mrstickball said:
3. Artisically, tell me how Baldurs Gate, Betrayl in Antara, Ultima, Elder Scrolls: Arena, D&D series, Might & Magic (OG or Heroes), Fallout, and such have even the same art direction even? The major JRPG series, again although different in a few ways, share far more components than the games I listed. The only major similarity in some (definately not all) is the D&D combat system. Tolkien's work is just as popular, and influential in JRPGs as WRPGs...Don't forget his influences in all of it. I agree that there are tons of fresh, unique, great JRPGs, but the "big ones" are far similar, and mundane than the big CRPGs. Go download Betrayl at Krondor, Septerra Core, Might & Magic, Fallout, Elder Scrolls and Ultima. Those were the big ones, and check out their sequels. IMO, their sequals are far more ambitious and revolutionary than the big JRPG IP sequals. Again, I LOVE the run-of-the-mill JRPG (I own probably 80% of the SNES JRPGs that were made in the US). But it seems like from Morrowind to Oblivion, just as much or more changed than DQ3 to DQ8.
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I agree more than I disagree with you. I think we share the same opinions on why RPGs today feel dated and boring. From your posts and mine I think we disagree about "what makes a RPG fresh". Being diverse or impleting a never seen before gameplay/art-style/storyline does not make a good or new RPG IMO. Simplicity is a characterisc all my favorite RPGs share and the reason I never got into WRPG. Ambition is essential, but sometimes it does not mean to add but to subtract or to go back into old formulas.
CT was not that original. Art and character design was not new. Look for DQ 5 and 6 artwork you will be shocked to see that Marle and Lucca models were in other games. The battle system had only 3 commands
. Worldmap was very simple and the towns were only some small residences. Even so it is the best RPG ever. It hazd a lot of content never seen before, but that alone would not make it a great game.
DQ 8 had one of the most simplistic stories ever. Inever lost interest in it, I was looking forward to the plot during all parts of the game.
FF12 have never seen before storyline and battlesystem. IMO it is the worst after FF8.
New content does not always help a game. FF formulas changed dramatically from FF7 on and some were disastrous. Chrono Cross is what happens when try to make it new just for the sake of being new.
Satan said:
"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."







