Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said:
nitekrawler1285 said:
Smashchu2 said: LBP is not casual (or bridge).Any game that emphasizes creation and online play is not casual or bridge. It is an upmarket title. |
What about the core platforming aspect? I thought 2D platformers were the lowest market tier for core games. creation and sharing being what make it a bridge to the upmarket.
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Your right, but have the wrong idea.
A bridge game is usually something of a low-middle tier game, made being easy enough for new players, but has enough challange for verterans. This is where you get games like New Super Mario Bros and Mario Kart Wii. The focus of LBP is on creating and sharing, both qualities of upmarket games. While the game is be definition a platformer, it doesn't make it a bridge game. Your whole goal is to either make a level for other people to play, or play one that people made yourself. This is where bridge is lost. While a none gamers can play the precreated level, they will have trouble trying to create their own. And since you'll probably have too go online with the console, some elements will be lost.
Not to mention there is no difficulty curve. A level can be increadibly hard or really easy, but there is no structuer or order to it. You download a level and play. Upmarket gamers will enjoy thiss as they always get a new expeirience., but this may frustrate newer gamers as they may easily play a level that is too tough. Not to mention the developers said some levels will be long and hard.
Little Big Planet and Wii Music are in two different realms. Don't be mistaken, LBP was developed and meant for the upmarket gamers who buy the PS3. The casual/bridge asspect has been added on as it went.
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I agree with most of what you're saying however, LBP can be played and enjoyed without sharing or creating. There are 50 levels that have a story associated with them that ship with the game making it much like NSMB.
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True, but the developers need to develope these with being a bridge game in mind, and I doubt that is the case. If memory serves, they will make then long and hard, which doesn't equal bridge. Not to mention that the focus of the game is sharing.
Not to mention it's on the PS3, which can't house those types of games due to it's price.
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Unlimited lives with numerous checkpoints helps alleviate difficulty and make it more accesible than even a game like NSMB with it's limited life systems.
The focus of the GTA games are it's story and missions which most people pass up in favor of having fun and being destructive. So I don't see the "focus" of the game getting in the way of users who just want to play. They never have to venture off of earth(the core game) and to the moon(sharing and creating).
PS3 can house those games. It's price may be prohibitive but that doesn't stop it from having those types of games. Of course price is something that Sony has shown us is subject to change. I'm guessing march or april we'll see a price cut plus more games along this line.
Point being i do think they have this being a bridge game in mind, and will plan many more.