By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - VGChartz Playstation Trophy League

ghettoglamour said:
I took the freedom to tweak the Platinum Leaderboard a bit.

The plats will be split the following way:

Rarity > 30% = Common = 1p
> 10 % <= 30% = Uncommon = 2p
> 5% <= 10% = Rare = 3p
> 2% <= 5% = Super Rare = 4p
<= 2% Ultra Rare = 5p

I tried to reward more the earning of difficulty plats and make it more difficult to bank points by whoring easy plats. Let's be honest, anything above 10% is pretty obtainable by an average gamer and shouldn't get too much recognition.

The old split was > 50 > 20 > 10 > 5 < 5.

As always, tell me if something's wrong.

That's cool! Thanks.



My website: Precocious Ragamuffin

Around the Network

haha nice updates. My progress is slow these days :(

Versus_Evil said:

First time outside away from games in a while. First signs of withdrawal :(

 

BUT DID THE CAP JIGGLE????



Finally got plat #50 Final Fantasy XV after a couple hours of fishing :D



KylieDog said:
ghettoglamour said:
I took the freedom to tweak the Platinum Leaderboard a bit.

The plats will be split the following way:

Rarity > 30% = Common = 1p
> 10 % <= 30% = Uncommon = 2p
> 5% <= 10% = Rare = 3p
> 2% <= 5% = Super Rare = 4p
<= 2% Ultra Rare = 5p

I tried to reward more the earning of difficulty plats and make it more difficult to bank points by whoring easy plats. Let's be honest, anything above 10% is pretty obtainable by an average gamer and shouldn't get too much recognition.

The old split was > 50 > 20 > 10 > 5 < 5.

As always, tell me if something's wrong.


Doesn't work because rarity has nothing to do with how hard a platinum is.  When we used to have average plat difficulty ratings in this thread I was in the upper bunch of people with harder averages, yet after this change my score has fallen a lot more compared to others who had a lower average difficulty score (the easy plat farmers). Even going by rarity alone I'm at 23% and those at 33%+ have now caught up much closer to me with the change, so the change has had the opposite of the intended effect since I should in fact be further away in points.

Games like Devil May Cry 3 which is very hard to plat falls into the second lowest tier of 10-30%.  Because it a low selling game with dedicated fanbase, which makes platinum less rare as players more dedicated to it. GTAV which has a very easy platinum but the game sells a billion copies has a 2.3% rarity.

A better method would be to find the average rarity across all platinum trophies (for the actual platinums, not players), or at least for the games people in the league have played, then breakdown the scores based on that.  If the overall average plat rarity was 25 points for example, then any plat with a 25% rarity would get 25 points, for each % point lower it would get an additional point, so a 15% plat rarity would score 35 points, for every % point higher it would lose 1 point, so a 35% rarity plat would score 15 points, with 1 point being the minimum.

It would still mean GTAV is worth more than DMC3, but typically even small selling/dedicated fanbase games have a threshold and the average plat difficulty would still make those games rewarding, using the 25% example DMC3 would be worth ~40 points compared to GTAV's 48, a 20% difference in score compared to the current systems 100% difference. 

I understand your point as we already did when we started using my app instead of Arc's manual work.

But please also understand that with this rarity system you can save a lot of time and while not perfect, it's still a decent way to calculate the leaderboard imo.

I think your issue with popular games being more rare than niche ones is not solved at all with your method, but the side effect is even worse imo, since the difference between a 30% and a say 2% plat would be much less than now.

If something, my goal would be to reward rare plats even more compare to "whored" ones, so that a 1% plat would be worth 50 My Name is Mayo's



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

Around the Network
ghettoglamour said:
KylieDog said:


Doesn't work because rarity has nothing to do with how hard a platinum is.  When we used to have average plat difficulty ratings in this thread I was in the upper bunch of people with harder averages, yet after this change my score has fallen a lot more compared to others who had a lower average difficulty score (the easy plat farmers). Even going by rarity alone I'm at 23% and those at 33%+ have now caught up much closer to me with the change, so the change has had the opposite of the intended effect since I should in fact be further away in points.

Games like Devil May Cry 3 which is very hard to plat falls into the second lowest tier of 10-30%.  Because it a low selling game with dedicated fanbase, which makes platinum less rare as players more dedicated to it. GTAV which has a very easy platinum but the game sells a billion copies has a 2.3% rarity.

A better method would be to find the average rarity across all platinum trophies (for the actual platinums, not players), or at least for the games people in the league have played, then breakdown the scores based on that.  If the overall average plat rarity was 25 points for example, then any plat with a 25% rarity would get 25 points, for each % point lower it would get an additional point, so a 15% plat rarity would score 35 points, for every % point higher it would lose 1 point, so a 35% rarity plat would score 15 points, with 1 point being the minimum.

It would still mean GTAV is worth more than DMC3, but typically even small selling/dedicated fanbase games have a threshold and the average plat difficulty would still make those games rewarding, using the 25% example DMC3 would be worth ~40 points compared to GTAV's 48, a 20% difference in score compared to the current systems 100% difference. 

I understand your point as we already did when we started using my app instead of Arc's manual work.

But please also understand that with this rarity system you can save a lot of time and while not perfect, it's still a decent way to calculate the leaderboard imo.

I think your issue with popular games being more rare than niche ones is not solved at all with your method, but the side effect is even worse imo, since the difference between a 30% and a say 2% plat would be much less than now.

If something, my goal would be to reward rare plats even more compare to "whored" ones, so that a 1% plat would be worth 50 My Name is Mayo's

I wonder just how much money the dev of that game made off us poor weak minded fools who just wanted the easy plat.

 

Makes me wonder why I haven't made a Mayo-like game yet myself!



Neodegenerate said:
ghettoglamour said:

I understand your point as we already did when we started using my app instead of Arc's manual work.

But please also understand that with this rarity system you can save a lot of time and while not perfect, it's still a decent way to calculate the leaderboard imo.

I think your issue with popular games being more rare than niche ones is not solved at all with your method, but the side effect is even worse imo, since the difference between a 30% and a say 2% plat would be much less than now.

If something, my goal would be to reward rare plats even more compare to "whored" ones, so that a 1% plat would be worth 50 My Name is Mayo's

I wonder just how much money the dev of that game made off us poor weak minded fools who just wanted the easy plat.

 

Makes me wonder why I haven't made a Mayo-like game yet myself!

Aren't you hyped yet for My Name is Ketchup/Mustard/Marmelade/Peanut Butter?



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

ghettoglamour said:
Neodegenerate said:

I wonder just how much money the dev of that game made off us poor weak minded fools who just wanted the easy plat.

 

Makes me wonder why I haven't made a Mayo-like game yet myself!

Aren't you hyped yet for My Name is Ketchup/Mustard/Marmelade/Peanut Butter?

Depends on if i need the extra boost to get into the top 20 next year when they inevitably debut.  I'm not proud of it, but there it is.



KylieDog said:
ghettoglamour said:

I understand your point as we already did when we started using my app instead of Arc's manual work.

But please also understand that with this rarity system you can save a lot of time and while not perfect, it's still a decent way to calculate the leaderboard imo.

I think your issue with popular games being more rare than niche ones is not solved at all with your method, but the side effect is even worse imo, since the difference between a 30% and a say 2% plat would be much less than now.

If something, my goal would be to reward rare plats even more compare to "whored" ones, so that a 1% plat would be worth 50 My Name is Mayo's

I already put the solution in my post.

Using my 25% average example a 30% plat would be worth 20 points, a 1% worth 49 points.  Big difference.  I already showed it works better as the DMC3/GTAV difference is 20% instead of 100% under current system.

You're already grabbing the data to average everyones platinum difficulties individually, so use it to also average all plats and calculate a score based on the overall average.

With my solution right now a 30% plat is 1 point and a 1% one is 5 points, that's worth five times more. In your example a very rare plat is only 60% more worth than a common one.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

VGC Trophy League 2016

VGC Trophy League Totals

VGC Platinum Leaderboard

Busiest members

Latest Platinums



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey