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Forums - Sales - LittleBigPlanet vs. Wii Music: Battle of the Casuals

nitekrawler1285 said:
Smashchu2 said:
LBP is not casual (or bridge).Any game that emphasizes creation and online play is not casual or bridge. It is an upmarket title.

 

What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket.

Your right, but have the wrong idea.

A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.

Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.

Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.

 



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dib8rman said:
A few questions:
1. Who is going to buy LBP that doesn't already want a PS3 or own a PS3?
2. What part of LBP is more casual that say Mario or Rachet and Clank?
3. How does Wii music sales affect LBP sales? Isn't that like Rock Band affecting Call of Duty sales? Except it would be Rock Band on the Xbox360 vs Call of Duty on the PS3?

Questions over,

Yeah yeah yeah, double post

  1. I guess I fall into this group. If a PS3 and LBP feel from the heavens and into my lap, then I'd be content. I wouldn't go buy one though
  2. Nothing. The only part that might is the platforming (unless you use an item) uses less button then Mario. Namely run and shoot
  3. Probably wont. They are actually in two different realms. Someone is going to buy LBP regardless of the other game; the same for Wii Music.

 



No you didn't why the hell did you steel my thread I made the exact same thread and it got misserable 40 replies and everyone ignore it.Now you make the same thread and it has 2 pages :/ then that other guy stole my "Do you think this girls are hot" thread and that dmeister kid stole my "Are you a virgin" thread.I thought about those threads for weeks reflecting and thinking if they would be suitable for the vgchartz audience since you can't make silly threads like "do you masturbate".Because that would get you banned damn I don't understand I feel like the ramones they invent punk rock just some losers like green day would get all the cash.



dib8rman said:
A few questions:
1. Who is going to buy LBP that doesn't already want a PS3 or own a PS3?
2. What part of LBP is more casual that say Mario or Rachet and Clank?
3. How does Wii music sales affect LBP sales? Isn't that like Rock Band affecting Call of Duty sales? Except it would be Rock Band on the Xbox360 vs Call of Duty on the PS3?

Questions over,

 

1.  I will be buying a PS3 for LBP.(not sure that it means much as i've been a gamer who was just on the fence waiting for some interesting games to come out for the 3 next gen systems before I finally bought one.)

2. I would say LBP is no more casual than Mario. 

3. I don't think it will, but the likely success of Wii Music will take away the lime light from this title.  Ntm i'm sure as this thread is proof many will compare them anyway.



OT:
LBP will be HUGE



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@Smashchu2

That's what I figured, maybe I'm the one misunderstanding the OP, by "Casual" I assumed he was reffering to the expanded audience that Wii Music would be gunning after, I guess he mean't something else.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said:
LBP is not casual (or bridge).Any game that emphasizes creation and online play is not casual or bridge. It is an upmarket title.

 

What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket.

Your right, but have the wrong idea.

A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.

Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.

Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.

 

 

I agree with most of what you're saying however, LBP can be played and enjoyed without sharing or creating. There are 50 levels that have a story associated with them that ship with the game making it much like NSMB.

 

 



nitekrawler1285 said:
Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said:
LBP is not casual (or bridge).Any game that emphasizes creation and online play is not casual or bridge. It is an upmarket title.

 

What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket.

Your right, but have the wrong idea.

A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.

Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.

Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.

 

 

I agree with most of what you're saying however, LBP can be played and enjoyed without sharing or creating. There are 50 levels that have a story associated with them that ship with the game making it much like NSMB.

 

 

True, but the developers need to develope these with being a bridge game in mind, and I doubt that is the case. If memory serves, they will make then long and hard, which doesn't equal bridge. Not to mention that the focus of the game is sharing.

 

Not to mention it's on the PS3, which can't house those types of games due to it's price.

 



did you steel my thread


Do you want some cheese with that whine .



Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said:
LBP is not casual (or bridge).Any game that emphasizes creation and online play is not casual or bridge. It is an upmarket title.

 

What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket.

Your right, but have the wrong idea.

A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.

Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.

Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.

 

 

I agree with most of what you're saying however, LBP can be played and enjoyed without sharing or creating. There are 50 levels that have a story associated with them that ship with the game making it much like NSMB.

 

 

True, but the developers need to develope these with being a bridge game in mind, and I doubt that is the case. If memory serves, they will make then long and hard, which doesn't equal bridge. Not to mention that the focus of the game is sharing.

 

Not to mention it's on the PS3, which can't house those types of games due to it's price.

 

Unlimited lives with numerous checkpoints helps alleviate difficulty and make it more accesible than even a game like NSMB with it's limited life systems.

The focus of the GTA games are it's story and missions which most people pass up in favor of having fun and being destructive.  So I don't see the "focus" of the game getting in the way of users who just want to play. They never have to venture off of earth(the core game) and to the moon(sharing and creating).

PS3 can house those games.  It's price may be prohibitive but that doesn't stop it from having those types of games.  Of course price is something that Sony has shown us is subject to change. I'm guessing march or april we'll see a price cut plus more games along this line.


Point being i do think they have this being a bridge game in mind, and will plan many more.