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Sony and Nintendo as they use OpenGL in their consoles


Sony and Nintendo use proprietary versions of OpenGL (mostly the ES variant) with lots of extensions that are specific to their architecture. Direct3D kills OpenGL because that was hijacked by the CAD crowd who will not allow fast changes and updates.

The good thing for Sony and Nintendo was that the last major change was the free shader architecture in DirectX9. DirectX10 consists of some obscure enhancements and is pretty much irrelevant. I doubt that this will change with DX11.