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Forums - Gaming - OpenGL 3.0 vs DirectX 11 - The war is over?

obieslut said:
i hope opengl wins, i am sick of this stupid diretx, they expect everyone to upgrade the cards and os every single time i mean sack that shit.

they had dx9 for xp, yh that was and still is good.
dx10 for vista, meh crap performance if you ask me with so little gain.
then dx10.1 for vista that is not even compatible with dx10 cards, that fucks me off man, i hope they crush and burn.

I doubt neither ms or ati/nvidia thinks that way. ;)

 



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obieslut said:
i hope opengl wins, i am sick of this stupid diretx, they expect everyone to upgrade the cards and os every single time i mean sack that shit.

they had dx9 for xp, yh that was and still is good.
dx10 for vista, meh crap performance if you ask me with so little gain.
then dx10.1 for vista that is not even compatible with dx10 cards, that fucks me off man, i hope they crush and burn.

Unless you can actually link to something proving me otherwise, 10.1 is fully compatibile with 10 hardware. While DX10 cards don't have all the features, they will have no problems running with DX10.1 games.

You'll also need a new card to support the new features of OpenGL3.0. How is OpenGL at any advantage in this regard?



Squilliam said:
misteromar mk4 said:
Can somebody tell me the jist of what this means? The article started getting too technical for me.

 

Open GL the old winner and open standard is being beaten out by Direct 3d produced by Microsoft.

Thats no good, its always much better with a open standard than one company owning a industry standard.



-UBISOFT BOYCOTT!-

Sony and Nintendo as they use OpenGL in their consoles


Sony and Nintendo use proprietary versions of OpenGL (mostly the ES variant) with lots of extensions that are specific to their architecture. Direct3D kills OpenGL because that was hijacked by the CAD crowd who will not allow fast changes and updates.

The good thing for Sony and Nintendo was that the last major change was the free shader architecture in DirectX9. DirectX10 consists of some obscure enhancements and is pretty much irrelevant. I doubt that this will change with DX11.



Wonderful, inferior lock-in proprietary crap over open standards.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

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mm, Quake & Quake 2. those were the days. Making maps for my mates with 100% death guaranteed at the end, such innocent times.



 

 assumption is the mother of all f**k ups 

Since the only operating system which provides Direct X is Microsoft on Windows and some variant of it onthe Xbox. Open GL is the only choice on most hardware or in other operating systems Linux , UNIX , And Mac , and others (like PS3 or nintendo Wii) , on the windows platform it's the traditional API for CAD systems and also many games and fully supported by microsoft windows as well.

After many years of parallel existance the 2 API's (GL and DX) have borrowed and shared many features (well DX did the most borrowing since it came later to the game). Supporting the new graphics hardware, ATI and Nvidia have been the cause of most of the changes - more flexible hardware than ever now, the API's need to change to get full use from it.
If you want the widest possible support open GL is the only API which works across many platforms including windows.



PS3 number 1 fan

Open standards I say! Damn you MS!



Try to be reasonable... its easier than you think...

DX one the war years ago. OpenGL won't ever be made irrlevent until there is an open DX standard for linux, Mac and other hardware(ie open standards). OGL was gone once gaming was DX and PC ruled and that was years ago. Nintendo and Sony may use a OGl varient, but by no means OGL is running strong.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

As a programmer, I have always preferred OpenGL to DX. Honestly DX sucked until it "evolved" into DX7 and practically copied OpenGL's API. MS has done a decent job since then, and their monopoly has pushed the DX standard faster than OpenGL has gotten pushed, which is sad/lame.

 

However, by effectively copying OpenGL's API since DX7, MS basically extended OpenGL's lifespan by a long while -- its easy to switch back and forth.  OpenGL is still taught to the fresh crop of computer scientists in college, as part of beginning graphics courses, and its pretty easy to switch back and forth, ever since DX7.