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Forums - Nintendo - Striking a Balance - Does the Wii Balance Board Have a Future?

Striking a Balance - Does the Wii Balance Board Have a Future?
Does the Wii Balance Board Have a Future?

By Julian Murdoch

 

The market expansion brought on by the Wii is well-documented. It's also a little tiresome. So the arrival of yet-another wacky peripheral - especially one whose primary purpose is as a bathroom scale - had a certain flash-in-the-pan quality for most core gamers. As nifty as Wii Fit is, the Balance Board is so far a one-trick pony. It may not even be a particularly sprightly pony; Microsoft has been spreading the meme that 60% of Wii Fit purchasers take one lap around the plastic and then hang it up for good.

To be fair, Nintendo has tried to keep the Balance Board in the limelight. At E3, Ubisoft opened the Nintendo press conference with a baby-faced and perpetually-smiling Shaun White carving virtual snow on his ersatz snowboard in a short preview of his eponymous Christmas game debut. But other than that short bit of third-party theatrics, Nintendo has done little to disabuse us of the notion that the Wii Balance Board is destined for the same shelf-of-shame as the Wii Zapper.

Legendary Nintendo designer Shigeru Miyamoto mentioned it briefly in a recent 1up.com interview: "With Wii Music, we're using the Balance Board in the drum mode, and that drum mode is unplayable without the Wii Balance Board." While rumors of Balance Board support for Punch Out!! Wii abound, the game itself was missing in action at this year's E3. Which leaves Nintendo fanboys with nothing but the exciting prospect of using their Balance Board as a virtual high-hat.

Yet Miyamoto insists there's a bright future for the Balance Board. "With over 2 million sold in Japan, and other areas around the world catching up with those figures -- we definitely see a lot of possibilities."

But if not Nintendo, who?

At launch, the only third-party Balance Board game out was Namco Bandai's We Ski. Released a week ahead of Wii Fit here in the United States, We Ski was on the Balance Board bandwagon early in Japan. Namco Bandai's Masaya Kobayashi, producer on We Ski, remembers first seeing the Balance Board at E3 in 2007. "Instantly we contacted Nintendo and said we'd love to have this work for We Ski." Kobayashi, also director of the Ridge Racer series, is familiar with making games that use unique control systems - in particular, wheels and pedals. "We instantly understood how to make a game perfectly balanced for people, to have different but completely enjoyable experiences, any way they play it." But development-wise, getting in on the ground floor is important, explains Kobayashi. "The tools for designing are about the same," he says, "as long as you start programming the game with the balance board game in mind. Nintendo was in the loop the whole time with our development."

On the other side of the Pacific Ocean, developers weren't so in the loop. Scott Blackwood is the Executive Producer on the upcoming Skate It for EA Black Box in Vancouver. "We didn't know what it was," he explains, recalling his first glimpse of the Balance Board in the press. "We saw a picture, and it looked kinda cool."

But there was no program to sign up for, no early access for random Canadian developers. "The day we saw it we were all pretty much rubbing our hands together, waiting for someone to give us one so we could see what we could do with it," he says. Finally, someone in Black Box's marketing department got their hands on a Japanese import. "We absconded with it," explains Blackwood.

What followed was two months of rapid prototyping. "Within about 2-3 days we already had it hooked up and could stand on it and steer," he recalls. "It wasn't tuned. But right away, BOOM, we're standing on it and carving around like a skateboard."

From there it got more complicated. Over the coming months, Black Box's controls team developed a trick system which relies on cues from players' feet, and buttons (but thankfully not waggling) on the Wiimote.

But it turns out that was the easy part. Starting from scratch, the simplest things turned out to be the hardest.

"The biggest tuning task has been going in a straight line," Blackwood explains, frustration clear in his voice. "People can't tell whether they are leaning 5 degrees left or right."

For most kinds of motion - walking, cycling, surfing, or skating - moving in a straight line is the default. Skis want to go downhill. Skateboards have sprung trucks to keep the board straight. It takes effort to turn.

But as Blackwood says, "The tricks feel great - it's the going straight" that's a problem. Because the Balance Board is as inert as a granite slab. It doesn't want to go anywhere. It just is.

And, come to think of it, that's a pretty good description of its place in the market too.

BodySurf

You can't get further from Nintendo's Kyoto headquarters than Evan Jones headquarters - a makeshift classroom in Ethiopia where he volunteers teaching English. His BodySurf hack - a mod for the rhythm game Audiosurf - is about the most fun you can have listening to your iTunes collection by yourself, swaying left and right in time to your own music, violating your warranty by hopping up and down to jump over beat-placed obstacles.

"I just wanted them to treat their own body as a controller," explains Jones. "The challenge is processing that input in a way that you can figure out what the player is actually trying to do. For example, one of the characters in Audiosurf is able to jump on the track. So it seemed like the most natural input from the player was for them to jump themselves."

Of course, playing the game this way not only voids your warranty, but also risks annoying the heck out of the downstairs neighbors. "But it was too fun to leave out of the game."

 

http://www.1up.com/do/feature?cId=3169634



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

Around the Network

Click the link and read the comments left by people.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

vaio said:
Click the link and read the comments left by people.

 

nothing but a bunch of trolls lol



Well with a 6 million install base there are plenty of people to make balance board games for, you could make many games that are for the casual crowd to use their balance board and it would sell well, to make a core title with it I think you'll have to make that an add-on as you can use the Wii remote and balance board be a side option. That might be the best way to go.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Maybe if we could BUY ONE

Author: Switch_break, 08/28/2008

I'm pretty sure the balance board doesn't exist. They're putting up advertisements for it and talking about it and then not actually building any and sending them to stores just as a massive burn on the american public

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Then I was the only one that found that comment funny.



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

Around the Network

When a $100 peripheral is selling 100's of thousands a week and the current existing games that support it don't sell too much, does it matter?



I would cite regulation, but I know you will simply ignore it.

Well let's see, aside from Wii Fit (which is awesome) the board is used in:
Skate It (skateboarding)
Shawn White (snowboarding)
We Ski
We Cheer (cheerleading)
Don King (boxing)
Wii Music (drums)
Rayman Rabbids TV Party(various)

So that's already fantastic support for a parepheral and I'm sure more will be coming.

Personally I'm expecting Tiger Woods '10 to use WiiMotion+ and Balance board to be able to determine your swing so precisely that not only can it react in game accordingly but it'll be able to coach you on how to improve your real life golf swing.



 

Gamerace said:
Well let's see, aside from Wii Fit (which is awesome) the board is used in:
Skate It (skateboarding)
Shawn White (snowboarding)
We Ski
We Cheer (cheerleading)
Don King (boxing)
Wii Music (drums)
Rayman Rabbids TV Party(various)

So that's already fantastic support for a parepheral and I'm sure more will be coming.

Personally I'm expecting Tiger Woods '10 to use WiiMotion+ and Balance board to be able to determine your swing so precisely that not only can it react in game accordingly but it'll be able to coach you on how to improve your real life golf swing.

 

I never thought of that but you're absolutely right, that's a great idea, I doubt they would go into the balance board part though even as great of an idea as it is.  But most sports games could use the balance board and make the game much more interactive and fun, imagine juking with the balance board, or a in-line skate game where you lean from side to side to gain speed, balance on a grind, etc.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Im sure more games will be released for it.

But just the nature of the Balance Board make it nearly impossible for traditional games, the only Nintendo IP I can see using it EXTENSIVLY would be the 1080 series and I think that one is waiting to see what Saun White does.