i got in the beta, i found a bit of time to spare, LBP is awesome!!!! well worth the 3 hr frantic mashing of the refresh button to get the key, even tho i was suppose to be working :P
i got in the beta, i found a bit of time to spare, LBP is awesome!!!! well worth the 3 hr frantic mashing of the refresh button to get the key, even tho i was suppose to be working :P
*sniff*.... game so far away..... a month feels like a really long time now....
4 ≈ One
makingmusic476 said:
From what I've seen so far, not a single one. I have seen plenty of posts like this, however: http://www.neogaf.com/forum/showpost.php?p=12918536&postcount=1900 |
Looks like crow has be eaten. I'm so excited. I can't wait to hear about LBP bundles!
I made one too :P right here XD
http://www.vgchartz.com/forum/thread.php?id=42972&start=0
And yes it is huge ! .. it's fuckin epic !
ugh.... I'd like to get in the beta :(
Anyway, good that people are enjoying it. Can't wait to see how the final build gets reviewed and how it plays.
| nitekrawler1285 said: Out of curiosity were there any negative reviews? I'm really not patient enough to read through 39 pages but if anyone is... |
makingmusic476 said:
Oct. 28 for you PALites. |
Actually its October 22 for Europe it has been moven 1 week forward.
frybread said:
Am I the only one who isn't completely blown away? I mean, I see some potential, but the premade levels really aren't fun, the jumping is wonky/floaty, and the whole 3-plane gameplay is awkward and not really all that intuitive. I also wish the characters could hang onto ledges.
I just feel like the main difficulty in the game comes from battling the controls/three plane set-up, not any actual obstacles in the level designs. I could see some user-made single plane levels being really good, though.
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havent tried my level then :P
frybread said:
Am I the only one who isn't completely blown away? I mean, I see some potential, but the premade levels really aren't fun, the jumping is wonky/floaty, and the whole 3-plane gameplay is awkward and not really all that intuitive. I also wish the characters could hang onto ledges.
I just feel like the main difficulty in the game comes from battling the controls/three plane set-up, not any actual obstacles in the level designs. I could see some user-made single plane levels being really good, though.
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If this is the worst of it i'm not too worried. I've played plenty of games where for the frist few levels controls feel awkward until it all clicks. and it's not like either of them don't see the potnetial.