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Forums - Gaming - Why wont anime/manga (Naruto,OP,Bleach) based games succeed at story?

Naruto,One piece,Bleach,D.Gray man..

These are anime/manga based games.

They have great story at anime/manga, you use all kind of ninja skills,biig swords, spells and other stuff.But games wont succeed bringin us great story,not so great gameplay.

Naruto books have sold about 140 million or so heard about 4 years ago.Best selling naruto based game is Naruto: Clash of Ninja Revolution,Wii,with 0.78m without Japan sales, so its about over 1m. Well this has done pretty good.But all others about 0.4m.But most of them are missig sales..Well Naruto has done good.But others have done baaad.Even though they are as popular as Naruto.

Why cant they bring us as great story as at manga/anime?Story at Naruto and One piece is Great.



 

 

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Same reason we rarely get a good story from licensed games. Sure, we get the odd KoTOR, but for every one of those we get ten Jedi Power Battles'.



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So I hear the Berserk game succeeds at story.
Too bad the rest of the game doesnt.



 

vdoesntforgive said:
So I hear the Berserk game succeeds at story.
Too bad the rest of the game doesnt.

 

There is Berserker game?Cool..



 

 

Take my love, take my land..

Simulacrum said:
vdoesntforgive said:
So I hear the Berserk game succeeds at story.
Too bad the rest of the game doesnt.

 

There is Berserker game?Cool..

 

Yep.



 

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On the other hand apparently going from games to anime is a great idea. Look at Gungrave.



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Well I guess it has something to do with game balance and logistics. The story part well you will probably notice games like DBZ and Naruto are just using the stories from the anime series so no real expansion there. So if you liked the story from the anime series that much then story should really be an issue. But it is annoying how they don't just do a spin off and create a different story for one of the other characters.

And as for the gameplay... both are fighting games that have more than one player. and when you add the multiplayer element into games then you have to find balance, otherwise you would just find people using the same characters over and over again without trying out other characters. And that would be a shame to the fans of the anime series who's fave characters don't happen to be all that powerful. and can you imagine using Naruto and using mass shadow clone jutsu and trying to find a good way to control all of them at the same time?



Naruto ultimate ninja storm follow the story doesn't it?







Naruto: Rise of a Ninja was totally awesome with the story. I love that game and will most likely follow it with Broken Bond.



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Basically, because they can't.

To try to use the video game medium to tell a story you need to be extremely good at what you're doing. Since you're playing the main character... why does one always have to play the main character?... you are always in a position to control the action. However, you almost never get to control or affect the story of a video game.

Characters very seldom react to what you're actually doing while controlling the character. You cannot complete different objectives than the ones you are given. You cannot save the person you know is going to get their ass kicked in a couple of minutes. You are, as a player, completely powerless over any form of story.

Since you're given a story and enabled to interact with the world but not with the story, you start to feel detatched from it. It cannot swipe you off your feet because there are too many moments where the illusion is broken, where you are no longer the character, but the guy sitting with a controller in hand.

Imagine a movie. In the middle of the most intense actionsequence, the hero chasing the villain falls and twists his ankle. The villain gets away. The director shouts cut, walks into the picture, tells the main actor what to do, and they do it all over again. This would likely leave you with a sense of detatchment, that this is just a movie and not something important. No?

Or imagine that the Hero knows that the Villain is going to shoot his best friend in a couple of seconds, but he doesn't do a thing about it.

This, I claim, is what happens in games ALL THE TIME!

As soon as players are allowed to mess around with things and the game does not respond to ALL of these things in a believable way, the story will get less and less important.

It's not just confined to Anime/Manga games. It occurs in ALL games (wow, that's three ALL's in caps (well, four now)). It is however extremely apparent in games that build on something that is known for its strong story.

There are a couple of ways to limit these effects.

1. Limit the players freedom in world - Case in point, Pheonix wright games. Amazing story, absolutely no freedom or control.

2. Build a world that responds to as much as possible - Baldurs Gate, perhaps. Mass Effect.

3. Make the story such that any response is unneccesary - Portal.

4. Build a world that acts only as a representation of something bigger - Civilisation and Total war games do this. Since the interactions are all on a macro level our imagination fills in the blanks of what must occur on the micro level.



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