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KylieDog said:
ghettoglamour said:

I understand your point as we already did when we started using my app instead of Arc's manual work.

But please also understand that with this rarity system you can save a lot of time and while not perfect, it's still a decent way to calculate the leaderboard imo.

I think your issue with popular games being more rare than niche ones is not solved at all with your method, but the side effect is even worse imo, since the difference between a 30% and a say 2% plat would be much less than now.

If something, my goal would be to reward rare plats even more compare to "whored" ones, so that a 1% plat would be worth 50 My Name is Mayo's

I already put the solution in my post.

Using my 25% average example a 30% plat would be worth 20 points, a 1% worth 49 points.  Big difference.  I already showed it works better as the DMC3/GTAV difference is 20% instead of 100% under current system.

You're already grabbing the data to average everyones platinum difficulties individually, so use it to also average all plats and calculate a score based on the overall average.

With my solution right now a 30% plat is 1 point and a 1% one is 5 points, that's worth five times more. In your example a very rare plat is only 60% more worth than a common one.



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey