TheDjib said:
http://en.wikipedia.org/wiki/Free_Radical_Design Initially, most of Free Radical Design's employees previously worked for the game developer Rare. While at Rare, they (David Doak, Steve Ellis, Karl Hilton, Graeme Norgate and Lee Ray) worked on the Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. From late 1998 to early 1999 this team left Rare to form Free Radical Design, which was established in April 1999, their first release being TimeSplitters for the PlayStation 2 in 2000.[1] TimeSplitters attracted attention at the time because of the former Rare employees' work on the critically acclaimed GoldenEye 007. [edit] Released
One bad game does not a bad dev make. |
That's exactly what I read that made me buy into the Haze hype. I've learnt my lesson now. A good dev can make average games but not one as bad as haze was.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler








