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Forums - PC - Developer : Piracy's influence is exaggerated

"Jubert's analysis (posted in an Edge blog) starts with a statement made by the CEO of Crytek: he claiemd that there were 20 illegal copies of Crysis for each legitimate one. However, the game writers says, the actual ratio is far less. According to data from GameShadow Metrics, an online service 5:1 in the US

To back up his statement, Jubert cites figures from GameShadow Metrics, an online service that automatically patches games and, thus, also detects modified .exe files. Thus, he concludes:

“Revenues on some PC titles may well be down by as much as 15% - 20% due to piracy, but I've yet to see evidence for any greater piracy related impact on the platform's decline. Meanwhile, online and casual products are popularly held as moving from strength to strength. At the end of the day, faltering sales must not be pinned solely to pirate activity. We must also blame increased competition from consoles, lack of platform support in the form of a major stakeholder, and the snowballing effect of declining exclusives.”

 

portalit




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5:1 as in pirated to sold?



Crysis was just a mediocre game. The sooner the president can accept that the sooner he can stop blaming outside sources for his sales. It was not as good as he'd like us to think at all.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

That's still a pretty large amount of people pirating games, and a fairly nice sum of money they're losing.