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Forums - Gaming - id's RAGE gimped to accomodate the Xbox 360

TRios_Zen said:
Not that this will convince anyone who doesn't want to believe it but here goes: http://www.shacknews.com/onearticle.x/54780

 

 Not saying that this isn't true or anything.... but lawyers have a lot to say sometimes. Especially when things about their clients product are said.

Anyways to the damage controll people... see nothing to worry about anyway. You did all that for no reason.



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Maybe id can make a decent game nowadays.



CGI-Quality said:
@ Squilliam

No disrespect man but I cant believe as smart as I know you are that u don't see the negatives to this. Dude come on man any game gimped for ANY reason, be it PS3 or 360's fault is not good for the consumer. Imagine a gimped, multiplatform MGS4 - the game would not be the masterpiece it is if they had to gimp it in any way.Games that are gimped are NEVER good for consumers no matter who's fault it is.

Most games this generation are not gimped by content restrictions due to space limitations. They are gimped because content creation tools have not kept pace with the requirements of HD consoles and that has led to spiraling costs. The art budgets this gen are huge compared to last gen and to make even more content really requires an open chequebook from a console manufacturer.

 

 

 



Tease.

LOL MATURE said:
all the damage control is making my head hurt.

There have been more than two differing opinions in this thread. In fact there's quite a few. Care to elaborate into which opinion is the one playing damage control?

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



It makes sense to gimp all of them instead of developing several different versions a once. Its much cheaper and more consistent to do so.



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This is FUCKED! I would presume it will just happen more and more, but kept a little more secret than this.



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@Squilliam

I am totally agree with you man.

As people are making themselves look stupid when they own 360 already, but still buy a ps3 just for a blu ray player.



TRios_Zen said:
Not that this will convince anyone who doesn't want to believe it but here goes: http://www.shacknews.com/onearticle.x/54780

Thanks.. I made a new thread about it so some will read it..

 



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

bobobologna said:
Garcian Smith said:
Strange how this is the first we've heard about a game being cut down for the 360's media. I suspect that this is less of an endemic problem, and more the tech-heads at id being lazy with compression techniques.

 

No, id isn't lazy, it's just that the game utilizes huge megatextures for their world.  It allows every part of the world to have a completely unique texture instead of just mapping a repeating texture over the terrain.  Compression techniques can only take you so far.

 

Okay, so instead of wasting space because of inadequate compression, they're wasting space by giving every freakin' sand dune its own texture. Wasted resources are wasted resources. Does anybody really care if every little pebble in the game is a unique snowflake?

This is so far up the diminishing returns curve that it's laughable.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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TRios_Zen said:
Not that this will convince anyone who doesn't want to believe it but here goes: http://www.shacknews.com/onearticle.x/54780

 

id: Rage Not Cut Because of Xbox 360 Limits

Sep 16, 2008 10:40pm CST tags: Rage

The limitations of the DVD medium and Xbox 360 hardware have not forced id to cut content from all versions of Rage (PC, PS3, 360), the studio has told Shacknews.

Following a report that id had removed "significant content" from all versions of the shooter so the game would fit onto two Xbox 360 DVDs, id Software's Tim Willits denied that the Xbox 360 version required the studio to sacrifice its vision for the game.

"There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL," wrote Willits. "We feel the 360 is a great platform and will provide a fantastic Rage experience."

id has previously stated that the Xbox 360 version of Rage will look worse than its PC and PS3 counterparts due to the limitations of the DVD medium. The studio had hoped to circumvent this by spreading the 360 release across three DVDs, though Microsoft's royalty rates apparently make anything beyond two discs financially impracticable.

Willits' unedited response follows:

During my talk today I mentioned that we originally wanted to have around 5 or 6 smaller wasteland environments but later decided instead to have 2 larger wastelands. Mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands. Not loading levels while you drive around is a much better decision regardless of platform.

There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game.

We feel the 360 is a great platform and will provide a fantastic Rage experience.

 

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http://www.shacknews.com/onearticle.x/54780



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)