nitekrawler1285 said:
What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket. |
Your right, but have the wrong idea.
A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.
Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.
Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.










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