Wikipedia:
A Nintendo 64 version was also released in 1999, ported by Angel Studios (currently Rockstar San Diego). While it was the only port of the game that did not feature the Extreme Battle mode, it did contain some console-exclusive features. The most prominent was a series of additional in-game documents known as the "EX Files" that connected the plot of the game with the other games in the series (including the then-unreleased Resident Evil Zero). Other features include an item randomizer, violence control, first-person controls and new unlockable outfits replacing the ones from the previous versions. A Hunter from the first Resident Evil is also given a cameo appearance. The game supported the Rumble Pak and Expansion Pak. The N64 version is notable due to the compression techniques that the developers were forced to use in order to fit two CD-ROMs worth of data onto a single 64MB cartridge. It also featured, for the time, a high resolution display of 640x480 compared to the PS1 version's 320x240. In fact the game would change the resolution at each camera cut based on the number of enemies in the room. Many enemies took more processing power, so the game chose lower resolutions. When all the enemies were defeated, it would run at 640x480. The N64 version also featured surround sound, not found on the PS1 version, using the Mosys system from Factor 5.