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Forums - PC - Left4Dead to include just one cut-scene? DLC after launch?

Instead of being litered with cut-scenes, Kotaku is reporting that Left4Dead's story will be told through one introduction cut-scene showing the characters while thousands of dialog lines have been recorded for what's happenning during gameplay. Not only that, the introduction cut-scene will be done by the people who are doing Team Fortress 2's videos.

I think this is great because instead of bogging players down with cut-scenes, they're going to keep you on your toes at all times as hoardes of zombies nibble at your legs.

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http://kotaku.com/5043897/left-4-dead-to-be-cut-scene-free

 

" Left 4 Dead is very much a zombie apocalypse game, you'll find no deeper meaning here, no Romero-esque political message.

The game opens on the game's four characters at ground zero two weeks after the rise of the zombies. Left 4 Dead will have a short introduction, created by the team behind the Team Fortress 2 cut-scenes, but that will be the only cut scene gamers will see in Left 4 Dead.

Instead the story will be told through the game's more than 8,000 lines of dialog and the occasional messages scrawled on the walls of the game's maps, said Valve's Chet Faliszek.

And the games plentiful dialog, Half-Life 2 only had 2,500 lines, isn't meant to be experienced the first time through, or even the fiftieth. The dialog is selected by the specific situation, so it could be weeks or months before a gamer stumbles upon a particular line which might shed a bit more light on the character's back stories.

The team decided to not include cut-scenes because Left 4 Dead is a game meant to be played over and over again and they believed the cut-scenes would quickly become tiresome.

"We didn't want to have the game game gummed up with a story line," Faliszek said. "We wanted to keep it really clean and tight. A zombie apocalypse."

"It's about killing zombies, not some fable on the reconstruction of humanity."

The fact that a map will be replayed so many times, also gives the developers a bit more license for how they get the story across. They can allow gamers to pull their own experience out of the game, instead of pushing a story at them.

"You're gong to play a map 50 to 100 times so we can be more subtle," he said.

After launch, once players have had plenty of time with the four scenarios of five maps each, the developers will likely release new scenarios, Faliszek said. Valve just wants to make sure anything they release and sell for the game will have real value.

"We don't want to give you horse armor," he said."



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Yeah Valve don't usually fill their games with cutscenes. Half:Life has basically none at all.

I might be picking this up for the 360 if it gets decent reviews.



 

A game without cut-scenes...not for me...
I liked even FF7:Dirge of Cerberus just because it has great cut-scenes



Valve games never have "cut scenes" at least in the sense that you lose control of your character and have to watch a bad movie. If you watch the developer's notes titles in most games the challenge they have is getting players to look in a certain direction for things other games would cut to a cut scene for.

I imagine Left4Dead will do the same thing.



Onour11 said:
A game without cut-scenes...not for me...
I liked even FF7:Dirge of Cerberus just because it has great cut-scenes

 

Understandable, but you should know that Left4Dead is from Valve and that it's an FPS, not an RPG.

Pretty much every single game from Valve offers control to the player and they minimally take away control. Sometimes you'll still have control of where you're looking even though your movement is locked and rarely is your movement and ability to look around restricted.

Also, this is an FPS and instead of a cut-scene, Valve games usually allow you to move around or look where you want while story is happening. So while one game would have a couple of characters talking in a cut-scene, it would be real time gameplay in a Valve game.

 



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If they managed to pull off the ending of Episode 2 the way they did (THE saddest clip in video gaming history imo) , technically it does not count as a cut scene, then more power to them.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Valve has never been cut scene heavy. The story has always been progressed ingame. Its nothing new or special. L4d will be amazing though :P