they feel "japanese". this characteristic is also avaible in WRPG.

I do not have a lot experience in playing WRPGs, but I do not think they try too hard to evolve the genre or are that different. For example: what would be left of WRPGs without Tolkien`s characters and universe inspiration? The gameplay uses a lot of formulas from the pen and paper RPGs that the nerd community love. The criticism I have about WRPG is that they are too complex and do not appeal to newbies.I could not even start some games because I was confused trying to imagine how to distribute the points to a female dwarf bard with thief subjob. i can not even imagine how a male vampire warlock would look like or that a female troll could be a priest. These games demand a lot of time just to understant what they are about.

I am not saying that J-RPG is better, I think we should avoid these kind of comparisons at all costs. They have a lot of problems of similar nature like anime influence and strange dressing codes. My point is that just a few games evolve the genre, like CT in J-RPG and KOTOR in WRPGs (according to your analisys).



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

Great post. My respect for you have rised. I just disagree on some points you made about western and J-RPG.

1) there is a lot of gameplay difference from DQ3 to DQ8. I know it is not like the difference from FF4 and FF12, but it is still there. DQ3 use some hybrid job system and recuitable characters that have no important role in the story. DQ 5 let you use monsters and level them up like any character and by the end of the game they are much better than the plot characters. DQ6 and 7 screw up the gameplay IMO. You have a job system where your abilities carry over or can be combined with abilities from other jobs. Monsters are avaible and can also learn jobs. DQ 8 ignores jobs and monsters and have only 4 playable characters, it is almost as simple as DQ 2. The difference is that you chose your skills and abilities by allocating points at level ups (kinda like Diablo 2). I think that saying that alchemy and job class is the only difference is too much. I agree that the "core" and the feeling of the series is the same, but DQ made more than minor changes. DQ5, DQ7 and DQ 8 gameplay is not that similar, some people love DQ 7 and hate 8, others love 8 and dislike the 6 and 7.

2) I agree that most J-RPG try to be like FF in some way. I do not think that DQ and CT have as much influence as FF. DQ is some kind of social phenomenon in Japan and what works for it does not work for others. The first person perspective in battles and the odd menu have not been used succesfully by other games. CT is the best RPG IMO also, but I have never seen a game that tries such a ambitious and innovative formula. I do not think many games uses CT as inspiration. You forgot to mention other J-RPGs that do evolve the genre and keep it fresh, the Tales of series (phantasia and Symphonia especially). That game is so unique that labeling them as just another J-RPG is unfair.

3) I strongly disagree about western RPGs being more diverse. They are as diverse as J-RPGs. If you use only the well know and mainstream J-RPGs you will get this impression. Try looking at Japanese only games like Persona and Shin Megami Tensei. In terms of gameplay J-RPGs are diverse no matter if you look at popular games or not. Compare Disgaea, CT, Dragon Quest 7, FF 12, Odim Sphere, Front Mission, Parasite Eve, Breath of Fire 5, Xenosaga, Shin Megami Tensei, Tales of Symphonia. Artistically most of them look alike, but IMO so does WRPGs. Even without playing these games one just need to look at them to say they feel "japanese". this characteristic is also avaible in WRPG.

I do not have a lot experience in playing WRPGs, but I do not think they try too hard to evolve the genre or are that different. For example: what would be left of WRPGs without Tolkien`s characters and universe inspiration? The gameplay uses a lot of formulas from the pen and paper RPGs that the nerd community love. The criticism I have about WRPG is that they are too complex and do not appeal to newbies.I could not even start some games because I was confused trying to imagine how to distribute the points to a female dwarf bard with thief subjob. i can not even imagine how a male vampire warlock would look like or that a female troll could be a priest. These games demand a lot of time just to understant what they are about.

I am not saying that J-RPG is better, I think we should avoid these kind of comparisons at all costs. They have a lot of problems of similar nature like anime influence and strange dressing codes. My point is that just a few games evolve the genre, like CT in J-RPG and KOTOR in WRPGs (according to your analisys).

1. I know that there are minor changes, but again, in my case, the last time I played DQ, it was #3, and when I played DQ8, there was no learning curve. The spells, weapons, grinding, battle system, plot twist, and many core aspects were the same, exact thing. To me, it was just so.....odd. From KOTOR to ME though, it seems alien, despite the fact they're in the same genre, type, and everything....But all of those changed are in a 5yr span.
2. When I was reffering to the JRPG genre, I know, and agree there's quite a difference in combat systems between Tales of, and FF or DQ, nevertheless, the art is very similar, direction, pacing,menus, towns, money/economy systems,  ect is very similar. Like you said, the most influential are stale, and that's my gripe with JRPGs. CT was the best RPG made (imo), but despite that, no one has really tried to be "as good" and unique at JRPGs like CT, and managed over 1m copies in Japan. Consumers in Japan, as I said, have played a poor, brutal part in this, as they encourage the same thing over and over, by awarding the same rehashed system more and more sales. Odin Sphere is a great example. Shining series #500 sold more than the amitious Odin Sphere.
3. Artisically, tell me how Baldurs Gate, Betrayl in Antara, Ultima, Elder Scrolls: Arena, D&D series, Might & Magic (OG or Heroes), Fallout, and such have even the same art direction even? The major JRPG series, again although different in a few ways, share far more components than the games I listed. The only major similarity in some (definately not all) is the D&D combat system.
Tolkien's work is just as popular, and influential in JRPGs as WRPGs...Don't forget his influences in all of it. I agree that there are tons of fresh, unique, great JRPGs, but the "big ones" are far similar, and mundane than the big CRPGs. Go download Betrayl at Krondor, Septerra Core, Might & Magic, Fallout, Elder Scrolls and Ultima. Those were the big ones, and check out their sequels. IMO, their sequals are far more ambitious and revolutionary than the big JRPG IP sequals.
Again, I LOVE the run-of-the-mill JRPG (I own probably 80% of the SNES JRPGs that were made in the US). But it seems like from Morrowind to Oblivion, just as much or more changed than DQ3 to DQ8.  

 



Back from the dead, I'm afraid.

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mrstickball said:
...
...
3. Artisically, tell me how Baldurs Gate, Betrayl in Antara, Ultima, Elder Scrolls: Arena, D&D series, Might & Magic (OG or Heroes), Fallout, and such have even the same art direction even? The major JRPG series, again although different in a few ways, share far more components than the games I listed. The only major similarity in some (definately not all) is the D&D combat system.
Tolkien's work is just as popular, and influential in JRPGs as WRPGs...Don't forget his influences in all of it. I agree that there are tons of fresh, unique, great JRPGs, but the "big ones" are far similar, and mundane than the big CRPGs. Go download Betrayl at Krondor, Septerra Core, Might & Magic, Fallout, Elder Scrolls and Ultima. Those were the big ones, and check out their sequels. IMO, their sequals are far more ambitious and revolutionary than the big JRPG IP sequals.
Again, I LOVE the run-of-the-mill JRPG (I own probably 80% of the SNES JRPGs that were made in the US). But it seems like from Morrowind to Oblivion, just as much or more changed than DQ3 to DQ8.

 


 I agree more than I disagree with you. I think we share the same opinions on why RPGs today feel dated and boring. From your posts and mine I think we disagree about "what makes a RPG fresh". Being diverse or impleting a never seen before gameplay/art-style/storyline does not make a good or new RPG IMO. Simplicity is a characterisc all my favorite RPGs share and the reason I never got into WRPG. Ambition is essential, but sometimes it does not mean to add but to subtract or to go back into old formulas.

CT was not that original. Art and character design was not new. Look for DQ 5 and 6 artwork you will be shocked to see that Marle and Lucca models were in other games. The battle system had only 3 commands
. Worldmap was very simple and the towns were only some small residences. Even so it is the best RPG ever. It hazd a lot of content never seen before, but that alone would not make it a great game.

DQ 8 had one of the most simplistic stories ever. Inever lost interest in it, I was looking forward to the plot during all parts of the game.

FF12 have never seen before storyline and battlesystem. IMO it is the worst after FF8.

New content does not always help a game. FF formulas changed dramatically from FF7 on and some were disastrous. Chrono Cross is what happens when try to make it new just for the sake of being new.



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

I've always loved Bioware's RPG's and if any game can get me to buy a 360 this is it.



Help! I'm stuck in a forum signature!

I don't know, this game looks more like a tactical shooter than a RPG, I didn't see too many RPG elements on it(IMO), I will be waiting for some good reviews. I would like to see a Jade Empire 2, I hope bioware make one :D. 



PS Vita and PC gamer

CPU Intel i5 2500K at 4.5 Ghz / Gigabyte Z68 Mobo / 8 Gb Corsair Vengeance 1600 mhz / Sapphire HD 7970 Dual X Boost / Corsair Obsidian 550d 

Sorry, double post. XD



PS Vita and PC gamer

CPU Intel i5 2500K at 4.5 Ghz / Gigabyte Z68 Mobo / 8 Gb Corsair Vengeance 1600 mhz / Sapphire HD 7970 Dual X Boost / Corsair Obsidian 550d 

DonWii said:
ckmlb said:

Also on an RPG note: I was just reading EGM and it turns out FF XIII will be a return to turn based combat (pre FF XII) so I am extremely looking forward to that more than ever now because I didn't like the combat in XII (real time).

Really? Damn. First DQIX wont be action oriented, now FFXIII will also revert back to original formula. I guess this is good for the fans of the series. However, I lost interest in both. I had high hopes for FFXIII's new gameplay idea. I guess they were not taking chances on FFXIII for the PS3. They are not going to risk upsetting fans and lose sales.


Well, if you don't like FF13 you might like FF13: Versus that is being developed by the same guy that directed Kingdom Hearts 1 and 2. Both combat systems are covered between the 2 games, and both are as high in profile from the looks of the graphics.

I am also assuming that the delay with KH3 is attributed to this assignment...

 

Out of every 360 game I know of, Mass Effect is the one I will miss the most by not having a 360.  If a PC version isn't announced I might get a 360 if they fix it and have a nice price drop.   I loved Baldur's Gate 1 and 2.  I also missed KOTOR, though, because I never got an XBox.  I should play that on my PC...