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Forums - Gaming - Is history repeating itself? (Casual Gamers)

JHawkNH said:
rocketpig said:
With that said, I still think WiiFit is friggin' stupid. It defines the word "gimmick". Unless Nintendo has a lot more to offer with that system than they showed us, the novelty will wear off incredibly quickly. The thing isn't even really exercise. I wouldn't break a sweat on that thing. I can't see anyone who isn't morbidly obese actually believing that board will help them get into shape.

 

I disagree. I think WiiFit is a brilliant move. Think about how health crazed the Japanese people are. Now imagine with their limited space that they could get a fairly decent workout in their own homes and have fun while doing it. This game could sell millions in Japan alone. Any sales in the US or Europe would just be added frosting on the cake. This game is right in the same vains as the Brain Training series and could potentially be a system selling game.

It's brilliant just from a marketing standpoint. Come the holidays, as hundreds of local news channels are doing their annual "What's hot for Xmas!" segments, what do you think they'll want to show viewers? Some guy getting pwned on Killzone (or Halo or Mario), or one of their own anchors looking like an idiot on a WiiBoard? It'll generate laughs, build good will, get free advertsing, and then, of course, pull in the babes with the promise of weight loss.



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There will ALWAYS be a portion of the market that is casual. And it will ALWAYS be the biggest portion of the market in terms of dollars. Yes, we hardcore gamers (I assume anyone hanging out in the vgchartz forums qualifies) buy a lot more games than the casuals do, but there aren't enough of us to outweigh them. Think of your friends who own consoles but aren't immersed in gamer culture -- do they have dozens of quality games, or do they have Madden, Karaoke Revolution, an Atari collection, a Mario game and/or a handful of random greatest hits titles? These aren't people who bought into a fad and then gave up; they're just people who aren't going to spend more on gaming than they do on eating out or playing golf every month. They will buy and play games now and then when something catches their attention.

And I don't think there's a hard line between hardcore and casual games. Yes, I consider myself hardcore -- I like to play games all the way through, I eschew strategy guides and cheat codes (unless I really get stuck), I have a bunch of working consoles from various generations, and I keep close tabs on the market. I just finished Scarface on the Wii and am several hours into Resident Evil 4. But that doesn't mean I didn't enjoy Wario Ware, and I'll be picking up Boogie and MySims. (I will not, however, be picking up Mario Party 8, as it's a BAD casual game from everything I've read online. Clearly a lot of people don't research, or just don't care and are having fun regardless. I'm actually a little bit envious of that at times!)

What is hard to remember is that a good casual game CAN appeal to the hardcore, picky as we are; the reverse is not always true.



mancandy said:
I don't think there is much of a similarity. Was there such a thing as a "gamer" back in the days of the Atari2600 or even the NES?

Oh yeah there was. As the younger brother of a Pac-Man fiend, I can testify that "gamers" existed back then.

Some of those bastards would spend an incredible amount of time playing Donkey Kong, Pac-Man, Centipede, and others. My brother was ridiculously good at Pac-Man. Back then you were a god if you could "flip" the Pacman score.



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mancandy said:
I don't think there is much of a similarity. Was there such a thing as a "gamer" back in the days of the Atari2600 or even the NES? The videogame market at the time was just at its infancy and I think for the most part, Atari and Nintendo were marketing to kids while catching the eyes of the curious. Videogames in general were coonsidered a novelty at that time.

Now, videogame purchases can be segmented into the type of "gamer" and videogame makers can now market to a particular segent of the "gamer" population.

The beauty of the Wii is that it is attracting new gamers, some may choose to continue gaming and some may not. That happens with all consoles, people will be curious and buy a system and then go from there. Not all the of the PS2 owners are hardcore gamers. Not all of them own MGS3, GTA3 or GT3.

I don't understand where this fear of companies stopping development of core gaming genres. The core gamers will always be there and companies will have to cater to them. Not everyone is going to buy Brain Training. However, companies cannot afford to let this opportunity to capture new customers pass them by. They can't ignore the masses. Just better graphics isn't going to cut it any more.

Maybe the novelty of awesome graphics has worn off?


Yes. The gamers in the 2600 days were called "kids" (or, more precisely, boys). There were relatively few whoo didn't play games. For adults, the opposite was true. So the divide was age based.

As the kids got (and continue to get) older, some game up gaming due to work, family and other unimpotant things. Some kept their priorities straight, reslulting in the divide of gamer and non-gamer.



As others have mentioned the problem with the PS3 and Xbox 360 is that they're too expensive for casual gamers. Even if they did have the games it would likely still be a hard sell until they come down to a mass market price (likely $199 or maybe $249 with a pack-in game like Nintendo did). The only problem is that neither one has so far come up with a casual game that has the buzz of Wii Sports and Wii Fit. It's going to take an amazing amount of creativity for them to challenge Nintendo after coming from this far behind.

What I would do if I were them... Devote resources to making games that appeal to young children (even though Nintendo truly dominates in that area) like Banjo Kazooie 3, but also extremely creative stuff like perhaps interactive lego kits or a wand plug-in controller for a big budget Harry Potter game, educational sesame street/elmo games (I know my ideas aren't exactly great but I'm sure a lot of creative people getting paid a lof of money would come up with stuff) and keep working on driving down the price of their systems.



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rocketpig said:
mancandy said:
I don't think there is much of a similarity. Was there such a thing as a "gamer" back in the days of the Atari2600 or even the NES?

Oh yeah there was. As the younger brother of a Pac-Man fiend, I can testify that "gamers" existed back then.

Some of those bastards would spend an incredible amount of time playing Donkey Kong, Pac-Man, Centipede, and others. My brother was ridiculously good at Pac-Man. Back then you were a god if you could "flip" the Pacman score.

I understand what you're saying, there were "gamers",  but did companies know who these people were? Did they know their gender, age, race, income level, education, etc? Did they know what games they would like?

They didn't know who to market to, they just threw their product out there and hoped for the best.

 



Wii Code 8761-5941-4718-0078 

hahahah the wii hate continues.

first off to answer th3 "where's the third party support?!?!?!?" question.
it wasn't until within the past couple months that we've seen 3rd parties (konami, capcom, square enix) really come out and say they are shifting their focus to the wii. games take time to develop. and i doubt that any of these multi-million dollar companies want to come out and show some half assed product.

also you can argue that many of the games that were shown that we know about are multi-plat. but i'll argue JUST BECAUSE they are on the wii makes them different in their own right. any game that incorporates the motion control is going to be a vastly different experience then one on the 360/ps3 (madden anyone?). so it's up to the user to determine how much of a benefit or hinderence that is.

as far as wiifit and the whole gimmick argument goes? hey it's up to developers (nintenod and 3rd parties) to *GASP* USE THEIR IMAGINATION. something like that could work out very well in terms of game immersion. the excercise thing is just an ADDED feature.

if developers actually spend the time to use the perriphals there is a lot of possibilites that could make that fun, new and exciting. do i think this will happen? time will tell. is it going to make or break my decision to support the wii in the future. not likely.

as for ckmlb and the fps comments. come on dude i haven't seen a ton of innovation in those games. maybe if you're comparing the first doom to fps now yes. but it's very slim insignificant changes at best.

i mean (NOT YOU) how can people knock on mario, metroid, zelda games as the same old same take on the same variation. but not fps'? final fantasys? god of wars? gran turisom? tekken? and so on and so on.

bottom line everyone likes what they like and should just play what they want to play.

my 2cents



mancandy said:
rocketpig said:
mancandy said:
I don't think there is much of a similarity. Was there such a thing as a "gamer" back in the days of the Atari2600 or even the NES?

Oh yeah there was. As the younger brother of a Pac-Man fiend, I can testify that "gamers" existed back then.

Some of those bastards would spend an incredible amount of time playing Donkey Kong, Pac-Man, Centipede, and others. My brother was ridiculously good at Pac-Man. Back then you were a god if you could "flip" the Pacman score.

I understand what you're saying, there were "gamers",  but did companies know who these people were? Did they know their gender, age, race, income level, education, etc? Did they know what games they would like?

They didn't know who to market to, they just threw their product out there and hoped for the best.

 


Probably not. Back then everything was so new and the industry so small that no one really had any idea what the hell they were creating. :D




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Legend11 said:
As others have mentioned the problem with the PS3 and Xbox 360 is that they're too expensive for casual gamers. Even if they did have the games it would likely still be a hard sell until they come down to a mass market price (likely $199 or maybe $249 with a pack-in game like Nintendo did). The only problem is that neither one has so far come up with a casual game that has the buzz of Wii Sports and Wii Fit. It's going to take an amazing amount of creativity for them to challenge Nintendo after coming from this far behind.

What I would do if I were them... Devote resources to making games that appeal to young children (even though Nintendo truly dominates in that area) like Banjo Kazooie 3, but also extremely creative stuff like perhaps interactive lego kits or a wand plug-in controller for a big budget Harry Potter game, educational sesame street/elmo games (I know my ideas aren't exactly great but I'm sure a lot of creative people getting paid a lof of money would come up with stuff) and keep working on driving down the price of their systems.

I agree, the reason the Wii is selling better than the PS2 was isn't just the "new" casual gamers though as some seem to think.  They are attracting the old casuals too, as they are the only system in their price range.  Once a 360 or PS3 manages to get below $300, then maybe they will start getting chunks of the casual.  Right now though the 2 systems are dominated primarily by the "hardcore" 13-25 year old males.  If they want to expand their market they are going to need to adjust their price more than anything.  Adults won't pay $400+ to play games very often.   That's why the Wii gets the casual adult market as well.  

As for what the Wii needs to do, they need to keep their library very diverse.  Rather than focus on one area of gaming, they need to show games for ALL areas for the entirity of the Wii's life.  Although it wasn't as interesting for hardcore gamers like us as say Sony's conference, Nintendo did a masterful job of this at E3.  They spent an hour plugging their hardcore 3rd party games and already announced games, then they anounced Mario Kart Wii and it's online play for the hardcore.  After that (and mainly for the mainstream press like MSNBC, CNN, etc.) they announced Wii Fit.  This is what they need to continue to do for the Wii to garuntee it's success. 



Alright, I'm going to copy and paste this post I made in the Mario Kart thread


One more thing. This is the list of Nintendo's best sellers on the gamecube

Mario Kart: Double DashNintendo0.893.851.866.60
Super Smash Bros MeleeNintendo1.444.061.086.58
Super Mario SunshineNintendo0.873.731.315.91
The Legend of Zelda: Wind WakerNintendo0.892.441.054.38
Luigi MansionNintendo0.462.210.723.39
Metroid PrimeNintendo0.121.920.732.77
Pokemon CollosseumNintendo0.711.170.622.50
Animal CrossingNintendo0.661.680.152.49
Mario Party 4Nintendo0.921.130.392.44
Mario Party 5Nintendo0.730.960.362.05
Paper Mario 2Nintendo0.461.230.261.95
Starfox AdventuresNintendo0.320.950.581.85
PikminNintendo0.560.780.271.61
Mario Party 6Nintendo0.600.850.111.56
Kirbys Air RideNintendo0.450.960.121.53
Mario Party 7Nintendo0.470.870.111.45
Mario Golf: Toadstool TourNintendo0.251.030.151.43
Metroid Prime 2: EchoesNintendo0.070.800.371.24
The Legend of Zelda: Twilight PrincessNintendo0.040.850.281.17
Pokemon XDNintendo0.350.580.211.14
Mario Power TennisNintendo0.460.520.151.13
Super Mario StrikersNintendo0.210.430.421.06
Donkey KongaNintendo0.460.430.171.06
Pikmin 2


Now it looks like within 2 years Nintendo will have given the Wii what it gave the Gamecube during its entire run. So far all we haven't heard anouncements for new Pikman, Starfox, Luigi's Mansion, Mario Tennis, Mario Golf or Kirby games.


So the Wii is outdoing the Gamecube in terms of traditional major games... The fact that they're reaching out to new gamers as well is a good thing, not a bad thing.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.